Primate Murder
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Welcome back! The first thing you need to know is that the stat cap has been raised to 250. As a warrior, that means that the optimum build for you would be 250 Str/Dex/Luck. Secondly, a few of the subraces have been revamped. Werewolf remains the best one for the warrior build, so go to Darkovia, complete the advanced quest and gain a second no-drop complete with 10 skills including Str/Dex drives, a heal, and a lvl 10 Beast Form that makes you deal 2x damage with all weapon attacks. I highly advise familiarizing yourself with Commonly Used Strategies. While they are by no means necessary, they do make the game much easier. Of particular note is the current stun-nuke meta, which favors stun-locking the monster, then annihilating it with powerful elecomped nukes. Finally, before you get any other piece of equipment, pick up Essence Orb from the Guardian Tower. It's a crazy op misc that allows you to convert hp into sp w/o a turn cost - meaning you can spam skills every single turn! Weapons I would suggest switching your no-drop element to energy, as we lack any exceptional weapons or shields for that element. Most FO builds prefer to align their Awe special to PWD. Bloodzerker sword is pretty much the best fire weapon for FO builds, dealing +20% damage for a negligible hp cost. For water, a lot of people pick the Kindred sword for a chargable autohit. Some other good alternatives are Pike Pike (+25% damage, but you take more and loose your LS) and Monolith Mace (deals *1.5 LS damage). Your Airenal's Lance compresses an armor with the strongest wind nuke in the game. Mighty Blade of Frostval Past (or Lance) have an incredibly op qc skill. Once per battle you can click on them and attempt to inflict an ice-element EleVuln (+60% dam). Using it with something like Horo Show nuke gives you over 200% melee extra damage - and that's not counting boosters, CIT and miscs! The Gloom Glaive is your first priority for a Rare GGB, as a spear compressing earth/harm. Morningstar Cross is a 100-proc weapon, making it slightly subpar for regular attacks in FO armors, but you can click on it for a double damage attack. Even better, that attack stacks with Beast Form damage bonus (or Bloodzerker toggle) and can be boosted by CIT! Terror Eater is by far the best darkness weapon for werewolves. With two Snarl inflictions, CIT, boosters and Beast Form (or Bloodzerker toggle) you can deal up to 10k damage! Even better, with Bloodzerkers and Imbue spells, you can make the terror nuke fire, earth, light or energy element! Armors The current meta favors armors with powerful elelocked skills, and there are none morepowerful than old standard armors - ones with elecomp that isliterally op by modern standards and that are boostable for extra 50% damage by CIT. There are currently 5 such armors - Moglord Tortress, Horo Show, Taladosian, WKZ and LotS (from your Airenal's Lance). Blazing Bloodzerker from UR GGB deals +20% damage with all weapon attacks for a negligible hp cost, and has a toggle that locks you attacks to fire and doubles the damage dealt - which pairs nicely with Morningstar Cross and Eat Terror nuke. Earth is covered by your werewolf no-drop (or Terra Bloodzerker if you can find the slot), so you just need a darkness armor. I would suggest Angel of Souls, with a weapon-based darkness skill that costs hp. Of a particular note is the revamped Kindred armor. It can stack charges (that remain between battles) to use a skill that deals up to 6x damage, follows your weapon element and is boostable by CIT - which is really great for cheesing challenges and bosses. It's not something I would suggest keeping in your inventory on a regular basis, but when expecting to face a hardcore boss, like Challenge Wicked King or the Moderator Gauntlet, there's nothing better than Kindred. Shields Cerberus Ward compresses fire/dark to fit in CIT. For water, you'll want either the Kindred shield (chargable quickcast sp heal) or Celtic Wheel if you want enough mp to cast Moonwalker's Grace. Fujin is still the best shield for its element, and Dex drives pairs nicely with the Gloom Glaive spear. Cryo Chrono is probably the best choice for ice, capable of paralysing the monster when you block (and with 250 Dex/Luck, you'll have maxed out your blocking). Bloodthorn is still quite good as far as earth goes. Golden Dragon Head Shield is UR, but has a chance to boost your LS rate. A more f2p option would be Scarab Shell with a toggle to lower monster MRM. Spells Call Thernda is your first priority, to get a booster for those old standard skills and ranged weapon attacks. Alongside Dunamis, they cover all the guests you'll ever need. Purple Rain is a must-have for the meta. Moonwalker's Grace gives a qc Dex boost. If you're willing to spend money on premium packages, Buffalot's Beach Bod is a qc sp-costing Str booster. The Warrior Tower's z-token SPells are among some of the best options for a warrior, particularly the imbues. For example, you can use Horo Show's skill with Fire Dragon Talon, dealing elecomped fire damage and 50% extra. Or Terror Fist with WKZ - deal high darkness damage in a light armor and inflict Fear that you can stack with Snarl and Eat for high damage/heal. (there are also ice and water imbues in Frostval Past and Mason armors respectively, if you want to mess around with that). If you're searching for more basic sp-costing nukes - the gold-costing Warrior Tower spells are just that, covering every element except harm. Warmaster Burst goes even further, giving you 1.5x spell damage nukes for wind and fire. Some other SPells that may be worth trying out: Arms of the Dragonguard make your next attack a guaranteed LS (not qc!). Catnip Senses provide quickcast immobility resistance. Sisters of Mercy can give you an eleshield against all elements for one turn - useful if faced with monster nuke. Your Body Heals at the Speed of Light is a healing spell that uses Dex for stats (instead of End), lacks the *0.9 penalty and uses monster's LightResist. So don't cast it when fighting Sunrays! The new Burning Question spell inflicts burn that targets both hp and sp. Pets As somebody with 0 Cha, you'd benefit the most from booster pets - unfortunately both Dunamis and Thernda pets are premium, costing $50 each. Presuming you aren't planning to spend a hundred bucks, I would suggest pets with either unique effects or ones that inflict statuses vs monster Cha (usually 0). Underwyrmling is the only pet in the game that can harm monster sp. Kindred pet toggles to provide charges for your Kindred weapon/armor/shield. Your Fujin pet inflicts DefLoss against monster Cha. Diamond Flutterbycan be toggled to inflict Freeze against End. It's not perfect, but we lack anything better. Fu Dog is easily the best earth pet in the game, with anti-Cha petrification toggle and potency - great synergy with LotS' wind nuke. PikaZard (paralysis chance against End) - again, not perfect, but the best we have. When Blarney comes around, you'll want to pick up Lepre-Chan - the only f2p booster in the game. Until then, Fairy Godmother suffices. Model 294 inflicts EleVuln against End, but we don't have anything better. Miscs As mentioned above, Essence Orb is your first priority. Resistance miscs are somewhat extraneous now - the battles tend to end way too fast for them to make a difference. If you really want one, pick up Cyclops' Eye to cover every element. Shadowfeeder Pendant - its qc celerity is the best meta enabler we have in the game. When Snugglefest returns, pick up Love Potion for its qc stun. Minotaur's Pride + Ranger's Scope cover all your offensive needs. If you want to conserve slots, the premium Blood Contract provides a universal damage boost in return for taking extra damage. Helm of Frostval Past in your inventory is the best accuracy booster for FO builds. Once per battle, you can click on it to gain a bth boost (qc) - and you can even switch to a damage misc afterwards! Terror Visage gives Fear Potency - greatly increasing your chances of inflicting Snarl. Bell Shell heals a little hp based on the damage you deal. The heal is less than that of CoRS, but Bell Shell doesn't reduce your damage, making it better for FO builds. Morningstar Helm gives immunity to paralysis. If you want something a little more sp-efficient, Blood Ruby and Liquid Courage give resistances to paralysis and fear respsectively. Hope the info's useful and don't hesitate to ask if you have any questions!
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