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RE: =DF= September 13th Design Notes: Maleurous: Part II and Chaosweaver Testing

 
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9/20/2019 17:22:26   
JadenedDubaxe
Member

I love this class its animation is great and the numbers are satisfying but the survivability is not to my liking especially when fighting bosses the -50 on all for soul gambit is brutal also the -200 defences is to much it would be much better if it was like -10 or -20 and -100 or -150 defense anything more is to much , another problem is soul threads they are too scarce, like vengeance should not consume threads. and cooldowns on soul assault and untangle are too high. that is everything that I dislike about the class
Everything else is great keep up the great work.
Post #: 151
9/21/2019 12:24:22   
Paryas
Member

Still getting stuck with CW in certain areas/corners of the map :/
DF AQW  Post #: 152
9/21/2019 14:09:41   
Super12345
Member

I admit I'm unsure how I feel about the walking animation, especially during cutscenes, but the class itself seems alright & the attack animations are great. I like how you can hurt people by laughing at them like Vaal did. It makes sense that you have the same skills but I thought that one was just a Vaal thing & not a standard Chaosweaver skill. I like the new Soulthreads more than the bar before. Somewhere deep down, I still miss that 9-hit Soulweaver Banishment. It was too strong. In hindsight, aren't we already lawfully Chaosweavers for primarily using Soulweaving for combat?

By the way, does the Soulthread gathering occasionally not work? The prompt often tells me I only have 2 after I just used Soul Assault. Just figured out the max is 2 now.

< Message edited by Super12345 -- 9/21/2019 14:59:13 >
AQ DF  Post #: 153
9/22/2019 16:03:59   
Elden Strife
Member

I am in pure Awe of the Chaosweaver Class, reminds me much of the Final Fantasy Dark Knight Class (My Favorite Class btw) in the way that HP count influences attacks, the animations and attacks themselves are streamlined and smooth, nothing complaint wise other than it hurts to see whats being done to Aegis and all, maybe include an non Aegis torture option or make it to where you can toggle seeing it?

_____________________________

In Chaos Truth Lies Bare For All To See, Will You Join The Dance?
Post #: 154
9/22/2019 17:37:57   
Kaizoku
Member

^ He's just doing his job.
AQ DF MQ  Post #: 155
9/23/2019 10:53:03   
G.t.h
Member

I'm in love with everyone about the chaosweaver, the looks the animations the gameplay, issall perfect, now if only the toggleable soul claws/looms could've been implemented into soulweaver and master soulweaver it'd be a holiday
AQW  Post #: 156
9/26/2019 5:09:54   
Shadow_Knight41
Member
 

I'm glad that we can see our body while running now (Farming Bloody Monster Hearts was a torture!) but I think it would be much better if Chaosweavers were to pump their arms while running. Naruto run, instead of making it look cooler, kinda ruins Chaosweaver's image. Hope you guys consider it
DF  Post #: 157
9/26/2019 17:09:15   
De Sade
Member

...what have you all done?? Why are the "naruto run" implemented?
I understand there were several issues with the walking animation, I myself got stuck on the left and right side of Exaltia tower archives several times and almost lost it;
but is killing the whole wickedly beloved animation necessary? I'm certain Tomix, Verlyrus & the DF team worked considerably hard on the art and code.
Can we not compromise?

Or for the love of smugness, will it appeased the majority of people that suggested to eliminate previous walking animation if we were to walk like Vaal does? Dragging our weapon around outside of battles and soulblink within battles?
Another alternative is to integrate an on/off trigger that hinders the ability to soulblink with the show/hide spirit looms.
Granted it's not as burdensome as it already is, apologies for your troubles Tomix, Verly & other DF's team members.
Cheers.

< Message edited by De Sade -- 9/26/2019 19:04:12 >
Post #: 158
9/26/2019 17:39:20   
Ace Woodlink
Member

Seconding wanting a toggle for the different run animations. Low speed Naruto running just makes me feel silly.
DF MQ  Post #: 159
9/27/2019 5:33:46   
JIKIL
Member

Chaosweavers running anim now feels like the character is going to fall over his face constantly.

CW as a class, from how is taught and who teaches us, is filled with ego and arrogance. Sure if we don our soul weaver outfits we run like ninjas but it really doesn't fit the arrogant demeanor that CW presents itself.
AQW  Post #: 160
9/27/2019 22:32:54   
Hanthome
Member

I know I already posted this but I'd really like this to be featured :

Please, make it so that instead of reverse-handling the sword like a ninja while having the ChaosWeaver class active, reverse-handle it like like Vaal (end of the weapon facing the ground) or just don't reverse-handle it at all.

I love ChaosWeaver but I don't like the "tryhard ninja" appearance the way the character handles the weapon gives it.

Apart from that, love the class to bits !
DF AQW  Post #: 161
9/28/2019 22:09:48   
  Verlyrus
DragonFable Boxcat


The walk animation is finalized. There was no "ninja" appearance intended ever.

quote:

reverse-handle it like like Vaal (end of the weapon facing the ground) or just don't reverse-handle it at all.

You do hold the weapon like Vaal does. However, Vaal only uses one weapon, while there are many different shapes and sizes of weapons that you can use in the game. Different weapons may give different appearances, but a ninja aspect was not one that was ever used in the concept of the class or its animations.
AQ MQ  Post #: 162
10/1/2019 19:05:38   
Hanthome
Member

quote:

The walk animation is finalized. There was no "ninja" appearance intended ever.

quote:

reverse-handle it like like Vaal (end of the weapon facing the ground) or just don't reverse-handle it at all.

You do hold the weapon like Vaal does. However, Vaal only uses one weapon, while there are many different shapes and sizes of weapons that you can use in the game. Different weapons may give different appearances, but a ninja aspect was not one that was ever used in the concept of the class or its animations.


My bad, I probably wasn't clear enough. I LOVE the walking animation and I really want to stay as it is. I was talking about the combat animation in which the character player reverse grips-it like a ninja.

I know I have been complaining a lot about this, but I really want to thank you, Verlyrus, and Dove, for all the amazing work you do and for being able to take criticism and feedback.

Battle On !
DF AQW  Post #: 163
10/2/2019 8:38:03   
brotherinlaw
Member

I'm curious, why did the scythe get changed out for the Vaal-esque blade? I personally liked the scythe, and how it looked with the class as it's standard weapon. I just assumed Vaal's blade was uniquely his, because he was basically a god-tier chaosweaver.

Plus, it's not like it's impossible to get Vaal's actual sword from a quest.

It isn't really a critique, just a bit of confusion. I really liked the idea of a class with a scythe weapon and corresponding animation. It just seemed more fun and unique.
AQ DF MQ AQW Epic  Post #: 164
10/2/2019 10:25:00   
Necromencer
Member

I think the old scythe is Riadne's scythe. The spider scythe's art didn't fit as nicely as the sword, but it did look cooler.
AQ DF MQ AQW Epic  Post #: 165
10/3/2019 14:01:50   
JIKIL
Member

To be fair, that scythe would look better on an arachnomacer if we ever get to be one.
AQW  Post #: 166
10/6/2019 20:28:20   
Kurtz96
Member

I know this is too late but I had a thought for the soul shred skill when empowered.
DmK's Malefic Binding skill also bypasses immobility so would it be overpowered for Chaosweaver's empowered stun to also work like that? It doesn't really make a difference except that Malefic Binding is not classified as a stun for things like Mega Meowphant.

< Message edited by Kurtz96 -- 10/6/2019 20:31:35 >
AQ DF MQ  Post #: 167
10/6/2019 21:17:12   
Mechajin
Constructively Friendly!


Soul Shred actually does bypass immobility resist when empowered, and has for a couple of weeks. Meowphant still gets angry if you use it, though.

< Message edited by Mechajin -- 10/6/2019 21:28:53 >
DF  Post #: 168
10/6/2019 21:44:29   
TFS
Helpful!


Meowphant (and Dreamspace Togs) will only break out of autostuns if a hit check is forced; if you manage to miss every single hit of Soul Shred and don't attack until the stun expires, Meowphant won't break out of the stun. This also applies to the immobility-bypassing stuns of Necromancer, DeathKnight, and Snugglepanda.
The effects of Malefic Grasp (and Ninja's Spider Venom) constitute something entirely different from a normal stun and I don't think it's very reasonable to request that Soul Shred be completely rewritten to have an entirely different effect for the sake of one monster in the entire game that should be very easy to defeat regardless.
DF  Post #: 169
10/6/2019 22:17:05   
Kurtz96
Member

Oh I don't need it to beat the Mega Meowphant, I just had the thought that we haven't had a skill in the game yet that actually completely auto stuns an opponent (Malefic Binding has a roll) and empowered soul shred seemed like a good skill to slap that type of effect on (it costs a resource so it wouldn't be over powered, it only lasts for 1 turn instead of Malefic Binding 5 turns etc)
AQ DF MQ  Post #: 170
10/6/2019 22:28:31   
Mechajin
Constructively Friendly!


I think it's currently the closest thing we're going to get, as it will bypass even 1000 immobility resistance. For it to bypass even challenge bosses like Meowphant that auto-break out of stuns, they'd (probably) have to rewrite a fair amount of code and I simply don't think they'd do that for one skill when that takes time away from working on other things.
DF  Post #: 171
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