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RE: New Classes

 
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6/13/2015 5:35:57   
Skinless
Member

Good idea. I think this class should cost 100k credits or 1800 varium to change.
AQW Epic  Post #: 26
6/22/2015 22:57:38   
Illuminist
Member
 

Or just revamp them, we're due for a new balance overhaul seeming that the players do not enjoy the game as much
Post #: 27
6/23/2015 3:03:59   
The berserker killer
Member

 

You could revamp them, but that's a temporary fix.. This one is basically permanent
AQ DF Epic  Post #: 28
6/23/2015 17:42:37   
Illuminist
Member
 

Uh, making 1 class that everyone will go to because everything is boring is not a fix, and plus, too lazy to make new class so a revamp of 6 clases would be a better option. Thing is, Tactical got boring and it was a new class...
Post #: 29
6/24/2015 2:11:58   
The berserker killer
Member

 

its not making 1 new class. theyre 3 different classes, 3 different skill trees, 3 different weapon requirements, with a diversity as wide ranged as 6 random numbers to win the lottey.

In a sense these aren't new classes. theyre final versions of these classes. Matrix versions that WOULDNT require a lot of time to implement since ALL skills are already in game
AQ DF Epic  Post #: 30
6/24/2015 14:48:58   
nowras
Member

I remember GoldSlayer1 and I made these suggestions ages ago a mod said it wont happen cuz of FLASH LIMITAIONS
you cant make your own classes
So let's say we don't have to make our classes by our selves but they should add over 6 new classes with different skills Ill suggest this in a new thread
saying what skills these 6 classes should have.

< Message edited by nowras -- 6/24/2015 14:49:38 >
AQW Epic  Post #: 31
6/24/2015 18:14:55   
Oswald Cobblepot
Member

Customisable classes? It's not sounding good.
I realized that customizable items stats was one thing that should never have been done.
With classes it will be the same thing, "don't matter which class you choose. they're all equal"
If it was not in Omega yet, you would create it.
:c
AQW Epic  Post #: 32
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