Front45
Member
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1. Bounty Hunter. Pluses: stealing 300-330 energy. has mark of blood and shadow arts. Tank dex build is one of the best in 2 vs 2 battles (but it's borable) Minuses: drain only 195-215 energy for 4 turns. energy skill is 4 cool downs. smoke screen is ruined against Focus 5 players. unusable skills: masscare, cheap shot (also venom strike) 2. Blood Mage. Pluses: has many colorful and interesting skills: Intimidate, Bludgeon, Plasma cannon. also Mark of blood. Energy parasite is rageable, 3 cool downs and do 30 damage (early was min 50). Minuses: has many unusable skills: fireball, overload, plasma rain and supercharge. it's the only class which is available play with Focus 5 build nothing more. if enemy has low energy, use EP don't matter. as i said if u are blood mage, u can play only with focus 5 build, in 2 vs 2 battle all have tank builds and BM for 2 vs 2 is one of the worst class, because BM has not fast steal energy and can't play with tank build for strong attacks and strong protect 3. Cyber Hunter. Pluses: Static charge and emp grenade are 3 cool downs. Static charge doing damage, (maybe) it's rageable. shadow arts. plasma armor is 4 turns protect. Minuses: unbalanced class (improving only with technology). has only energy skills for attack (plasma grenade and multi shot). masscare and cheap shot unusable skills (also venom strike) 4. Mercenary. Pluses: hybrid armor for 4 turns. Bunker buster Minuses: this class is almost destroyed because static smash steals and drains low energy. also main problem is that it is 4 cool downs. also merc have many unusable skills: double strike, berzerker, adrenaline rush, blood commander, maul 5. Tech Mage. Pluses: energy backup and assimilation. on dex build technician improves with dex and it's powerfull class, even after overload is dead. this class is good for str builds. Energy primary + bludgeon + fire scythe. both physical and energy attacks. Focus 5 (a little members using but u can play with it), Tank, Strength and support (with stun overload). the best thing is that on these 4 every build u can use every skills for play for attack. TM has not unusable skill Minuses: i don't know. maybe when u don't have focus 5 build u playing as robot, only with same skills 6. Tactical Mercenary. Pluses: It's the op class in 1 vs 1 with support build. blood shield protect is 5 turns and mineral armor 4 turns. Frenzy. u can play with support build, str build and focus 5 build Minuses: double strike, field commander, stun grenade and atom smasher is unusable skills. but even when i am playing TLM's videos people sometimes are confused, now what to do, now what to do and etc solutions and best ways are: Bounty hunter: static grenade change 3 cool downs instead of 4. or increase a percentage of drain energy from 65% to 75% (because u can't do anything with 195-215 energy for 4 turns) Blood Mage: make 2x drain energy instead of 1.5x or increase energy steal max to 25% instead of max 20% (then maybe EP will not a weak energy skill) Mercenary: Static smash make 3 cool downs instead of 4 (that is necessary for wake up this class) TLM is op class, Tech mage also is good. only with these 2 classes u can defeat 3 hardest bosses. and also Cyber hunter's static charge is increased. so i think need buff 3 classes what i wrote up
< Message edited by Front45 -- 9/30/2015 8:28:46 >
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