Riprose123
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If Gadrin is unacceptable, I have a few other bios that I think could fit Hallows quite well. Name: Gadrin the Lonely, Gadrin the Hermit, Gadrin Silvertongue, Gadrin the Elemental, Gadrin the Teacher, or, simply, Gadrin. Age/Race/Gender: 29/Human/Male Physical Appearance: Gadrin stands at 5'6", short, stocky, and compact, his chest and arms barreled in pleasant fat and hard muscle. His skin is tan, and scarred in quite a few places. A large, thick, and overgrown brown beard covers much of his face. Two bright blue eyes sparkle with clever, seemingly ancient wisdom, even though their face is in the prime of his adulthood. His arms, back, and chest are scarred in many places, but all are silver, faint, and do very little to add any ugliness to his body. Gadrin's teeth are white, which is apparent, given the many grins he shows to those who encounter him in good nature. His hair has grown down to his shoulders, and with no one to tame it, has become thick, tangled, and mane-like in appearance. His hands are rough, calloused, and hard, resembling leather, but are gentle, skilled, and clever. Armor/Clothing: Gadrin normally wears cloth robes, or pants and shirts made of the same material. He forgoes armor, not trusting his safety to sun dried dead skin, or the wares of men's hammers. His robes range from dirty brown to light blue, as do his other clothes, all in the same colors. Some are patched with odd material, and carefully sewn to near perfection. A few things remain standard on each and every outfit, though. Firstly, he wears a rough leather belt, pouches hanging off it as it circles his waist, used more for storage than to hold his pants up. Next, a crown made of holly upon his head, covered with leaves and berries, with a pointy grey hat atop that, much akin to those often associated with wizards. He carries a satchel around his shoulder at all times, and inside are innumerable things, so many, in fact, that it seems the bag is bottomless, the vast number of items it carries, from books, to string, to bandages and more. Lastly is his cloak, made out of the hide of a large grizzly bear, the teeth still intact and the head acting as a hood. Weapons: Gadrin carries only a knife on his belt, made from the bone of bear, but this is a tool, not a weapon like many would believe. Instead, he utilizes his one true talent to protect himself. In three of the pouches on his belt lie iron, lead, and silver, all of which act as quite potent weapons, given the command, name, and the power of his arms behind them. He can form them into gauntlets, blades, axes, even maces, but does so only in self defense. The amount matters not; the bit he carries answers his call readily. Other Items: Gadrin carries a number of items in his satchel, ranging from frying pans to first aid equipment to books to personal journals. He posses no gold, though, but instead carries an odd array of novelty items, as well as herbs from deep in the forest, and even a few hides to trade in town instead of currency. Skills: Gadrin is skilled in many things, but he is a master at none but one. He is well versed in cooking, cleaning, wound treatment, and sewing, having lived in a cabin in the woods for so many years. He can play the flute, and has an ear for music, and posses a rich baritone to boot, a kingly singing voice in it's own right. Gadrin is a skilled woodworker, fashioning many of the things in his cabin, as well as the sound structure itself. Gadrin is well versed in botany, able to peer into a seemingly indistinguishable mass of plants and pull those with beneficial properties out. He is something of an ametuer alchemist, but doesn't posses the materials or information to craft anything advanced. Gadrin can track fairly well, but is nowhere near as skilled as some of the hunters in the woods. Having studied many a text on war, Gadrin is a skilled tactician, having already been a cunning mind before his rampant consumption of all that is written. He can also read and write, and is a fair hand at sketching, as well. Gadrin speaks a multitude of languages, being fluent in Common Trade, elvish, dwarf, to even a smattering of ancient and dead tongues, as well as the grunting of some of the more monsterous beasts. Gadrin even claims to be able to converse with animals, flame, and even the wind itself, though this is under heavy speculation Abilities: Gadrin posses the ability to name. Namely, he is open to the world and that which makes it up, and is able to read the elements in a way like no other he has known, giving them a name, and thusly, bringing them under his control. For example, if he names the wind, he can stop it with a simple word, or force it to blow much harder than it originally was. These names often change as the things they belong to change. Some are slow to change, like stone, metals, and the wood of trees, while some change with each passing second, like the wind, the water, or the dancing tendrils of fire. Discovering the names of elements makes them much easier to name later, and the more he names a specific thing, the easier it is for him to read it later on. He knows the names of many things due to intense years of study, but there is also much he does not posses, and for this reason, he keeps his senses open. Gadrin has never studied, nor had the will to name sentient beings, and these two factors make it impossible for him to utter the names of humans, elves, dwarves, or anything else alive, feeling, and able to shape the world. History: Gadrin was born on an uncertain date to uncertain parents. He was a silent baby, never uttering a cry during his birth, and if it were not for his large, always looking eyes, and his grasping, dancing hands, they might have thought him a stillborn. He was raised, and when it finally came that he was old enough to speak, he was taught just as well as any other child. But his first word was truly extraordinary. He called a word that was both perfectly clear, but indistinguishable to his parents, who could not comprehend what the boy had said. With this call came the wind, which roared through the house, knocking open shutters, ripping things off the wall, all accompanied by the bliss filled, lilting of a small child. After the wind subsided, the parents talked for long over their child, and after long discussion, decided it was best to continue to raise him, and hope for the best. These strange occurrences did not cease, however. THere were many a time that Gadren would seem to say something, but nothing would be heard, and then, something would answer his call. That first time it was the wind, and others it was stone, flame, and even a silver necklace his mother wore. Fearing his gift was actually a curse, they sent their child away, and Gadren was left to wander the woods or Darkwald at only 16 years of age. For awhile, he accompanied folks he met, making friends with those more accepting of his odd ways of talking and incredible gift. After he turned eighteen, however, he decided to find a home, and wandered into the woods. He was not seen for two years. Then, he returned to town, traded a large amount of hides for some food and a good number of books, and disappeared again, presumably to a cabin of some sort. He now lives in the woods, and aids the lost traveler if need be, and provides those with good intentions a hot meal, a place to sleep, and a hearth to talk by when they need it. His cabin is well known, standing in a rare clearing, with a spring running near it. The clearing is referred to by the locals as "Good Bear's Grove", and is known as a sort of safe haven from the normally unrelenting danger of the woods. It seems the more monstrous creatures stay away from Gadrin's home, while animals never make a hostile action within the grove. It is a place of safety for all beings, sentient, animal, or other. Gadrin goes into town more frequently, for books, paper, and other miscellaneous supplies.
< Message edited by Riprose123 -- 12/27/2015 2:05:51 >
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