Home  | Login  | Register  | Help  | Play 

Spell-type skills versus weapon-based skills that follow weapon element

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> AdventureQuest General Discussion >> Game Balance Issues >> Spell-type skills versus weapon-based skills that follow weapon element
Forum Login
Message << Older Topic   Newer Topic >>
1/14/2021 9:12:37   
LUPUL LUNATIC
Member
 

So recently we got the armor Zardshi Rider which its a neat armor but unfortunately it suffers from the mechanic it has on the skills.

The skills are all spell-type that follow weapon element. This is an issue because spell-type skills have Armor Lean incorporated into the Elecomp (which does not exist here).
The issue is that normal weapon-based skills that follow weapon element have the Armor Lean separate from the Elecomp (which should not exist in this case) so that a normal weapon-based skill in FO armor that follows weapon element is strictly better than a spell-type skill that follows weapon element because the Armor Lean still gets applied even if there is no Elecomp.

What happens in this scenario is that the Overcharged spell-type skill that follows weapon element is also WEAKER than a normal skill that follows weapon element which has its FO lean applied to it, that on top of paying more SP for it.

So you literally wont be using this skill at all from the armor in the get-go. But also means that all other skills deal less damage because of lean not being applied to them since they were made spell-type. This is a concerning issue with this type of design because of how spell-type skills apply Armor Lean into the Elecomp calculation whereas the regular weapon-based skills have them separated.

Also if the skill follows weapon element and i imbue the weapon with x element the skill still does the original weapon element damage which also isn't exactly thematic here. The consensus is that if the skill partially uses your weapon then should at least partially use your imbue too.

More thematic wise however i do not even know why the skills follow your weapon -element at all since your weapon is not even used in its attack animation, but that's a different problem.
AQ  Post #: 1
12/25/2021 22:14:26   
roobee
Member
 

You are comparing a weapon-type skill that follows weapon element in an FO armor to a spell-type skill that follows weapon element in an FO armor.
You should be comparing a weapon-type skill that follows weapon element in an FO armor with a spell-type skill that follows weapon element in a spellcaster-lean armor (which might not exist currently but thats an item scarcity instead of balance issue).
A spell-type skill that follows weapon element in a spellcaster-lean still has the outgoing damage modifier of the armor lean even without elecomp.

edit:
I changed my mind. spellcaster lean spell boost is paid for with the greater incoming damage on the turns you are expected to normal attack. Hence there should still be a lean factor for in-built spell elecomp.

< Message edited by roobee -- 1/2/2022 1:01:30 >
Post #: 2
Page:   [1]
All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> AdventureQuest General Discussion >> Game Balance Issues >> Spell-type skills versus weapon-based skills that follow weapon element
Jump to:



Advertisement




Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition