Lord Machaar
Member
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There is one thing you missed in your reasoning, if you were smart enough to remember and understand. Finisher Objective's Health = 1/3 of Main Objective's Health (If there are 3 objectives) Meaning that if we are talking of the finisher objective's health, we are indirectly talking about the main objective's health. I'm sure you read the description of each War objective and thought, woah I'm a genuis by understanding how the whole war system works. Me on the other hand, I used some mathematical formulas to conclude some stuff. quote:
I hope you understand this. Oh! Yea by the way, the damage of the main objective is calculated as a % so that if they reduce the influence of the war to end faster the damage stays the same and doesn't get lower for the finisher. Have fun asking me anything you want. Regardless if the main objective's health is calculated as a %. If you lower the HP of main objective, you will automatically lower the HP of the finisher objective. (Since the HP (Finisher objective) = 1/3 HP (Main objective)). Now let me explain to you Mr. Nowras in a mathematical way why lowering the main objective's health without buffing the finisher objective can be unfair/bugged. Main objective health 1= 12 million influence (HP of a main objective from an earlier war). This means the finisher objective will have 4 million HP. At 25% = 3 million influence, the finisher objective will deal, let's say 33 - 45. The finisher objective's health is 4 million HP, meaning that it will surely survive and be used for a longer time. Main objective health 2= 6 million influence (Current HP of Main objective in Overlord Facility war). This means the finisher objective will have 2 million HP. At 25% = 1.5 million influence, the finisher objective will deal, the same damage as above (33 - 45). But the finisher objective's health will be at 2 million, hence Exiles can destroy it within few days if they want, without it being able to reach In which case the finisher objective is more useful? Ofcourse when the main objective's health is higher, the more utile the finisher objective since it will have more HP hence being used for a longer time with Legions. So you are wrong, lowering the health of the main objective does affect the finisher objective's utility (Lowering its HP = Hence the time of it being alive) although not lowering its max damage. quote:
Not sure if it is a visual bug or not (probably not), but the objective has been showing the same damage for quite awhile now I'm sure I read in Central Station war that the finisher objective's damage is calculated based on its own HP (Same for health objective), not sure if they changed something in the war system after they saw that Exile are outnumbering Legions (Similar to the War rally buff). But eitherways, and in both cases (Finisher objective counting on its own HP or main objective's HP), the finisher objective still remains useless as Exiles had a constant damage of 34 - 46 in each day of the war. Let's say the war's duration is 12 days. Exiles will have 34 - 46 damage for 10 days. Legions start with the health objective that deals 41 - 55 damage but only can be used for 3 days, 3 days in which the health objective deals a damage higher than the standard objective's which 25 - 34, but it only deals a higher objective than the exiles for 1 day. Then either if Exiles leave the finisher objective till the end or the middle, it won't deal a a damage close to that of Exiles unless for 2 - 3 days. So Legions will be able to deal a higher damage than exiles for only 3 - 4 days, being forced to use a lower damage than exiles for the rest of the war (8 - 4 days). http://epicduelwiki.com/w/War_Event The system itself is not fair, but the results of War Cycle 1.0 has made it unfair, since Exiles have won 8 out of 10 wars in the last war cycle, meaning they will be the defenders in 8 out of 10 wars in this war cycle, allowing them to use this OP constant 34 - 46 damage. While Legions who will have to attack for 8 wars, and where each war the main objective's health get lower, meaning a much weaker finisher objective. Exiles are not just outnumbering Legions, but also are getting helped from this system. Regardless if the finisher objective's damage is based on the main objective or on its own HP, they are both linked to each other. I've mentioned this problem in an earlier war explaining that if the main objective's health get lower without the finisher objective's damage get buffed, it will mean that the war will be unfair especially for defenders. Who are the defenders? Legions. It has been 5 wars now since Legions have been defending. http://forums2.battleon.com/f/fb.asp?m=22120710 (Taken from Fortune City Thread where I asked for the finisher objective to be buffed). So I hope the devs don't buff the finisher objective now, why? Because Legions will be the defenders in the next region, which is West Naval Yard. It is a huge relief now since it was boring for both counterparties, Legion has been attacking for the past 6 wars, using an unfair system to defend, while exiles have been the defenders getting a huge help from the system. I mean no wonder Legions have been losing all these wars.
< Message edited by Lord Machaar -- 7/3/2016 14:23:16 >
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