Primate Murder
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Let's see what I can do! First of all, I'd like to link you to the Commonly Used Strategies page, particulalry to the Purple Rain Loop. It takes the basic idea of stun monster, use elelocked skills, then dialsitup to 11. You can beat nearly any boss in the game with this stat. Go to Darkovia and complete the advanced vampire quest if you have not yet doneso. It unlocks the second no-drop armor ( Vamp) that has an Int drive, a qc stun and an Evolved Form for increased damage and lifesteal. Weapons First of all, change your Blade of Awe to Staff of Awe to deal magical damage, using your Int for stats. The Blade is melee. Wind is probably the best no-drop element, as it lacks good weapons. Most FO buils also align their Awe special to PWD - everything else ends up slightly underpowered since it doesn't use the armor lean. Bloodzerker Blade does bonus damage for an hp cost and has synergy with Bloodzerker armors. Blade of Briar from the Keyote Void Challenge can be clicked on for a high-damage skill, which pairs nicely with Evolved vampire or Bloodzerkers' toggle. Additionally, it attempts to inflict Bleed, which is nice for vampire characters, as lvl 2 Drink passive heals you based on Bleed damage. If using Morningstar Cross for nukes, you can grab the Kindred sword instead, as it has a chargable autohit (with the Kindred pet, you get enough charges every turn). Cryomancer's Bloodblade deals bonus damage for an hp cost. Terra Bloodzerker sword is an earth copy of the Blazing one. Regal Dragonblade deals +15% damage for an hp cost, with the cost lowered when fighting dragons. Morningstar Occult Cross is similar to the Briar weapon, you can click on it for 2x damage skill that pairs very nicely with Evolved form or Bloodzerkers. If you use Briar for zerker nukes, just get a Lumenomancer Bloodblade. Voidsplinter Tether and Sunderer are magical darkness weapons with a harm toggle. If you don't have a spare UR, Infinita Staff sacrifices some damage, but can heal half your mp bar when used with just Angel of Souls +boosters +CIT. Armors Your wind element is going to be covered by both your no-drop and your Vamp's secondary, so there's no need for another wind armor. Mighty Armor of Awe is FD and fairly unexceptional. I'd suggest switching it to either Insightful Awe for a qc mana shield, or to UG leathers for FO lean and bonus damage on block. White Knight Z, Horo Show and Taladosian are ols standard armors, which means their skills have literally op damage bonus from elecomp and they can be boosted even further by CIT. There's also WHEEL, but it has lower elecomp to compensate for earth/water compression, loosing out to Bloodzerker in terms of pure damage. If you don't have the tokens for WKZ, just grab Blue Blood - the water/light vampire variant. Blazing, Quenching and Terra Bloodzerkers deal +20% damage for an hp cost and have a toggle that locks their attacks to armor element with *2 damage bonus, which pairs really nicely with Briar or Cross. If you don't have the URs for the armors, grab Torontosaurus, WHEEL and Cthonian Count vampire variant. For your last slot, you can use either Angel of Souls for its hp-cost skill or the updated Kindred armor, which can pre-stack charges and unleash a 6x damage skill against a boss monster. Shields Cerberus Ward compresses fire/dark to fit in CIT. Celtic Wheel has an Int drive, making it the unmatched option for nuke mages. Replace Horo Show with Cryo Chrono from your storage - stun on block is more useful than some extra hp that can be easily acquired with Essence Orb. Golem Guard has a toggle to reduce damage taken. Umazen Aspis is a -26 energy shield. Golden Dragon Head boosts your LS rate. If youdon't have a spare UR, Scarab Shell has a toggle to lower monster MRM, increasing your accuracy. Spells First of all, grab the Poelala guest as your first UR priority. It provides a damage boost to all your magic attacks, which makes it one of the best boosts for your nukes in the game. If you didn't get Voidsplinter weapons, keep Archmage Research for when you need a harm nuke. Sizzler Splosion deals less damage then a standard spell, but autohits, which can be nice against high-MRM wind mobs (though you can replace it with Terra Bloodzerker + Kindred sword). Other than that, there's no need for damage spells - your armor nukes are going to be dealing much more damage. Purple Rain is an integral part of the meta for 0-End builds. Moonwalker's Grace is a qc Dex booster (for extra accuracy), and if you're planning on buying a premium package, Arcane Amplification is a great choice, giving over 100 Int for 3 turns. When Mogloween comes around, make sure to grab Knife to Meat You - a qc earth damage spell. If you find yourself with a spare UR, grab Arms of the Dragonguard - it's not qc, but makes your next attack an automatic LS. Your Body Heals at the Speed of Light is a unique healing spell in that it uses monster's Light Resistance for numbers, and lacks *0.9 penalty. Pets Since you have Poelala, there's no real need to use anything else. Miscs First of all, move Essence Orbto your active inventory - it's a qc way to turn your hp into sp, allowing you a great deal of freedom when it comes to nukes. Rejuvenating Necklace heals mp based on damage dealt. Shadowfeeder Pendant and Love Potion are an integral part of the stun-nuke meta. Both have qc skills, one grants celerity (a second turn, save unaffected by Freedom or Boss Boost), the other inflicts a stun, which pairs nicely with Vamp's control - if you're lucky, one use of LP and 2 casts of Mesmerize can can stun the monster for 4 turns! Goggernaut Helm is a great accuracy booster, as its bonus is not /2 for spells, as with all other miscs. Get the highest version of the Irt for the generic Int boost. Taladosian Pendant gives you Mental Potence, increasing your chances of inflicting Mesmerize's control. For your last slot, you have several choices: - Morningstar Helm gives immunity to paralysis. If you want something a little more sp-efficient, Blood Ruby and Liquid Courage give resistances to paralysis and fear respsectively. - Bell Shell heals you based on damage dealt.The heal is less than CoRS', but it also doesn't reduce your damage, making it the better choice for FO builds. - Prime Chaos Orb has a qc effect that switches monster's resists (great if you want to set up a nuke of a certain element) and increases all damage doneon the field. First use per turn is free (except increasing monster damage) - so you can get 10% extra damage for your nukes. Hope the info's useful and don't hesitate to ask if you have any questions!
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