zekefreed777
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Dragonslayer Class Suggestion Dragonslayer Suggestion: This is just my image of what I had for Dragonslayer along with Galanoth's build from the Kyrie quest. I think it makes sense thematically along with other stuff for Dragonslayer I've looked up. I feel like Galanoth is Batman with a healthy distaste of dragons. So this is meant to be a Trap Tank Build (STR/DEX/END). I will also make a Golden Dragonslayer re-do with a focus on undead dragons. Dragonslayer Carapace Example Tier:2 Level: 150 Mastercraft (scales) PowerLvl: 153 Price: 96,820,665 Sellback: 48,410,332 Location: Dragonslayer Class shop ***Neutral Armor w/ standard MRM/resists. Reference Numbers Provided*** Combat Modifiers Melee: 50 Ranged: 50 Magic: 50 Elemental Modifier: Fire: 59 Water:59 Wind:59 Ice:59 Earth:59 Energy:59 Light: 59 Dark: 59 Attack is 1 hit w/ normal BtH lean. Effects: - You gain Armor Lean x1 - This armour comes with a variety of armour skills: Class Title Ability: Dragonslayer Basic Training Galanoth's basic training has allowed you to use your strength, dexterity, and endurance to maximize your dragonslaying! - Causes all Melee and Magic attacks to use STR/DEX/END for damage/stats/bonuses. Similar to Force of Night on Werepyre. 1).Dragonslayer's Blessing The dragonbane ore in your armor is weak to all but dragons, which is where it truly shines in battle! - Causes a downtrigger on the armor, causing you to deal *.8 damage and you to receive *1.1 damage when fighting against anything not a dragon -vs. Dragonkin, it causes you to deal *1.1 damage and you receive *.9 damage -vs. Dragons, it causes you to deal *1.25 damage and you to receive *.85 damage 2). Poison Dragon Coat your weapon with a homemade dragonbane poison! It costs «» SP per round to keep the blade coated.] -Toggle Ability. Pay X SP. Mix of old formula with additional 10% of Melee to effect for greater poison potency*** 3). Intermediate Dragonslayer Training After enduring more of Galanoth's training, you feel stronger and sharper! - Toggle ability. Pay 50 SP per turn to boost your DEX/END by 35. 4). Anti-Dragon Caltrops This device allows for Dragonslayers to get the drop on dragons charging you, slowing their advance! -A clone of Samukematsuri Caltrops that is a quickcast version, with the appropriate penalty to damage, and an additional trigger. -*.75 against other creatures, *1.1 against dragonkin, and *1.25 damage against dragons (approximate numbers) -OR- locked against all other monsters except those tagged as dragonkin or dragon with an appropriate damage boost -Goal is to have a good enough downtrigger that allows for good damage against dragonkin and dragons -Deals Melee damage -10% of Melee to effect for chance to cause Fragile (-X END) -This would be dealt as Void damage, so would probably take a penalty for that as well... -Costs X SP 5). Summon Draykwing Call a loyal fire drayk to fight by your side! He must have megdragon blood as his breath can deal nonelemental damage to Dragons! Would keep Draykwing intact, except I would code for his damage to come from DEX+END instead of CHA (1st of its kind guest if possible) 6). Slayer Mana Cores Cast a wall of floating mana cores made of dragonbane and proprietary dragonslayer runes to set a trap against magical dragon attacks -Quickcast clone of Mana Trap (triggers only on Magic attack/Uses SP) -Deals Magic Damage -*.75 against other creatures, *1.1 against dragonkin, and *1.25 damage against dragons (approximate numbers) -OR- locked against all other monsters except those tagged as dragonkin or dragon with an appropriate damage boost -10% of Melee to effect that may cause Enfeebled (lose -X INT) -Deals void damage so would probably take a damage penalty for that as well... -Costs X SP 7. Dragon Fang Spirit Channeler Use the fangs embedded within your armor to channel the dragon's spirit and use it as your own -Quickcast SP trap similar to Mana Trap -Deals Ranged Damage -*.75 against other creatures, *1.1 against dragonkin, and *1.25 damage against dragons (approximate numbers) -OR- locked against all other monsters except those tagged as dragonkin or dragon with an appropriate damage boost -10% of Melee to effect that may cause Broken Spirit (-X% of SP cannot be used/similar to Fragile) -Costs X SP 8. Dragonslayer's Might After being exposed to so many dragons, you develop a targeted tolerance to their attacks over time! -Similar to Dragon Hide armor/ Cyclops Eye, resistance decreased by a max of 15% to element Dragonslayer is hit by 9. Slayer's Enduring Tenacity Your growing endurance as a Dragonslayer grants you a bonus to your strength! -Boosts damage relative to END (i.e. max of *1.2 per 250 END) -Costs X SP 10. Dragon Buster Draw upon the power of all of your training and alliances to deal a devastating 5-hit attack! -5 hit attack with 4 hits (like Dragonstrike Strike) + guaranteed hit of Call Forth the Fire Dragon -The first hit is a Normal Attack with trigger boosts described above. You heal HP equal to 80% of the damage inflicted, rounded normally. -The second hit is a Normal Attack. This damages the opponent's MP. -The third hit is a Normal Attack. This damages the opponent's SP. -The fourth hit deals a normal attack with 15% melee for chance to inflict Crippled -The fifth hit is Call For the Fire Dragon, which does more damage relative to how much Dracomancer is leveled up -Only difference is that all 5 hits are guaranteed and the bonuses are swept and up to date with numbers. This is my revised take on it. I think I wanted to leave a lot of things the same with a few elements re-arranged to maximize the potency of being a Dragonslayer with the thematics. I may need some help with the numbers though because they are not my forte.
< Message edited by zekefreed777 -- 5/30/2020 18:58:10 >
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