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Returning L127 X-Guardian Power Hybrid, feeling severely underpowered

 
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12/8/2019 19:56:26   
Mark Chung
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Character Link: https://guardian.battleon.com/game/flash/charview?temp=53188974
Level & Status: 127 X-Guardian.
Build: Power Hybrid
Armor of Awe / UltraGuardian Element (If Applicable): Neutral

Notes: I have not been playing this game actively since 6 years ago. While I was an active player, I typically prefer to quickly clear quest mobs and bosses to rush the quests, usually relying heavily on spells to quickly defeat opponents. After returning to this game, my character now feels severely underpowered. A lot of monsters seem to have really hard-hitting attacks and one-shot mechanics, so I take heavy HP / MP losses every battle. The damage I deal to the monsters in battles seems to be much lower than what I remembered. Monster waves take a lot longer to clear now, and I die very often in quests, forcing me to rerun the quest from the beginning. This character feels unplayable, and I wonder if this is due to powercreep over the years. I need some advice on the necessary changes to make this build playable again.

Goals: I want to be able to quickly clear quest mobs and bosses in a reliable manner again.
AQ AQW Epic  Post #: 1
12/8/2019 21:32:02   
Legendary Ash
Member

Stat caps were raised to 250, to be at maximum potential its advised to increase Str/Dex/Int to 250, unless using Werepyre's Hybrid stat toggle, which replaces damage/BtH formulas with Str and Int, allowing a Lucky Hybrid build. Its level 10 skill allows forcing standard spells to use Str and Int.

Werewolf/Vampire/Werepyre/Neko subraces were released in the past few years, with Werewolf and Vampire armors possessing a quickcast immobility skill that can be used twice per turn.

With Accordion's Control Potence to boost Mesmerize -- a control skill, its advised to use Vampire as your second no drop armor by completing the 11th mission of the subrace's quests.
The immobility it provides will allow you to use Elemental locked compensated skills according the monster's weakness, which is not intended by game standards, this will make combat much easier if you are struggling.

Furthermore we have more spells that provide immobility in the past few years, they will be used alongside Vampire's Mesmerize to set up nukes for Elecomp skills.

Kindred was updated to have charges that enable stacking up to 6x damage per use. It is the go-to armor for difficult boss battles that don't have damage caps due to no limit on the amount of charges it can hold.

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< Message edited by Legendary Ash -- 12/9/2019 0:08:41 >
AQ  Post #: 2
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