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7/22/2019 5:46:52   
MasterOogway
Member

I have been playing with my main character so much that I have neglected my secondary character a lot. So, I would really appreciate if you would point me in the right direction, especially with spells.

Note: I have no plans to buy Guardian or Z-Tokens.

Char page: http://aq.battleon.com/build30/charview.asp?temp=15081758

PS: I have 2 more questions if you will:

1- I have decided that Celtic Set would be perfect for me, especially Celtic Wheel. But there isn't a proper walkthrough for the 5 treasures. I don't know when to perform a full heal so I die quickly. Is there a guide for the 5 treasures?

2- Where can I refill my potions as an adventurer?

Thank you for reading.
AQ  Post #: 1
7/22/2019 5:57:36   
Kaizoku
Member

http://media.artix.com/encyc/AQ/AQPedia2/Quests/Celtic_Set_Map.jpg
AQ DF MQ  Post #: 2
7/22/2019 7:05:53   
Primate Murder
Member

Are you planning on an offensive or a defensive character?

if you don't have a house, the best way for an adventurer to gain potions is through the Triple Challenge (Warlic's Shop > Explore Shop > Mermazon Kelp + Slattwob Dust + Magma Leaf). You gain an hp and an mp potion for each group of monsters that you beat.
AQ DF  Post #: 3
7/22/2019 8:12:19   
MasterOogway
Member

Fully Defensive Mage
AQ  Post #: 4
7/22/2019 15:48:23   
Primate Murder
Member

Let's see what I can do...

First of all, it would be a good idea to change to the neko subrace - the only defensive subrace. Since you currently have 0 Cha, Luna's Dex drive would probably be more useful.

Don't bother with Luck - it's a good idea to max out Int, then put 150-250 points into Dex for accuracy, then start leveling your Cha. As an FD adventurer w/o boosters, pets and guests can be quite useful.

Weapons

I would suggest switching your Long Sword no-drop into the Staff one. While you're unlikely to use it often, earth doesn't really have any good 100-proc magical weapons or tomes. Might as well keep the no-drop and avoid having to use compression.

The tome and best 100-proc for fire are both high-level, so I suggest using a magestaff for the time being. It's not particularly exceptional, but a little extra damage for your D-Burst is nice.

Healing Branch is one of the best tomes we have. With an efficient spell (deals 75% spell damage, costs 60%) and a variety of healing spells, it's a very nice addition to your arsenal.

Winds of Time is a wind tome, with the regular tome option sof a standard spell, an efficient spell, a mana heal and an effect spell (Choke in this case).

Arctic Athame is a good spell booster for ice, and the only decent option for the element.

The only energy tome is level 105+, so until then you can use either a magestaff or an energy wand from the BURP war.

Light has three really good options,so it's up to you which one you want to use. Zardwards Wand compresses a standard attack, two effect guests and two cheap effect spells. Paladin's Legacy is a standard light tome. The Morningstar Cross can be clicked on for a double damage sp-costing attack (nice synergy with Cataclysm luna neko skill).

Blackbones is a darkness wand that also heals you and provides a multiplicative damage boost to darkness spells, such as D-Burst.


Armors

Honestly, once you reach level 70 there would be no reason to use anything except for the Neko armors. Maybe grab a few wizard robes for nuking and farming?


Shields

Grab the Fireworks Buckler from LTS before it goes rare. Its compression means that you never have to use the adventurer shield.

Your current water shield is probably the best water shield in the game, though Kindred is quite good for sustain-based builds as well (qc sp/mp regen).

Fujin shield's Dex drive provides a little extra accuracy - which can be quite useful since wind monsters ususally have high MRM.

Pies shield has a Cha drive, which can provide a slight bonus to your pets and guests.

You have high Dex, so Morningstar Bulwark, which harms the monster and heals you a little on block, is a good fit for your build.

Taladosian Shield's damage reduction is better than increased resists at low level. Alternatively, Grounded Flora Shield can be useful against stun-inflicting monsters.

Lunar Eclipse Shield (currently in LTS) has a blind-inflicting darkness skill.


Spells

Destruction Burst is the best f2p damage spell in the game. It seeks between fire and darkness elements, and deals +50% damage for a negligible hp cost.

Frigid Fury is a fairly standard ice spell, with a little extra accuracy.

For earth, you can choose between Gravity Crush (an accurate spell) and Sizzler 'Splosion from Geocastellum Intro quest (reduced damage, but autohit).

At level 75, pick up Archmage Research - somewhat important, since all magic harm weapons are Rare or UR GGB.

Call Skeeter summons a wind guest that has an hp upkeep, instead of mp or sp, which makes it much more sustainable. This is basically free damage!

Moonwalker's Grace is a qc Dex booster (for extra accuracy). Best used with Purple Rain.

Your Body Heals at the Speed of Light is a nice alternative to the Branch's heal. It uses the monster's light resist (so don't use it against light monsters!), but doesn't have the ususal *0.9 penalty and uses Dex in place of End for stats.


Pets

For the time being, you have 0 Cha, which means you'd benefit the most from pets that are unique or inflict effects against monster Cha (usually 0).

Underwyrmling is the only pet in the game that can harm monster sp.

Kindred pet toggles to provide charges for your Kindred shield.

Fujin pet inflicts DefLoss against monster Cha.

For ice, I'd have to say Ice Cream Golem (daze toggle). It's not perfect, but we lack anything better.

Hammer Turret inflicts paralysis against Cha.

PikaZard (paralysis chance) - again, not perfect, but the best we have.

Fairy Godmother toggles between damage, healing hp and healing mp.

Model 294 inflicts EleVuln against End, but we don't have anything better.


Miscs

Power Shard: Dr. Boom gives you Int and an energy spell.

Goggernaut Helm is a cheap accuracy booster that extends to your pet and doesn't /2 for spells.

Morningstar Helm gives immunity to paralysis. If you want something a little more sp-efficient, Blood Ruby and Liquid Courage give resistances to paralysis and fear respsectively.

Crystal of Restless Shadows can convert some of your damage into healing.


Hope the info's useful, and don't hesitate to ask if you have any questions!

< Message edited by Primate Murder -- 7/22/2019 15:49:20 >
AQ DF  Post #: 5
7/24/2019 4:08:26   
MasterOogway
Member

Thanks for the suggestions.

Where can I change my Long Sword to a staff?

And where can I untrain my stats?
AQ  Post #: 6
7/24/2019 6:07:27   
Primate Murder
Member

Go to the Inn, click on Yulgar > Starting Gear. For 20 z-tokens (an amount easily farmable over a single day) you can switch your adventurer no-drops.

For the Untrainer, you have to die. When you meet Death, click on the Hourglass near the bottom of his boat. This will send you on a walkaround quest. You have to get to a Purple Portal, and the first time you do so, you'll meet the Untrainer. In order to get your stats untrained, you need to loose a battle to him. Hint: Click on the Untrainer's jaw to give him a huge damage buff.
AQ DF  Post #: 7
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