Home  | Login  | Register  | Help  | Play 

Whats the deal?

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions >> Whats the deal?
Forum Login
Message << Older Topic   Newer Topic >>
6/26/2015 9:13:57   
The berserker killer
Member

 

Ok so first players wanted to get rid of ranks so that players can start battling and using strategy in a more "equal" environment. Sure, whatever, so you bring underdog mode.

Now underdog mode does that but now its more luck based than skill based so whats the point? Please tell me so I know exactly what kind of game you're trying to achieve because it seems like you guys don't even know what oyu want.

If you want a luck based game, then I highly suggest that you Change underdog mode to passively increase block, deflect and first chance %s instead of stats .

If you want a skill based game then I highly suggest that you Change Underdog mode to directly increase prim dmg, sidearm, res, def, robot and aux .

Please make it clear what kind of game you want by clearly stating A for LUCK BASED or B for SKILL BASED because atm im confused
AQ DF Epic  Post #: 1
6/26/2015 10:22:12   
King Bling
Member

they wont, you wont believe as a massacre build user, despite of having 100+ support, enemy with 18+14 support go first, if it goes like this with recent str/aux/gun/skill nerfs its utter crap
Post #: 2
6/26/2015 12:18:11   
The berserker killer
Member

 

I would love a clear answer as to what their plan is to make the game. If they want it luck based, as clearly stated in your comment @king bling. If they want it luck based then clearly state that so I can at least stop suggesting things to make the game more skill based instead of luck based. I mean I just got blocked 8 times by someone I had the same dex as. He blocked my rage bludgeon 3 times, normal bludgeon twice and three of my strikes. He didn't even have ninja core lmao and I had Lucky strike.

Edit: I'm not complaining, just let me know your intentions

< Message edited by The berserker killer -- 6/26/2015 12:19:34 >
AQ DF Epic  Post #: 3
6/26/2015 14:33:48   
  Exploding Penguin
Moderator


The extra stats boost damage on stuff like artillery strike, plasma bolt, the strength of buffs/debuffs, etc...

The impacts the stats themselves have on luck are really minimal, even at a +2/3/3/2 level.
Epic  Post #: 4
6/26/2015 15:10:20   
Dual Thrusters
Member

quote:

Please make it clear what kind of game you want by clearly stating A for LUCK BASED or B for SKILL BASED because atm im confused


Because they don't want either. They want a skill based game with players keeping luck factors in mind.
MQ AQW Epic  Post #: 5
6/26/2015 15:15:50   
Oswald Cobblepot
Member

THIS IS EPICDUEL \o/ [not any other game]
AQW Epic  Post #: 6
6/26/2015 18:15:57   
xzkamityx
Member

they want epicduel with the playerbase of HeroSmash so everybody goes to aqw :/
AQW Epic  Post #: 7
6/26/2015 19:46:50   
The berserker killer
Member

 

@Exploding Penguin they underestimated just how "minimal" they can be.

You cant have luck and skill. I would very much appreciate it if they made it clear what they're trying to do
AQ DF Epic  Post #: 8
6/26/2015 22:57:11   
  Exploding Penguin
Moderator


I hate to bring mention in of other games/franchises, but this would be a good example:

Competitive pokemon is a very strategic turn-based PvP game somewhat similar to ED. The community known as Smogon has made certain rules banning certain things that turn fights into huge RNG battles such as moves which boost evasion rates. However, critical hits, the confusion/paralysis status effect, etc... are not removed. These are extremely rng-powered effects in the game which are abundant and yet the community maintains a very strong playerbase where strategy is still considered the core. Why does ED have to make itself either 100% skill based or 100% luck based. This isn't a real-time game like a lot of FPS games that are pretty much 0 RNG-powered. Also as another mention many popular esports games like league of legends has crit chance. One of the core items for certain characters is an item which gives 20% crit chance and boosts crit damage from 200% to 250%, so if you get lucky and land that 1 hit which crits you will automatically win any fight, yet the game maintains its standing as one of the most popular in terms of competitive play.

Basically,

quote:

Because they don't want either. They want a skill based game with players keeping luck factors in mind.


It's in a large variety of games. Learn to deal with it.
Epic  Post #: 9
6/27/2015 3:32:38   
The berserker killer
Member

 

they don't have to make it 100% either yet atm theyre focusing a large % on luck, ill say about 80% which renders the20% skill as obsolete
AQ DF Epic  Post #: 10
6/27/2015 14:10:55   
  Exploding Penguin
Moderator


Explain how they're focusing a large % on luck.
It's currently a lot better than before where a single crit or block would screw you over super badly.
Epic  Post #: 11
6/27/2015 14:25:12   
The berserker killer
Member

 

Underdog mode directly affects stats, all luck based cores were increased, all bots with the exception of 2 now deal the same damage hence decreasing build variety and increasing equality across the board (most builds) and when most builds are the same the only decisive factorthat will determine who will win that match in a game where players have a predicatable sequence tot their builds is luck.....Not to mention a large minority of players are botting and how do you think botters win? luck
AQ DF Epic  Post #: 12
6/27/2015 15:00:07   
Mother1
Member

@ TBK

Not all luck factors can be blamed on stats. Stuns will always be fixed at 30% unless you are using maul, stun gun or stun aux in those cases it is either 3 (stun aux) 5 (stun gun) or the number on the level the skill is set at.

Also Crits from cheap shot, Bunker and Plasma canon are all fixed so stats don't affect those moves chances to crit either so if any of those luck factors are getting you underdog isn't the cause.

But while we are on luck

Even if we did what you suggested luck would still be there.

The only way to completely remove it from the game would be the following.

1) Remove blocks, crits, stuns, and deflections.
2) Remove all range from offense based attacks and defenses and set them all on one flat number

Example

345-385 => 385 offense
400-450 => 450 defense

If all that is done then luck would be gone for good.

Epic  Post #: 13
6/27/2015 15:12:43   
The berserker killer
Member

 

Not saying to eradicate Luck or Skill. Just asking for clarity on which one the games trying to focus on more in a game where your aux canhave a 3% chance to stun.

Don't get me wrong, im not down playing luck or skill here. I just have a tendency of being brutally honest and I need some clarity.
AQ DF Epic  Post #: 14
6/28/2015 10:50:52   
Stonehawk
Member

@TBK

quote:

A for LUCK BASED or B for SKILL BASED because atm im confused


They want nothing but winning.

If they want a better massacre + poison build, they suggest no requirements for venom strike, additional effects for massacre and no requirements.
If they want to use Support builds, they suggest increasing auxilliary damage back.
If they want to use Dexterity builds, they suggest increasing back gun damage.
If they are low ranked, they suggest that higher ranked people have enough nerfs to look weaker than a lower rank.

That's it. You won't find an answer for your question, because most suggestions are purely to benefit the own suggesting person...

If it's LUCK BASED, the stronger will complain they usually are beaten by the weaker and it's unfair because they fought hard to get there.
If it's SKILL BASED, the weaker will complain they don't have any chance against the stronger, while the game should be for everyone.

It's really a complicated situation.

AQ DF MQ AQW Epic  Post #: 15
6/28/2015 11:11:01   
Mother1
Member

@ Stonehawk

The solution to the problem would be this.


Remove level ranges and rank ranges completely from the game and have everyone fight their exact level/rank.

If they did this then all fights would be fair seeing as no one would be at a stat disadvantage unless they are ranked and didn't apply them.

However if this happened the draw back would be massive wait times due to

A) Low player base

B) Isolation of levels.
Epic  Post #: 16
6/28/2015 19:02:31   
The berserker killer
Member

 

So....the devs dont know what they want?
AQ DF Epic  Post #: 17
Page:   [1]
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions >> Whats the deal?
Jump to:



Advertisement




Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition