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By how many % do Bloodblades boost spells?

 
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2/15/2020 14:32:57   
Sol
Member
 

quote:

Revamped -mancer Bloodblades and Bloodzerker Blades. Kam says:

Melee/Magic Ice/Light/Water and Fire/Water/Earth Swords, same as before where you pay 15% Melee in HP cost to deal +15% Melee damage, and MC is +5% damage. Effectively this means you deal +25% damage with weapon attacks in Magic mode, and +20% damage with weapon attacks in Melee mode. For the -mancer Bloodblades you also deal +5% damage with weapon attacks when in any Bloodmage armour, and a further +5% damage if you're in the Bloodmage armour that matches the weapon's element (e.g. using Cryomancer Bloodblade and Cryomancer Bloodmage). Bloodzerker Blades are the same with Bloodzerker armours and Bloodzerker armours that match the weapon's element. Those are still the same, changes however are as follows:

First, these all scale now, so sample numbers are below.
Second, the HP cost on these has been adjusted to no longer be based on a % of a 0 END player's max HP, and instead they're now the equivalent MPCost/1.5. We felt that HP costs were a bit low for the benefit that they were giving, so our initial method for HP cost is being ditched and being replaced with this new one.
Finally, the weapons will now also affect spells/skills of the weapon's element/damage type. Essentially the bonus on these is halved since it's affecting a spell instead of a weapon attack. So you deal +10% damage for the HP cost + MC effect (this doesn't change no matter if the weapon's in Melee/Magic mode, but the spell/skill's damage type/element must match the weapon's regardless), +2.5% damage if wearing a Bloodmage armour, and a further +2.5% if wearing a Bloodmage armour that matches the weapon's element.


I'm a Mage so I'll be looking at just the Bloodmage and Bloodblades.
From what I understand, if I were to equip Hydromancer's Bloodblade + Hydromancer Bloodmage, I would get the following weapon boost to Hydromancer Bloodmage's armour skill :

+25(because Magic mode)/2 = 12.5% damage for HP cost
+ 5% damage from MC effect
+ 2.5% because I'm in a Bloodmage armour
+ 2.5% because the Bloodmage armour matches the weapon's element

For a total of 22.5%. Is this calculation correct?

Thank you
AQ  Post #: 1
2/15/2020 15:26:26   
LUPUL LUNATIC
Member
 

The boost is +20% melee (15% + 5% MC) for Melee version and +25% (20% + 5% MC) for Magic version.

The boost for spells is half of 20% = 10% damage (includes the MC)
12.5% with a Bloodmage armor
15% with appropriate element Bloodmage armor.

The total max would be 15% boost.
AQ  Post #: 2
2/15/2020 15:26:29   
Legendary Ash
Member

Its 20/2 = 10% from both HPcost and MC, and 5/2 = 2.5% each for Bloodmage and if armor matches weapon element. for a total of 15%.
AQ  Post #: 3
2/15/2020 17:34:24   
Ithious
Member

Hydro Pen still beats it due to its 18% boost, I believe.

< Message edited by Ithious -- 2/15/2020 17:56:38 >
AQ  Post #: 4
2/16/2020 2:37:43   
Sol
Member
 

I see, thank you!
Looks like my Arcane Cutlasses aren't retiring yet then
AQ  Post #: 5
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