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RE: =AQ= Estate items

 
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12/7/2020 11:07:43   
Doom Zero
Member

+1 for advanced stat trainer
+1 for very customizable combat practice trainer
+1 for potion building
+1 for gold storage
--
Someone I was talking to on discord brought up the idea of being able to save stat loadouts and swap between them. So instead of having to manually untrain and retrain stats over and over again, you could store a certain selection of stats and then simply "re-equip" it later. Maybe you could offer the ability to purchase additional stat loadout storage slots for a token price? Like, the building itself comes with a number of slots, and then you spend tokens to get more, just like how it works with inventory or vault storage.
--
Regarding gold storage, I'm sure it's on everyone's mind because of the gold donation contest, and as someone who is currently struggling to remain above water in the plebeian pool at the bottom of the leaderboard, I'm not SUPER enthusiastic about allowing gold to be freely transferable between characters, especially not if it's locked behind a premium currency item. Hopefully there are others who agree with me, at least regarding the fact that it might become an issue for whatever reason. As a compromise, I think it would be fine if the hypothetical gold storage building only stored gold per character, and didn't allow transfer to other characters. That way, you could still build up your gold over time if you are gold capping every day or doing whatever else to earn gold, but you still have to pay that 50% gold tax if you want to transfer it to other characters by vault. To be clear, this would allow you to store much more gold than your player can carry on its own, like multiple billions, but you can obviously only withdraw 1B at a time due to gold cap. The building would essentially act as an overflow buffer to allow you to keep stockpiling gold without needing to worry about the gold cap. And (personally) I'd actually prefer that you can only access this gold by going to your estate and withdrawing it manually, rather than being able to access it from within any shop. It keeps things sane, and forces high rollers to make multiple trips if they want to do things in bulk. I feel like that would help check the powercreep a bit.
--
It would be nice if the museum was able to store (and display?) paintings. There are a few paintings I own from pre-2010 that I am not gonna sell because they're crazy rare, but they are functionally useless. I currently store them in my vault so that they don't appear in my painting frames when I'm trying to use a specific painting (you know, zardnado). I think it would be very on-theme for the museum to do that, but a new building to do that would be fine too.
---
That's all I got so far. Thank you for allowing us this opportunity to provide suggestions, Hollow! I really appreciate it.

< Message edited by Doom Zero -- 12/7/2020 11:13:24 >
AQ DF AQW  Post #: 26
12/10/2020 10:18:40   
celticsrul44
Member

+1 for advanced stat trainer
+1 for potion crafting
+1 For more stone and wood options

Also please give the museum some more functionality.

Maybe an armory or something that lets us store specific load outs? Not sure how hard this would be on the back end.

< Message edited by celticsrul44 -- 12/13/2020 13:04:17 >
AQ DF  Post #: 27
12/12/2020 5:21:04   
Tannen
Member
 

Here's my two cents: as far as anything new for the estate, I would like to see something that increases Stone/Wood production, but a second eatery would feel entirely too OP, but something to fill up the last two building slots I have available would be nice. Another option would be to have something that increases resource production, but also greatly increases the rate that your estate gets attacked... I haven't had an estate building come under attack in years. Reaching back a few years, there was talk of making an underground sort of area that we accessed through a cave as well as the sky area that we get to through the bean stalk. Just not sure what all we'd be able to put in there. It would probably take a lot of new items, or duplicates of existing ones.

Being able to more easily adjust stats is a plus. Not sure what the museum could be used for besides its current purpose. Maybe have it act like additional storage for items, but the in game reason can be that you're putting items on display.
AQ  Post #: 28
12/13/2020 11:01:05   
Bu Kek Siansu
Member


A House Guard level 150 when defeated can give the max of Gold cap daily at once.

At level 150, it'll take about a few minutes or more/less instead of about 30 minutes for earning the max of Gold cap daily.

So, someone can save time about 27 minutes or more/less for important things like studying and anything else instead.

Otherwise, (for a level <150 or ?) XP in exchange for Gold. So, it just gives about twice or more/less the Gold reward instead.

I'm wondering, what would some players & parents think about this House Guard?

Post #: 29
12/13/2020 16:35:08   
zekefreed777
Member

There are a lot of good ideas mentioned that I like:
+1-Advanced stat trainer
+1-Extended Vault (Museum could be converted into an extended vault where you can see all of your items with descriptions in a portrait or display form)
+1-Incorporating SP Healing into a house item, or incorporated into the sleep function (which would distinguish it from the tree in BattleOn)
+1-Bank that builds interest on gold with Sham managing it (could also be used to store excess gold over cap and just building it over time)
+1-Orcish Armourer idea were you have various loadouts saved and can swap into them
+1-Frostval Elf Workshop Idea being able to open all GGBs at once
+1-The thought of the museum being something that could be used to access past holiday events that have to be played in a specific sequence would be nice with the restriction for giftboxen in place as was mentioned.

My original idea would be to have a training camp estate item where you can train your guards and level up their efficiency. You can even fight other estate guards using your guards through simple commands and earn resources and experience for your guards to level up that way.
AQ DF MQ  Post #: 30
12/14/2020 18:09:45   
s_venom
Member

The Hollow: Can you please elaborate on the changes you want to make?
as in how many points can we train at once? also, would we still need to defeat one of the trainers to get stats?

Thanks.
AQ DF  Post #: 31
12/15/2020 3:04:27   
rai0kakashi
Member

+1 Gold storage which can store limitless amount of gold and can transfer gold in-between characters within the same account, and also increases a small FLAT amount of gold given periodically as leveling up the estate item (if it gives by interest rate, it will make gold farming entirely obsolete).

A recycle bin that stores last 5 equipment sold within last 24 hours (a way for players to be able to get back items that are accidentally sold)

A fountain that not only gives full hp and mp, but also sp as well.

+1 A House Guard level 150 when defeated can give the max of Gold cap daily at once. Nice suggestion, Bu Kek Siansu (to annoy people at discord)

A 20 million gold to 1 token converter as we need more gold sinks other than gold donation event (decided to change this, but still keeping this idea. Also to annoy people at discord. Let me emphasize it is ONLY a gold to token converter, NOT the other way around)

< Message edited by rai0kakashi -- 12/21/2020 15:56:54 >
Post #: 32
12/17/2020 10:15:16   
Tantrumz
Member

Update Museum.

-Increase interest rate of estate.
-Increased drop rate of UR/R from GGB.
-Increase the numbers of Storage/vault without paying for them.



AQ  Post #: 33
12/18/2020 14:48:09   
  The Hollow
AQ Lead


I'm reading a lot of great ideas! We are dealing with some of the most ancient workings of the game when it comes to stat trainers, some are still written in AS1. What we want to accomplish is having the Estate Trainers function similar to the Estate Untrainer, train as many points as you want at a time.

Also adding tier III versions of most tier II buildings. Gold storage would require Captain Rhubarb and it'd honestly be a big project. If players really want gold storage, one quick idea would be to have a set of misc items with a high price like 1.2 billion and a sellback of 1 billion, like a small transaction fee.
AQ  Post #: 34
12/18/2020 17:10:14   
VendettaX
Member

I might be a bit late but regarding the updating token items suggestions i'll go with my two favorite old school armors, the gatekeeper (the alnaphar guide) armor and jester's disguise, art could take a bump but honestly, as long as they get up to standards im more than happy with.

as for estates, a few more utility buildings would be bomb, there's no point in expanding the resource generating buildings if we aren't going to expand on the armies and stuff front.

maybe the museum could give an extra inventory slot every 2 levels for example?
also hoping the new stat trainer functionality is not tied to a new building for those of us that already bought both with multiple alts
AQ  Post #: 35
12/21/2020 3:49:52   
s_venom
Member

The Hollow: Thank you for elaborating; This is exactly what I wanted from the stat trainers for so long.
Btw, are there any plans to add more storage space? either by increasing the cap for the storage space or buying estate items to do so?
Unrelated, but would it be possible to have a feature that allows us to buy a bunch of storage slots at once?
AQ DF  Post #: 36
12/21/2020 7:37:10   
blex12345
Member
 

@The Hollow: That's fantastic adding tier III versions of most tier II buildings. Would it be possible to add beanstalk II for more plots?
Post #: 37
12/21/2020 8:52:10   
LUPUL LUNATIC
Member
 

quote:

Would it be possible to add beanstalk II for more plots?


Beanstalk II (and Ye Olde Eatery II) would be way overkill imo. I think the reasonable way is to just add few extra plots to Houses as their base number of plots like it was already done before.
AQ  Post #: 38
12/22/2020 14:15:17   
VendettaX
Member

Maybe there could be extra utility buildings that either are unrelated to resource collection and armies, or that require some investment in resources, thats either to give some qol stuff, or to have a reason beyond wars to max out an estate.

In any case, most suggestions cover the topics of gold caps, storage caps, gold sinks and some QoL shenanigans regarding ggbs and events
AQ  Post #: 39
12/30/2020 12:03:42   
LUPUL LUNATIC
Member
 

Coming to think about it, now that we have 4 Storage Buildings and can store up to 13 000 Resources of each thing,using Mega World Portal to send armies is a long tedious click on Send button until you are out of resources. Can there be added a button to Send army automatically till you are out of resources ?

Currently you can somewhat do that with Guard Tower if you hoard Guards since it boosts the Attack Power a ton and you can dump a lot at once but it is not as efficient as the Portal however. A good QoL thing about this aspect would be appreciated

P.S: Portal with rep 7 is still the best /most efficient as far as sending armies goes but many many clicks required.
AQ  Post #: 40
1/3/2021 20:03:50   
SIGMUND
Member

If we had a cave system we could have:

Mushroom Farms to generate more food and wood?
The Glittering Caves could be a gold sink.
Underground River could give more power resource options.
Stalactite Mine would give more Stone resources.
Dry Caves for more resource storage.


AQ  Post #: 41
1/4/2021 5:58:18   
Xander_Raze
Member

quote:

Coming to think about it, now that we have 4 Storage Buildings and can store up to 13 000 Resources of each thing, using Mega World Portal to send armies is a long tedious click on Send button until you are out of resources. Can there be added a button to Send army automatically till you are out of resources?

What about installing a slider to account for how many times we could send them out?

The same could technically be used for the Trade Hut.
Post #: 42
1/4/2021 7:22:13   
LUPUL LUNATIC
Member
 

quote:

What about installing a slider to account for how many times we could send them out?

The same could technically be used for the Trade Hut.


Yes i also want Trade Hut to have something similar if its possible since trading 300 at a time is still not a lot with 13 000 Resources.
As for implementation, at least for me i find out that i often just want to use the Send/Trade 300 button until i'm out of resources so i would be glad with just one more button for sending/trading till you deplete your resource/resources.
AQ  Post #: 43
1/18/2021 12:06:16   
Bu Kek Siansu
Member


http://forums2.battleon.com/f/fb.asp?m=22387068
quote:

Gold storage would require Captain Rhubarb and it'd honestly be a big project. If players really want gold storage, one quick idea would be to have a set of misc items with a high price like 1.2 billion and a sellback of 1 billion, like a small transaction fee.

quote:

If players really want gold storage, one quick idea would be to have a set of misc items with a high price like 1.2 billion and a sellback of 1 billion, like a small transaction fee.


A great idea.

Post #: 44
1/18/2021 16:30:25   
Doomknight Arakos
Member

How about an arena where you can fight any monster you've captured after defeating them? I don't know, just an idea...
AQ  Post #: 45
1/28/2021 6:19:40   
Tannen
Member
 

Is there any chance we could get some more plots where we can put things?
AQ  Post #: 46
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