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=ED= July 3rd, 2020 - Independence Day Eve

 
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7/3/2020 18:57:06   
  Digital X

Beep Beep! ArchKnight AQ / ED


quote:


July 3rd, 2020
Independence Day Eve


Fireworks! Fireworks everywhere! New weapons, new cores, major core re-balancing, and a new achievement are coming this Independence Day Eve release!

New Command

To help aid the festivities this weekend, we've temporarily added a /fireworks command to be used in the game chat. Try it! It's a blast!



New Items

New weapons and armors have been added to the Overlord Guard in the Overlord Facility. For those powerful enough to access the Exquisite Legendary Arsenal, a CC version of the Seraphic Inquisitor Armor is now available!

Overlord Guard

  • Energy Stars and Stripes
  • Energy Carrierzooka
  • Fireworks Launcher P
  • Fireworks Launcher E


    Exquisite Legendary Arsenal

  • Seraphic Inquisitor M CC
  • Seraphic Inquisitor F CC



    New Hairstyle

  • Seraphic Inquisitor Helm CC


    Home Items

  • Classic Vendbot Bank
  • Gold Vendbot Bank



    Achievements

    Open the achievement shop to claim the new 2020 edition of the Independence Day achievement!

  • Independence Day 2
  • Independence Day achievement removed from shop


    New Cores

    In order to make some underutilized Passive cores more tactically useful, we've created new "merged" cores that combine the traits of 2 other Passive cores into one.

  • Ballistic Shield: +10% chance to deflect attacks, reduces damage when you deflect +20%
  • Super Scope: -10% chance to be deflected, +20% damage when attack deflected


    Balance

    To increase the usefulness of underutilized cores and decrease the reliance on other passive cores, several passives have received crucial re-balancing. Ideally, this will lead to more build diversity as new effective strategies emerge.

    Cores:
    Primary Master: +35 Damage, increased price to 10000 Credits, 395 Varium
    Sidearm Mastery: +55 Damage, increased price to 10000 Credits, 395 Varium*
    This core was bugged as it was and changed to give +4% Gun Damage
    Auxiliary Mastery: +60 Damage, increased price to 10000 Credits, 395 Varium*
    This core was bugged as it was and changed to give +15% Crit
    Nanosteel Armor: Decreases the ignored defense of incoming critical strikes by 30% instead of 20%
    Strength Boost: Lowered to +3 Strength from 4 except for Primary variant which remains +4 and has been renamed to Prime Strength Boost (New cost of Prime core is 8000 Credits, 295 Varium)
    Dexterity Boost: Lowered to +3 Dexterity from 4 except for Sidearm variant which remains +4 and has been renamed to Prime Dexterity Boost (New cost of Prime core is 8000 Credits, 295 Varium)
    Technology Boost: Lowered to +3 Technology from 4 except for Armor variant which remains +4 and has been renamed to Prime Technology Boost (New cost of Prime core is 8000 Credits, 295 Varium)
    Support Boost: Lowered to +3 Support from 4 except for Auxiliary variant which remains +4 and has been renamed to Prime Support Boost (New cost of Prime core is 8000 Credits, 295 Varium)
    Eternal Enhance: +4 Strength, Dexterity, Technology, and Support
    Blood Mage:
    Brutal Strike: Removed staff requirement


    UPDATE from Nightwraith:


    Nightwraith
    @Nightwraith_ED
    ·
    10m
    It looks like the Sidearm Mastery Core was conflicting with Deadly Aim! The buff has been changed again to +15% Crit.


    Tags: Nightwraith


    < Message edited by Digital X -- 7/3/2020 19:41:25 >
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