Stonehawk
Member
|
We all know legendary system is giving serious balance problems in this game. On the other hand, only the lvl 40s know how expensive it was to unlock those slots. And after underdog it became a necessity and no more an expensive buff. By nerfing it and keeping underdog, the higher your rank, the harder it is to win. It's like you level up from lvl 1 to 40 then you start leveling down with ranks making your opponents stronger the more you rank up and makes you poor with such expensive costs for 0,1 damage or defense (10 damage means 1 damage before 10x change, older players will understand). Also, nerfing legendary points and making it cost -5000 credits or half the varium price make the higher ranked people even more pissed off. I mean, what about the points we used? We weren't refunded! Since it's too hard to fix it, I think the legendary slots should simply disappear and legendary ranks would mean only that you played for a longer time and makes you able to unlock those shops. This way underdog won't be necessary. Lastly, I think we should be refunded by 50% of varium and credits it used to costs (7500 credits + 175 varium) for each core we've unlocked along the years as a forfeit. It's too expensive to be forgotten just like the 5000 credits and 175 I lost for each slot I unlocked before it became cheaper! (I unlocked 70 slots so I lost the equivalent of 350000 credits or 12250 varium with this update!). After you guys find a system that works, implement them again and we start unlocking slots from the beginning.
< Message edited by Stonehawk -- 12/18/2016 7:21:47 >
|