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Increase 2v2 rewards

 
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6/30/2019 18:52:08   
.Lord Ginger.
Member

Pretty basic, I think the credit/exp reward should be roughly 1.5 of what is right now, especially since not many people 2v2, it takes a while, and the win % is normally lower than 1v1.

If you look at the LB today, which is actually kind of impressive, the highest 2v2 win right now is 98 (almost double the 2nd at 53) and the max 1v1 is 372 (which is a bit higher than the 2nd 234, but not double)

< Message edited by .Lord Ginger. -- 6/30/2019 18:53:41 >
AQW Epic  Post #: 1
7/1/2019 21:25:24   
dfo99
Member
 

make sense
Post #: 2
7/2/2019 12:27:41   
NDB
Member

Yeah, I think in just about in everyone's experience, 2v2 is less efficient than 1v1 for rewards so this change would let 2v2 be less restrictive.

It would be nice if there was just a system to track the average time it takes to get a win in each battle mode and scales the rewards accordingly so that each battle mode should give you the same amount, on average, per unit time played.
Epic  Post #: 3
7/2/2019 22:25:33   
racing.lo.mas
Member

You guys are trying to make rewards between 2v2 and 1v1 more balanced. I would go even ahead and turn the balance on 2v2 favour. 2v2 is longer, take a lot to find a match, you depend highly on your partner and also on your opponent's build. An slighty buff for 2v2 won't make people play it. However, if you bring a high buff and make rewards even better than 1v1 or jugg, then 2v2 would be more attractive. At least for credits and exp. For war it won't be differente unless 2v2 allows more than 1 drop per battle.
Maybe drops should be increased to 2 for 2v2 since you are defeating 2 opponents instead of 1. Have sence.

< Message edited by racing.lo.mas -- 7/3/2019 4:38:17 >
Epic  Post #: 4
7/11/2019 13:28:30   
Armagedon2018
Member

In 2vs2 , the drop rate of bombs is near to 98%. It could increase experience and credits.
AQW Epic  Post #: 5
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