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Skills that I think should be changed now that Strength builds are more common

 
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6/30/2019 18:30:50   
.Lord Ginger.
Member

First off, I’d like say that I am seeing much more diversity in 2v2 battles, I have officially seen:

BM str
BM foc
Merc Foc
Merc Supp
TLM supp
TM str
TM foc
TM dex
TM tech
CH str
BH dex
BH str
Which is a huge change from what I’ve seen in the past, which is really cool!

Couple of things that I think can be shifted that strength is more common:

Poison to 3 turns again:
Poison is 4 turns which can allow a CH strength to completely dominate if they can get a heal out of you, and they can because they’re strength.

Massacre (at least for CH) to be back to a support requirement
Now that malfunction is back to support and strength cyber can actually be good, It could help encourage more support based builds, and would also help balance out the strength/HP that CHs use.

Blood Mage Fireball/Parasite Requirement:
I think fireball may need a higher requirement to be useful and the defense ignore for the next 2 turns can go away, the damage is alright I guess.
Since strength is good, I think parasite can go back to 42 support.
I think parasite can go back to the 3 turns that it had, and I guess you could change it down to 15% with a 1.5 return or whatever. If a BM that isn’t has str doesn’t have energy, it’s lights out.

Most of the strength changes after the sidearm to dex was basically meant to encourage more strength (like 90+35) instead of what it used to be, and I think that should be balanced back out, this is why I am encouraging a lot of these reverting to support changes.

Deadly Aim:
Back to the 42 support requirement, to keep the strength builds that can abuse this by just having strength's guns not being broken, and can help focus builds do more damage, and raise up the damage to help beat strength. (Still would appreciate the extra damage to like 30% for deadly aim which is like 105 to not only help focus, but offset the armors resistance that tank builds get, especially without any of the guns)

Focus sidearm is weaker than focus aux, even with Deadly Aim and that’s kind of bull.
Also, would like to raise the passive armors back to the flat values (I think that passives should go back to how they were before they were removed because they worked well and that's what I'm used to) to help not only focus builds, but can also help strength builds (after some of these nerfs). Strength builds also don’t always use passives like the armors so it will mainly help tank builds.

Intimidate- although this is currently helping me, I think this should get back to 3 turns, especially now since it gets primary and sidearm, and also has the rage thing.

I know there’s some doubt about moving strength guns up to match primary, but since focus uses sidearm more than strength, it will benefit focus more, it really will, but it can always wait until testing, but I think it should at least match primary for the base 45 strength, before ranks.

I think currently, strength is good, not necessarily that great, but because of the fact that some weapons just carry the meta.

Cores are good and they can help builds, but I don't know about revolving builds necessarily 100% around them, it's just too much to have to handle with builds and can offset the balance to a certain few cores and builds that can correspond with them, that's why I think cores should be toned down to be similar to previous cores, but still have their effects.

All in all, I think this past update was a pretty nice touch, just think a few things need to get ironed out.



**Open for discussion lol




< Message edited by .Lord Ginger. -- 6/30/2019 18:39:09 >
AQW Epic  Post #: 1
7/1/2019 12:53:06   
chusen
Member

I think it's time we get rid of focus since I feel like it causes trouble in balancing this game

since it forces you to scatter your stats making you vulnerable to burst and weaker compared to those who make them concentrated and this stat requirement feels like it doesn't belong in Omega because of it's restriction

because of this we nerf the concentrated ones that makes them vulnerable and weak against, basically we go back to square one which is destroying every other build that isn't focus

Maybe we should make the Robot unique and can be used by everyone or any build like
Robot attacks should:
not grant rage but still can still do a rage attack
ignore 10% defence
damage scales from player's level including legend
will drain energy each time it's used but can still be used without energy
Post #: 2
7/1/2019 16:11:23   
.Lord Ginger.
Member

Focus are the all around build and I don’t support them going away. I like having an okay strike, okay gun, good aux and a really good robot to lean on. I like robots how they are and don’t want a change to them in any way like energy costs, that’s just too weird for me.

Focus builds have been around for a long time and it really hasn’t been that hard to balance them, it’s just some classes have had good focus builds and some should probably use other builds besides focus, like strength or support.

The first chance against strength, good aux, better robot usually work very well for focus. The problem right now is some broken strength cores and possibly adding back something like agility to help keep strength balanced.
As an avid focus user, I don’t want to see this go, especially since strength and support do have robots that are useful such as lionhart, hawk, assault, azraels Borg, cyber yeti, bio Borg
AQW Epic  Post #: 3
7/2/2019 14:52:06   
Armagedon2018
Member

Currently , I see bm strengh suport in the game There is not sence about sidearm moving to support. We will kill bm full strengh and tm full strengh , that is not the idea. The same with massacre. It will stay req with strengh. We can nerf malfunction, but not killing a kind of build.

Poison in 3 turns, it will become useless. The idea is that you know how to use them. It is not something that is broken. Al least, it's what I've been seeing these days.

Fireball: fireball may need a higher requirement to be useful, yep. Its not necessary , eliminate the defense ignore for the next 2 turns . Merc and tlm kill them.

Intimidate: Could be, but not yet.

Nerf asrael punisher and infinity. Its necessary. Those cores do a big difference, especially infinity



< Message edited by Armagedon2018 -- 7/2/2019 14:53:50 >
AQW Epic  Post #: 4
7/2/2019 15:29:17   
.Lord Ginger.
Member

Not sure how much of this is killing versus nerfing, but I can see some points.

< Message edited by .Lord Ginger. -- 7/2/2019 16:06:06 >
AQW Epic  Post #: 5
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