|  Ianthe 
  formerly In Media Res 
 
   
   | Sol Neko 
 TITLE
 +5% damage boost to pets and guests.
 
 LEVEL 1: SOL CLAW
 Skill, spell-based, seeks between Light and Earth.  Uses CHA for stat bonuses.  Generates 1 Sol Charge.
 
 ClassLv	0	1	2	3	4	5	6	7	8	9	10
PowLvl	10	13	16	19	22	25	28	31	34	37	40
Base	N/A	13	15	17	19	22	24	26	29	31	34
Rand	N/A	27	31	35	40	43	48	53	57	63	67
Stat	N/A	185.8	205.6	225.4	245.2	265	284.8	304.6	324.4	344.2	364
BtH	N/A	3	4	4	5	6	7	7	8	9	10
											
eleComp	N/A	1.05836	1.05736	1.05952	1.06201	1.06887	1.0798	1.07613	1.07563	1.06856	1.08138
SP	N/A	53	59	65	71	78	84	91	98	105	112
Level	70	95	120	135	150G
					
Base	63	93	127	150	179
Rand	126	184	253	298	358
Stat	562	727	892	991	1109.8
BtH	17	23	30	33	38
					
eleComp	1	1.12485	1.14202	1.11921	1.13271
SPCost	193	271	360	419	490
 LEVEL 2: NINE LIVES
 Toggle, +LUK
 
 ClassLv	0	1	2	3	4	5	6	7	8	9	10
LUK	15	15	20	20	25	25	30	30	35	35	35
SP	10	10	14	14	17	17	21	21	24	24	24
Level	70	95	120	135	150G
Stat	45	45	45	50	50
StatSP	31	31	31	35	35
 LEVEL 3: FELINE SUPERIORITY
 Passive, +4.25 to pet and guest attacks
 
 LEVEL 4: FUROSITY
 Your lean changes, so that you go from x0.8 damage taken to x1 damage taken.  (Outgoing damage stays the same.)  Pet and guest attacks can now inflict bleeding (power: 0.168 for pets, power:0.252 for guests).  Monster can resist with a save at a +10 bonus (inflict with CHA/LUK, resist with END/LUK).
 
 LEVEL 5: ANIMAL MAGNETISM
 Toggle, +CHA.  See level 2.
 
 LEVEL 6: FELINE FINE
 You gain +2 Sol Charges per turn.  (This skill is Guardian-only and only gives charges to Guardians.)
 
 You can spend 40 Sol Charges to heal SP.  This doesn't take a turn, and heals the following:
 
 ClassLv	6	7	8	9	10
Level	28	31	34	37	40
SPCost	67	73	78	84	90
Level	70	95	120	135	150G
SPCost	154	217	288	335	395
(Currently bugged and healing more than intended.) (This is treated as a Magic spell.)
 (I'm not sure where else to put this, but you also get +1 Sol Charge per item if you're wielding a neko weapon, shield, and/or pet.)
 
 LEVEL 7: ELENYANTAL ATTUNEMENT
 Same as FURocity, but with Burn.  Pets do (power:1.4*[hits connected]/[hits attempted], duration: 2 rounds); guests do the same but 3 rounds.  Save is at a +10 bonus (inflict with CHA/LUK, resist with DEX/LUK).
 
 LEVEL 8: PURRFECT MALICE
 Burns and Bleeds do +25% damage.
 
 LEVEL 9: CATASTROPHE
 You gain +2 additional Sol Charges per turn.
 
 You can spend 40 Sol Charges to gain +100% damage to pets and guests for this turn.  This doesn't take a turn, but you have to stay in the Sol Armour for it to be applied.
 
 LEVEL 10: NEKOVERLORD
 No cost to cast this spell.  You gain +1 Sol Charge for casting it.
 
 It's a standard spell that starts off at -62.5% damage.  You consume all active Burn and Bleed statuses for additional power:
 # Burn: +POWER/10 *DURATION *1.25/2
 ## POWER: Burn power
 ## DURATION: Burn duration, capped at 10 turns
 
 #Bleed: +POWER/100 *EXPECTED_DURATION *1.25/2
 ## POWER: Bleed power, as listed in the bubble.
 ## EXPECTED_DURATION: The Bleed has a save DC calculated when you inflict it; the target has to roll the DC or higher to shrug off the Bleed.  EXPECTED_DURATION = 100/(100-DC).  This is to a min of 1 and a max of 10.  If DC>=100, then just use 10.
 
 (The *1.25 is for Purrfect Malice; the /2 is to normalise it to spell damage.)
 
 4 Magic hits; uses CHA for stat bonuses; otherwise is the same as Sol Claw.
 
 < Message edited by In Media Res -- 5/27/2018 10:46:41  >
 
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