Digital X
Beep Beep! ArchKnight AQ / ED
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May 8th, 2020 Bunnymaykr and Balance Prepare for the latest Springtime creation, forged from blueprints form a realm far beyond Delta V, the Bunnmaykr bazooka! Also, to keep battles interesting, there's a bounty of balance changes covering many classes with some big skill revamps! Bunnmaykr Visit Nightwraith in the Wasteland to check out the 2 new and improved Bunny-zookas, complete with a pre-equipped Shell-Shocker core. These weapons are tagged as rare (for real this time) and will leave in about a month! Bunnmaykr Dark Bunnmaykr Balance Multiple skills have been overhauled to improve build viability for all classes. First strike calculation has also been tweaked. RNG still plays a part in determining the first attacker, but the weight of Support has been more heavily weighted. Fireball: Inflicts a debuff that reduces Defense/Resistance by 15% Dexterity requirement corrected so the base is 19, increasing by 3 per level Improves with Dexterity Energy cost = 90 at level 1, increasing by 15 with each level Static Grenade: Inflicts 50% primary damage Drains energy Absorbs 90% of energy drained Frenzy: 2 turn warmup 50 flat Energy cost Reflex Boost (Blood Mage) Becomes "Blood Instinct" Spend 90 HP to increase Dexterity Barbed Grenade: Increased cost by 20 per level Improves with every .4 Support instead of .35 Field Medic: (Cyber Hunter and Tactical Mercenary) 4 turn cooldown Increased weight on Support for First Strike to decrease likelihood that lower Support will start first. Tags: Nightwraith
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