Carandor
Legendary Scribe of Lore
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Big Dictionary «100% proc Magic Wind spell-casting staff/tome. Mastercraft; has a built-in Wind spell, an MP-efficient Wind spell, a defence boosting spell and an MP healing skill.» Location: Magic Gift Box '15 Type G G G G G G G G
Version I II III IV V VI VII VIII
Level 10 30 50 70 90 110 130 150
PowLvl 19 MC 36 MC 54 MC 73 MC 93 MC 113 MC 133 MC 153 MC
MPLvl 16 34 53 72 92 112 132 152
Price - - - - - - - -
Sell 18 54 336 2618 21008 169278 1364676 11002349 Type: Magic Element: Wind Damage 6-11 7-15 9-18 10-21 12-24 13-27 15-29 16-32
BTH 2 5 7 9 12 14 17 19 SPECIAL Rate: 100% If Spells are Enabled (ie you can access Spells Menu) and have enough MP:You select one of the following. The four attacks are treated as spells, not Specials:Option 1: Tehauntepecer*Hits: 5 Type: Magic Element: Wind Damage 5-9 8-16 12-25 18-35 24-48 31-62 39-78 48-95
Stat% 45 67.6 91.2 116.4 142.8 169.2 195.6 222
BTH 4 9 13 18 23 28 33 38
MPCost 63 118 183 257 340 431 532 653 Note: Stat bonus to damage is INT/4 with an additional LUK*3/8 if a Lucky Strike occurs.Option 2: Panoply†Grants the Defence Boost†† status (+29 defence, 5 turns). Slowly grows more powerful for low-level players and less powerful as you level up. - BUFFER = 20
- If your level is between [PowLvl] and [PowLvl+20], then there's no adjustment.
- Otherwise:
- If PowLvl > PlayerLvl, then AdjustedLvl = PlayerLvl
- If PowLvl < PlayerLvl, then AdjustedLvl = PlayerLvl - BUFFER
- The boost is multiplied by (5.25 + 0.5625*PowLvl + 0.00375*PowLvl^2)/(5.25 + 0.5625*AdjustedLvl + 0.00375*AdjustedLvl^2)
NOTE: Numbers below assume PlayerLvl=WeaponLvl: Level 10 30 50 70 90 110 130 150
Def 45 35 32 31 30 30 30 30
MPCost 78 131 194 265 348 441 543 653 Option 3: Sough$Hits: 1 Type: Magic Element: Wind Damage 17-35 30-61 47-93 66-133 90-180 117-233 146-293 179-358
Stat% 168.75 253.5 342 436.5 535.5 634.5 733.5 832.5
BTH 4 9 13 18 23 28 33 38
MPCost 47 78 116 159 209 265 326 392 Note: Stat bonus to damage is INT/4 with an additional LUK/2 if a Lucky Strike occurs.Option 4: Instauration‡ Heals the listed amount of MP‡‡. You also have a 10% chance to deal Lucky Strike damage‡‡‡ equal to the following: Hits: 1 Type: Magic Element: Wind Level 10 30 50 70 90 110 130 150
Damage 0-0 0-0 0-0 0-0 0-0 0-0 0-0 0-0
Stat% 225 338 456 582 714 846 978 1110
BTH 4 9 13 18 23 28 33 38
MPHeal 47 78 116 159 209 265 326 392 Note: Stat bonus to damage is LUK*3/8.If Spells are Enabled (ie you can access Spells Menu) but you don't have enough MP to cast Slough:If Spells are Disabled (ie you cannot access Spells Menu):The weapon does a wand attack£. WAND ATTACK Hits: 1 Type: Magic Element: Wind
BR% 160.14 212.16 267.24 325.38 386.58 447.78 508.98 570.18
Stat% 229.91 344.35 465.53 593.44 728.08 862.72 997.36 1132
BTH 2 4 6 9 11 14 16 19 ***Call forth a violent wind blast! «» MP **†Summon winds to cover you like a full suit of armour! «» MP *††A wall of wind surrounds you, deflecting your opponents attack! **$Unleash a smaller, MP-efficient burst of wind! «» MP **‡Draw mana through the tome to get a second wind! Restores «» MP. *‡‡The tome senses your low mana, and regenerates «» MP! ‡‡‡The tome senses your low mana, and regenerates «» MP! Lucky gust! **£Your dictionary senses that spellcraft is disabled, so it unleashes a weak blast of wind! DESCRIPTION If you can't cast / any windy spells / not even a breeze / then you might as well / come on take a look / you'll find it in a book / and learn to cast a chinook Numbers thanks to In Media Res. Description and basic info thanks to Storm. Pop-ups thanks to Immortal God. Analysis Spells starts out with: Level 10 30 50 70 90 110 130 150
PowLvl 19 36 54 73 93 113 133 153
MPLvl 16 34 53 72 92 112 132 152
Damage 23-46 40-81 62-124 88-177 120-240 156-311 195-391 239-477
Stat% 225 338 456 582 714 846 978 1110
BTH 4 9 13 18 23 28 33 38 Tehauntepecer has five equally powerful hits. Each hit does *1/5 damage. Slough deals 75% damage and costs 60% of a normal spell. Wand attack starts out with: BR% 157 208 262 319 379 439 499 559
Stat% 225.4 337.6 456.4 581.8 713.8 845.8 977.8 1109.8
BTH 2 4 6 9 11 14 16 19 Deals *1.02 damage for not having a real special. All this has ALREADY been factored in to the above numbers. Updates January 14, 2016: The weapon was released. January 14, 2016: The weapon became rare. January 15, 2016: Panoply was updated with a level-lock: If (MonsterLvl - PowLvl) < 4, then it grants +29 defence for 5 turns.
Otherwise, the defence boost is multiplied by (16 - MonsterLvl + PowLvl)/12. June 3, 2016: Instauration was added and the level-lock for Panoply was replaced with the scaling mechanic in the entry.
< Message edited by Carandor -- 6/13/2017 12:39:00 >
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