racing.lo.mas
Member
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1)I use Ethernal enhance since it came, while everybody preffered Eternal Protection. I'm fine with it, I don't see why it should be buffed. It works similar as underdog do, if you buff it it will be annoying as underdog was, since more stats means more chance of first streak, critical, deflection and block. 2)I don't really like the idea of permanent +6, that would mean that everybody will be using those passive instead of another one. Just think about it, you have the aux stun, which works once after a lot of matches and this passive which grants support. The last one gives you a big buff just because it increase some skills, your aux damage, and your critical chances. Obviously you will choose the stats passive because it brings a quite strong help in every match. 3) Icy Overkill: Support it. It used to be strong because it ignored a good ammount of defense and it increased it damage with strenght. Since gun increase with dexterity it's not worth it to lose your gun. If you go with a dex build, your main attacks will be gun and multy (stun grenade if BH or TLM). You can't destroy your gun, its like a focus 5 without bot. Also you have to know that azrael's will is pretty strong, you need a good reason to replace it. 4) Improbability gate: Yeah, it needs a small buff, since there are good aux cores; Hair Trigger and bloodseeker blast. Just a small buff, this core isn't that week. 5)Hair Trigger: No reason to buff it. I used to use it and it works pretty fine, one of the best cores for auxs. If you have energy efficient at max you only need 90 energy to use it, which its pretty low. 6)Bloodseeker Blast: Definitely no. It's the strongest aux core. Gives you a LOT of lifesteal (30%) its like a mark of blood at level 9, and if this is not enough, it also gives you critical chances by 25%. 7) Salvage: I guess its fine. its an interesting core, but I hardly ever could fine a use for it. It needs a buff, so we can start with full damage. 8) Concussive shot: It definitely needs a buff, it was never used since it came. Just saw it in a few games and it was really random. IMO it should cost less energy, I would change it to 90 energy and maybe 100% damage. It's not that strong and everytime you use it you will be trying to put in cd an expecific skill, if it takes another skill then you are only wasting a turn and you own energy. 9) Spirit Thorns: I know it needs a change, but im not sure about that buff. It might be too strong, at least against strenghts. Imagine they deal 200 damage per strike, then they are loosing 175 energy, its pretty much. 10) 11) Curse Aura and frost aura. I have talked about this before many times. The main problem with those cores is that they only work when someone strikes you. Other melee attack won't activate those skills. Nobody in the whole game use strike unless they are out of energy. If you have no energy then frost aura is useless. Moreover, you hardly ever strike and it only has a 15% chance. Then if you want to buff those passives you have to allow them to work for all melee skills and reduce chances to less than 10%. If all melee attacks can activate, then the probabily of getting it is quite high, sos you have to nerf a bit the %. 12) Curse: Maybe, since you can get almost all cores in shop. Then you should be able to take out cores from some weapons.
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