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What do you guys think about the new Nith's Fang?

 
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2/26/2021 16:10:19   
Mike Dragonblade
Member

quote:

Nith's Fang

Melee/Magic random element Swords. Neutral damage/accuracy leans, the weapon chooses its element on the first hit you attempt with it each turn, and will retain that element until the first hit attempted on a later turn. The weapon randomly chooses from the 8 standard elements and deals x132/109 damage for this. The weapon pays 25% of its damage on normal attacks to heal the player's SP similar to other regen weapons to be worth (12.5x132/109)% Melee per hit that connects, with a x0.75 penalty for the Magic version. The weapon's special pays MC (which is worth 25% Melee on Melee version, and 18.75% Melee on Magic version) and however much damage is needed to reach 50% Melee (so a further 25% Melee or 1/6 special damage for Melee, and 31.25% Melee or just over 1/4 special damage for Magic) to attempt to inflict a 5 turn ((20x132/109)xHits/2)% Melee power Burn, 50% save, inflicts with VStat/LUK vs mob DEX/LUK.

~From kamui in the infosubs.


(edit: also, it has a 20% proc chance).


So that a lot of text, but I believe it can be summarize as a random element per turn, plus a SP regen per hit, plus a chance to inflict burn.

However, besides the occasional all 100% ele res mob and maybe to regain some SP, I dont really see what to do with it. What about you guys?


Since this is asking for discussion about Nith's Fang, not a specific question toward it, this thread is moved to AdventureQuest General Discussion. ~MasterSamak

< Message edited by Master Samak -- 2/28/2021 14:24:57 >
AQ DF  Post #: 1
2/26/2021 19:27:52   
J9408
Member

It reminds me of KuBrush. While KuBrush specialize in pure damage, the Burn for the Nith Fang is not to be underestimated, especially if you can stack them.

The Burn is useful if you are using Neko class. The SP regen not only seems out of place, it is also not useful. I would not mind getting rid of that for the Burn infliction to be CHA instead of DEX. And perhaps a little more turns or power.

Overall whether you are a mage or warrior, the weapon is just for fun.

After using this for a while, I think this is one of the few weapons in the game that works with the Neko Overlord skill. The stacking of various elemental Burns seems to help increase the damage of Overlord.

< Message edited by J9408 -- 2/26/2021 20:12:58 >
Post #: 2
2/26/2021 22:41:01   
Mike Dragonblade
Member

Thanks, I haven't tried neko yet but when I do I will remember this weapon and the fact that it has good synergy with stackable burns.
AQ DF  Post #: 3
2/27/2021 3:31:57   
Shiba
Member

Would like to point out that it is currently bugged to heal much less SP than advertised.
AQ  Post #: 4
2/27/2021 7:56:34   
Mortus Est
Member

I think if AE wants to see people using niche weapons then we need more than 8 slots.

We have 9 armour slots plus the ability to use other slots to summon armours. I think I'm using 11 armour options at the moment and one is just there to abuse a skill to set up another armour.

There's not enough slot freedom to carry niche weapons without thinking it's stupid and/or inefficient the other 90% of the time.

I mean who today uses the 127.8% damage random element Guardian Blade willingly instead of going for a fixed element awe blade.





AQ DF  Post #: 5
2/27/2021 14:10:20   
Mike Dragonblade
Member

@shiba thats bad.

@Mortus Est It definitely seems that this weapon is either for a thematic build (all random all chaos) or maybe to give yourself an extra challenge while doing bosses or something like that. Maybe it's a hidden gem that will be the perfect match for a quirky build in the future, something like an armor that elelocks your normal attacks and uses up sp regularly for some effect.

Anyhow, I would agree with you that any extra active slot would be great, especially a weapon slot. Maybe they could do something similar or inspired by that extra armor slot for subraces. Anything would allow for more space to fit in more niche weapons.

That said I also enjoy non slot weapons, like a misc that give weapons (mark of hope) or skills that give weapons (like the knight and paladin have), that kinda thing also allow for more niche builds, but sadly, you have to compensate for having one less in something else. (Maybe a shield that give you a weapon?).


< Message edited by Mike Dragonblade -- 2/27/2021 14:25:01 >
AQ DF  Post #: 6
2/28/2021 4:51:37   
Veleqwii_Fox
Member

Tried it on combat trainer, it didn't heal as much SP as I'd hoped, and the burn didn't really do as much damage as I'd hoped either (I only managed to proc 2 times within in the 5-turn duration). Normal attacks are "normal" since the damage is lost to the penalties. The gimmicks seem pretty underwhelming to me but if there was a 100-proc version I might consider using it for my beastranger.

Great artwork though! It looks really cool

< Message edited by Veleqwii_Fox -- 2/28/2021 7:32:13 >
Post #: 7
2/28/2021 12:31:49   
Mike Dragonblade
Member

Truly a strange but beautiful weapon.
AQ DF  Post #: 8
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