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Mininum amount of INT for hybrid?

 
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6/27/2020 2:16:44   
Noremak Soothsayer
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1. As the title, what's the minimum amount of INT I can have and still be effective as a hybrid? I like being classic warrior (STR/LUK/DEX) leaning but with 'Emoran knight using MP and SP, Werepyre using INT/STR, and paladin coming up, I'd like to build a new build. I'm not really concerned with the meta, just trying to figure out how I can use it to have a variety of playstyles for fun.

2. At what point are warrior SPells going to be less effective than normal spells? Tbh, I'd rather spend my SP on my misc and keeping bloodzerker rage going.

3. Other than moonwalker's grace, are there more utility spells worth using? I suppose Gandolphin would be one off the top of my head.

I was thinking maybe by Level 90: STR 150, Dex 100, INT 100, End 50, LUK 50.
Probably looks dumb but it looks fun in my head being more well rounded than hyper-focused.
Post #: 1
6/27/2020 2:48:35   
Primate Murder
Member

1. There's no minimum as such. Werepyre uses Str and Int in equal amounts; Emoran knight has no high-level variants; Paladin should have something for everyone - those with mp and those without. If you're just using it for utility spells and werepyre upkeep, 100 Int should last you for quite a while.

2. SPells should deal the same amount of damage their corresponding spells. One uses Str/Dex and sp, the other Int and mp - but otherwise, there's no intristic difference.

3. Quite a bit actually.

- Purple Rain is a spell so munchkinry, that there's an entire meta strategy build around it.

- Edoc Imanok is a quickcast MRM booster to enhance your blocking.

- Angry Trobble, if clicked at the right time, gives you a bth bonus for a few turns.

- Arms of the Dragonguard make your next attack an automatic Lucky Strike.

- Imbues (token) change the element of your weapon attack/skill (not spell!) to another element, which has great utility with old standard nukes, and often come with other nifty benefits.

- For the past two years, we've gotten New Year's Surprise spells (token) for Frostval. They're quickcast and noticably boost your accuracy for several rounds.

- If you're up to buying premium packages, Buffalot Beach Bod and Arcane Amplification are quickcast boosts for your Str and Int.

If you have fun with your character, no build is dumb. AQ is build in such a way that outside of a few challenge bosses, you can beat everyone with pretty much any stat distribution. Hell, the recently rare Dreadfiend of Nulgath made 250 End/Cha/Luck build popular!

Anyways, hope my advice was useful and don't hesitate to ask if you have any questions!

< Message edited by Primate Murder -- 6/27/2020 2:50:23 >
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