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How to balance the classes perfectly

 
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1/15/2019 12:59:56   
Grandma
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What I'm suggesting will balance out the classes perfectly: A Cyborg upgrade system.

Unlocks at level 20.
Price: 10K creds or 250 var.
Low price and unlocks early so very few will be left out.

What do you get? Right away you get 10% more HP, energy and stats thanks to cyborg upgrades. These can be upgraded further.
You can increase each stat, HP and energy by 1% until 30% but each one is upgraded individually: 1% for 1 stat, not 1% for all. This will be 120 upgrades in total. Your first upgrade will cost 10 var or 750 creds and each one after adds on another 10 var/750 creds. Expect to be paying over 1K var/75K creds for each of the final 20 upgrades.

Along with this you will have all of the skill trees combined from each class when you unlock the cyborg with no path so you can start any place on the tree. You'll get 10 more skill points also.

The aim here is everyone will be on an equal footing minus the upgrades. The reason for the big step up in power and low cost to unlock is so every one will get this to be able to play, you'll be left behind if you don't buy this.

So classes won't be completely pointless past level 20 I suggest each one provides minor passives, something like extra def/hp points for merc, extra dmg for hunter.


< Message edited by Grandma -- 1/15/2019 14:01:14 >
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