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More xp and creds for jugg

 
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2/21/2016 15:36:27   
The berserker killer
Member

 

Juggernaut needs a more appealing xp and credits for players to not only actually want to do it but for them to also feel rewarded.

I would like to suggest 15xp for losing, 17 xp for killing one opponent, and 20 for winning.

For creds I would like to suggest 35 for losing, 45 for killing one opponent and 50 for winning.

This IS NOT A DISCUSSION ON JUGG BEING HARD OR NOT. I am aware that a lot of people just say jugg is hard, and I am aware of everyones feelings on the difficulty of it. This suggestion is mainly for the rewards. Please stay on topic or ill pm an ak and have your post removed.
AQ DF Epic  Post #: 1
2/21/2016 15:40:32   
Lord Machaar
Member

quote:

15xp for losing


Botting in juggernaut battle mode would be the new trend. Getting 20% more exp in a jugg loss than a 1vs1 win is a bit absurd.

< Message edited by Lord Machaar -- 2/21/2016 15:47:53 >
MQ Epic  Post #: 2
2/21/2016 18:09:33   
The berserker killer
Member

 

Botting in Juggernaut doesn't really seem possible even. Given the fact that you have to wait 5 minutes for a match, sometimes even 10 due to low player base just for 1 loss since youre facing two opponents who are sure to be tactical. I mean, realistically speaking, a botter would probably only get about 3 fights total in 20-30 mins which is only like 30-45 xp. That's barely anything.

< Message edited by The berserker killer -- 2/21/2016 18:10:35 >
AQ DF Epic  Post #: 3
2/21/2016 18:15:11   
Lord Machaar
Member

In a vid made by Ifte, you can clearly see that Brazilian players have found a way to bypass that by making "alts" or "bots" for juggernaut battle mode. So if they aren't finding a regular battle, their alt/bot will fill the spot.
Video: https://www.youtube.com/watch?v=VlquQrUZlvo

< Message edited by Lord Machaar -- 2/21/2016 18:19:09 >
MQ Epic  Post #: 4
2/21/2016 18:26:50   
The berserker killer
Member

 

I understand but there are still way too many factors at play to use "botting" as a reason as to why this should not be implemented.

1) You've got to find a match
2) You've got to set up a bot that knows how to counter both opponents (if the goal is to win)
3) Even if you alt, you have to get into the same match as your alt which wont happen all the time given the fact that even though there are a small amount of players who play this game still the levels are evenly proportioned. Heck, you even have a slimmer chance getting into a match with both of your alts.

Last but not least, botting isn't the player problem. Its the moderators job to correct botting.

< Message edited by The berserker killer -- 2/21/2016 18:28:24 >
AQ DF Epic  Post #: 5
2/21/2016 19:04:55   
Lord Machaar
Member

quote:

1) You've got to find a match
2) You've got to set up a bot that knows how to counter both opponents (if the goal is to win)
3) Even if you alt, you have to get into the same match as your alt which wont happen all the time given the fact that even though there are a small amount of players who play this game still the levels are evenly proportioned. Heck, you even have a slimmer chance getting into a match with both of your alts.


1- Matches can be found, using an alt/bot helps.
2- The goal is not to mainly win, in your suggestion, you are saying that a loss should give 15 exp. I could run a suicidal high dex BH/support TLM build, win some, and even if I lose some, I will be getting fast EXP, even faster than winning 1vs1 battles.
3- You don't have to. In fact you don't have to win with your "15 exp per loss" suggestion.
4- You should start relating between things. My reply was to your OP and not an isolated reply. Hence isolating my reply from your suggestion would make it look "wrong".

quote:

Last but not least, botting isn't the player problem. Its the moderators job to correct botting.


The best way to encounter botters, it is to make the game unexploitable by botters. When we find multi-million gaming companies struggling against Botting, especially FPS (First Person Shooter) games, I wouldn't expect much of a small company to fix such a universal problem.

So the only solution again, that devs can utilize, it is to build the game in a way that encounters botting. Your suggestion does the opposite.

< Message edited by Lord Machaar -- 2/21/2016 19:12:16 >
MQ Epic  Post #: 6
2/21/2016 19:26:05   
The berserker killer
Member

 

Well it seems as if youre speaking from a moderator point of view. I'm a player, not a moderator, so not only are we speaking from 2 different point of views but the issue of botting is not necessarily my problem to solve. I created this suggestion, and its out there in the air now. If you wish to do something about botting I encourage you to become a moderator. Best of luck
AQ DF Epic  Post #: 7
2/21/2016 19:41:19   
Lord Machaar
Member

Well, then you should probably stop wondering why your suggestions will never get implemented. Because if it looks perfectly fine from your point of view, it won't be 100% of the time the case from another point view, and again, for a suggestion to be implementable, it should look good from any angle you are looking at it from.

I prefer to look at the bigger picture, if looking in a "bigger" vision at things for you looks like a "moderator" thing, well to me, it looks like a simple thing any player can do. But then, mental abilities of each individual are different.

< Message edited by Lord Machaar -- 2/21/2016 20:20:57 >
MQ Epic  Post #: 8
2/22/2016 11:37:45   
The berserker killer
Member

 

Many of my suggestions do get implemented. But thanks for the reply. Best of luck!
AQ DF Epic  Post #: 9
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