poopbum
Member
|
Book of Outer Beings Harm Tome Weapon Attacking with the weapon opens up a menu with 5 options: 1) Assault of the Outer Ones*: Many tentacles/claws/monstrous appendages appear through portals/rifts around the enemy and strikes them for 6 hits of Harm damage. First cast of the spell deals -10% damage and attempts to inflict Horror** on each successful hit with an appropriate power. This can stack. The monster can resist*** with a save at a -10 penalty: Level: PowLvl vs MonsterLvl Major: YourINT vs MonsterCHA Minor: YourLUK vs MonsterLUK quote:
Horror Take Harm damage each round from psychological trauma. Charisma save each round to overcome distress and end status. If the enemy was found to be immune**** to Horror, subsequent casts of this spell will deal full damage***** instead of attempting Horror for the rest of the fight/until enemy's no longer immune somehow. Otherwise subsequent casts of this spell will take instead take a -25% damage penalty****** in order to inflict higher power stacks of Horror, if they still have the status. In addition to the above damage modifiers, the spell takes a further -10% always useful penalty for dealing Harm. 2) Eldritch Barrier#: Several translucent tentacles surround the player before disappearing. Grants Eldritch Shield status(renamed Defence Boost). In addition to the MP cost, this also costs extra SP equivalent to 15% of a SPell of its level to give you +(29 + 7.5) MRM for 5 turns. This stacks with any other Defence Boost statuses plus itself as follows: Final Duration = [old duration] + [new duration] Final MRM boost = ([old MRM]*[old duration] + [new MRM]*[new duration] ) / [Final Duration] After the above status is applied(with stacking if any), the MRM boost then takes -7.5 to pay for the following effect: Whenever you block a hit while this status is up, your enemy takes a hit of autohit Harm damage based on hitsblocked/hitsattempted. Works exactly like Yata Mirror and Cutting edge guard shield, though it should be stronger than Mirror's due to the huge MRM paid. Slowly grows more powerful for low-level players and less powerful as you level up compared to the weapon's level, using the standard buffer formula. 3) Roar of the Void$: The tome launches purple sonic waves at the enemy for 3 hits of Harm damage. Takes -10% damage for being Harm. MP efficient spell. 4) Draw Mana:† Heals an appropriate amount of MP, you have a 10% chance of dealing 1 hit of Harm as a "Lucky Surge"†† using only LUK for stat damage. 5) Cancel: Doesn't take a turn nor cost anything, just takes you back to normal battle menu. If spells are disabled£, the weapon uses a wand version of the efficient Roar of the Void. Still has -10% Harm penalty. Effect: All spells cast(including its own) while this tome is equipped preemptively attempts to inflict Despair on both@ the player and the monster, before any hits land. This can be resisted@@.quote:
Despair, x«»% modifier: Sense of self-preservation impaired, taking additional damage from all sources. Effect persists until succeeding on a CHA save. The monster resists@@@ Despair with a save at a -10 penalty: Level: PowLvl vs MonsterLvl Major: YourINT vs MonsterCHA Minor: YourLUK vs MonsterLUK The player resists@@@@ Despair with a save at a -10 penalty: Level: PowLvl vs YourLvl Major: VStat1 vs YourCHA Minor: VStat2 vs YourLUK This status can stack, increasing damage taken. First stack should cause 115% damage taken, second being 130% and so on. If either the player@@@@@ or monster@@@@@@ is immune to Despair(this is checked before status is attempted), then this effect is not applied. *Summon eldritch appendages to strike and horrify your foes! «» MP **Your foe trembles before your spell's incomprehensible existence! ***Your foe is shaken, but avoids being traumatized by your eldritch assault. ****Your foe knows no horror! (target is immune) *****Sensing your foe's resilience to mental manipulation, the Outer Ones focuses on tearing your foe's body apart! (Note: The above popup will only show up once) ******Sensing your foe's mental vulnerabilities, the Outer Ones shifts their focus to toying with your foe's mind! (Note: The above popup will only show up once) #Spend some extra sanity points conjuring up tentacles to deflect attacks, counterattacking any enemies that strikes them! «» MP and «» SP $Unleash an MP-efficient blast of harm at your enemies! «» MP †Draw mana from the forbidden void, restoring «» MP! ††Lucky Surge! £Your tome senses that spellcraft is disabled, and unleashes a weak blast of harm! @Your tome manifests an abnormal presence in your spell, filling everybody with a sense of hopelessness! @@Your tome manifests an abnormal presence in your spell, but everybody resists it! @@@Your tome manifests an abnormal presence in your spell, filling your foe with a sense of hopelessness! @@@@Your tome manifests an abnormal presence in your spell, filling you with a sense of hopelessness! @@@@@The eldritch presence within your tome has no interest in "entertaining" an uninterested party. (you are immune to Despair) @@@@@@The eldritch presence within your tome has no interest in "entertaining" an uninterested party. (foe is immune to Despair) Description: This tome pulses with a forbidden powers not of this world, containing various non-elemental spells. It can also imbue any spells casts with it held with an unearthly presence against anyone vulnerable, potentially unnerving both you and your enemies to become more vulnerable to damage! Appearance: A dark purplish book with semi-transparent tentacles crawling out of it.
< Message edited by poopbum -- 5/11/2018 9:08:45 >
|