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Main problems in ED Omega that need to be solved

 
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2/18/2016 9:21:38   
Warmaker04
Member
 

We should focus on the main problems in ED [Omega] ->

-> Different weapons,guns and armors are now considered as decoration unless they contain a unique core which is stupid. (every weapon/gun/aux and armor should have its own stat uniqueness) ._-_.
-> Omega simply prevents you from creating creative builds due to weapons/gun and armors now considered as *decoration* unless they have cores as I have said above. -..-
-> Juggernaught is completely unfair and broken now. It is nearly impossible to win unless you are really lucky. And all this struggle for some 70 credits. Wow. Seems legit. -.-
-> As you already know, the devs multiplied the stats by 10x long ago (10x balance). Numbers used to be lower and everything was just easier. Why did they even do it? -.-
-> Some bots are completely underpowered compared to others. They seem useless and no one is using them anymore. (for example Assault Bots, Bunny Bot and more) ._.
-> Back then when legendary ranks were added. The entire legendary rank *thing* has ruined the balance/game at lvl 40 in my opinion. Yeah. >.>

Of course, there are many more things I am missing. Please correct me if I am wrong somewhere and share/add your opinions and suggestions.
AQW Epic  Post #: 1
2/18/2016 11:05:15   
One Winged Angel1357
Member


quote:

Different weapons,guns and armors are now considered as decoration unless they contain a unique core which is stupid. (every weapon/gun/aux and armor should have its own stat uniqueness) ._-_.

Prior to this you had a gear that was best fit for the current meta so a meta shift could force a player to buy completely new gear and for F2P players this mostly meant hoping the current seasonal gear favored the meta as seasonal gear always had more modifiers and more enhancement slots than its permanent counter parts. Both systems are flawed don't get me wrong but I prefer this system to the previous one

quote:

Omega simply prevents you from creating creative builds due to weapons/gun and armors now considered as *decoration* unless they have cores as I have said above. -..-

I am inclined to disagree. Before Omega my build was determined by my gear so if I wanted a tech build I would have to go out and buy gear that favored tech but if I wanted to change the focus of my build I would have to go out and get gear that worked best for that build. In short changing builds and heaven forbid changing classes was far more restricted under the old system where you worked for your gear not your gear worked for you.

quote:

Juggernaught is completely unfair and broken now. It is nearly impossible to win unless you are really lucky. And all this struggle for some 70 credits. Wow. Seems legit. -.-

Jugg has always been broken it is now broken in favor of your opponent and not you. Remember when the Gold Skull card was released and into the beginning of the life of the Silver Skull card Jugg amounted to free wins.

quote:

As you already know, the devs multiplied the stats by 10x long ago (10x balance). Numbers used to be lower and everything was just easier. Why did they even do it? -.-

To make every skill that uses percentages more accurate. I will challenge you same as I have challenged everyone else tell me why 10x is a bad change without saying it made the math harder or it looks bad as these are subjective things and balance should use as many objective facts as possible.

quote:

Some bots are completely underpowered compared to others. They seem useless and no one is using them anymore. (for example Assault Bots, Bunny Bot and more) ._.

This is something a lot of us have agreed on but I don't think anyone has come up with the proper solution yet so instead of doing a balance update just to add chaos it is best to hold off until we make the right call for all bots.

quote:

Back then when legendary ranks were added. The entire legendary rank *thing* has ruined the balance/game at lvl 40 in my opinion. Yeah. >.>

I think the entire ranks system could have been handled in a matter that only rewarded cosmetics and out of battle bonuses which would have fixed the ruined balance at lv 40 caused by a mixture of Underdog mode trying to fix two different problems, rank gaps and level gaps, and unneeded PvP buffs given by ranks

< Message edited by One Winged Angel1357 -- 2/18/2016 11:46:37 >
AQ DF AQW Epic  Post #: 2
2/18/2016 11:09:37   
Galren
Member
 

Sad how most of your problems are subjective gripes and not actual problems. The new player experience, rares, and level gap balance are the real problems.
AQW  Post #: 3
2/18/2016 14:28:37   
racing.lo.mas
Member

It was better when all weapons were different. They restricted you from using different kind of builds, but that it isnt a problem now. Everybody have lots of credits to buy all the gears they want due to the gift event and many missions with high rewards.
Everybody was ok when they had to get different kind of weapons to try different kind of builds, that was perfect. A lot of variety, original builds, etc.
Now every single player is using the same gear because of the core they have. It doesnt matter if you make 100 guns and if they look better than the azrael gun, do you think players will change their azrael gun with another weapon which is not giving any advantage?
Moreover devs cant make a good update due to this feature.
Back in delta a update with some weapons because they were different to ALL weapons in game. All were excited about updates because new things were coming.
Right now I cant say that an update is excinting and neither than they grant new things.
Furthermore make a promo was a lot easier, it just needed 1 weapon. Right now a promo needs 11 weapons with 5 or 6 different cores, that is quite hard.

Being all weapons the same just makes the game boring, all players using same gears, 0 variety, hard to make promos and impossible to make a good update.
All single builds are +35 +35 +14, so nice.
Epic  Post #: 4
2/18/2016 16:24:17   
Warmaker04
Member
 

^^^ Exactly. You get my point. If all weapons are nearly the same then what is the challenge in this game besides getting to lvl 40?

Yes, you had to buy gear that favored tech/dex back then, because that was the main challenge of this game - to get stronger weapons every time you level up and weapons that fit your builds/strategy.

Galren. I would've agreed with your opinion only if I was a new player when I made this topic. But I played this game before Omega and I know all of this. In case you are new to ED, weapons,guns,auxs and armors had their specific stats and you couldn't modify them back in Delta. But now in Omega, weapons do not have specific stats that can be modified. You choose the stats of your weapons.

If you are wondering -> why is fhis a problem then simply look at our posts above and you will understand.

**Please do not double post as it is considered spam and only clutters the page. Thanks. ~Kokujoe

< Message edited by Kokujoe -- 2/19/2016 2:50:21 >
AQW Epic  Post #: 5
2/18/2016 18:32:59   
  Exploding Penguin
Moderator


quote:

Different weapons,guns and armors are now considered as decoration unless they contain a unique core which is stupid. (every weapon/gun/aux and armor should have its own stat uniqueness) ._-_.

This was the main reason I anticipated the updates of ED and now they mean literally nothing to me unless they have massive balance changes or introduce new cores which I can purchase. As a constantly poor person from retraining crazy amounts in the older days of ED I can say that having to buy new gear whenever it came out was never a problem for me; it just gave me incentive to play more to save up. It made releases more fun and interesting as well since certain builds could finally be completed with specific weapons. When harvest reaper gave the most support in the game AND had no strength requirement is a good example of a specific weapon that made me very excited to obtain and try new builds out on. While it was a var weapon the same kind of mentality applies to f2p gear.

quote:

Omega simply prevents you from creating creative builds due to weapons/gun and armors now considered as *decoration* unless they have cores as I have said above. -..-

Doesn't prevent it at all for the points you mentioned. The real build limiters are the energy drain skills being even more important to invest in than their predecessors: passives.

quote:

As you already know, the devs multiplied the stats by 10x long ago (10x balance). Numbers used to be lower and everything was just easier. Why did they even do it? -.-

Nobody has the right to complain about this because it objectively only made the game better since it massively reduced the truncations/rounding up the previous system had. No more feeling like I need to stick that 1 extra point in support for that extra 1 aux damage on a focus build since 42 support and 46 support are both the point in support investment where aux damage increases. Time and time again I have seen people complain about the 10x stating that before it was better yet they don't provide a single remotely solid rationale as to why.

quote:

Some bots are completely underpowered compared to others. They seem useless and no one is using them anymore. (for example Assault Bots, Bunny Bot and more) ._.

Always going to happen in a game and it's unavoidable. They could stand to actually be buffed though especially since people have been asking for buffs for the past 3 or so years.

quote:

Back then when legendary ranks were added. The entire legendary rank *thing* has ruined the balance/game at lvl 40 in my opinion. Yeah. >.>

You've stated the obvious so you should probably suggest a possible solution.
Epic  Post #: 6
2/20/2016 8:49:47   
Xendran
Member

quote:

Time and time again I have seen people complain about the 10x stating that before it was better yet they don't provide a single remotely solid rationale as to why.


Even before it happened people didn't like it simply because it wasnt exactly the same.
The 10x change was one I had been fighting to happen for a while and it always met resistance every time i suggested it. Glad it eventually got implemented though, the rounding issues were so prevalent that you literally had to build around them. That was by far the most tedious part of creating builds, and while it created interesting min-max situations in regards to stat points, it created very nasty situations where points in skills would do literally nothing at times (looking at you, deadly aim).

< Message edited by Xendran -- 2/20/2016 8:50:14 >
AQ DF Epic  Post #: 7
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