Home  | Login  | Register  | Help  | Play 

Four questions

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [DragonFable] >> DragonFable Q&A >> Four questions
Forum Login
Message << Older Topic   Newer Topic >>
4/25/2021 21:12:59   
Cyrenius
Member

First of all, I would like to thank the Artix Entertainment team for creating such a great game for us. I am a proud Doom Knight since Doom Knight was first introduced (so yes, I am a Doom Knight V1).

Some of you recognize me as “that guy with the ludicrous item suggestions”, lol. And yes, some of my ideas I admit I realize are over the top I will admit once I receive feedback from the community.

I do have four I think rational questions, from the Artix Entertainment team, from the community, whoever, regarding a few things. And no, I’m NOT expecting V1 to be unlocked for more fights in the Inn or anything ludicrous like that, lol. I do agree it's out of balance due to it's life carve being every turn and removing 15% of a boss's HP in one fell swoop.

First, why do the level 90 versions of the Defender’s Dragon necklaces, belts, and rings have NEGATIVE immobility when all other levels have POSITIVE immobility? Is this a bug / oversight? And if so, why has it not been fixed? Everything else is BiS overall and defensive (not offensive, there are higher main stat necklaces, belts, and rings). I can understand why the single elementals were absorbed into all being increased at 85, that is logical. NOT the immobility being switched from positive to negative at 90.

Why is there not 5 free stat points at level 1 so we can have 450 stat points, for example, at level 90 instead of 445?

Why does the Elemental Unity Defender end at rank 15 (level 77) instead of, say, rank 18 (level 90) when all other defender’s items end at level 90?

Why is Doom Knight v2’s ultimate skill 99 turns when v1’s was 24 turns and all other classes is somewhere in the vicinity of 10? (I can understand the life carve being every turn and removing 15% of a target’s HP being out of balance, although I don’t think the final skill is considering it can only be used every 24 turns (with v1) and takes 3 turns to charge on both versions.

Thanks!
AQ DF AQW  Post #: 1
4/25/2021 22:22:17   
TFS
Helpful!


quote:

First, why do the level 90 versions of the Defender’s Dragon necklaces, belts, and rings have NEGATIVE immobility when all other levels have POSITIVE immobility?

Because they also have All resistance, which includes Immobility resistance. It's an (albeit superficial) attempt to give them some sort of drawback and slightly lower the margin by which they are the best items in the game.

quote:

Why is there not 5 free stat points at level 1 so we can have 450 stat points, for example, at level 90 instead of 445?

Because that's how the game's stat point system was made way back when, and it isn't (nor has it ever been) relevant enough to warrant a developer changing it.

quote:

Why does the Elemental Unity Defender end at rank 15 (level 77) instead of, say, rank 18 (level 90) when all other defender’s items end at level 90?

Because the level cap was 80 when Elemental Unity Defender XV was released.

quote:

Why is Doom Knight v2’s ultimate skill 99 turns when v1’s was 24 turns and all other classes is somewhere in the vicinity of 10?

Because different classes have different skills with different effects; the cooldown of another skill on another class doesn't have any bearing on DoomKnight.
Inner Darkness is meant to be used once per battle because it deals an atrocious amount of damage, even in comparison to DoomKnight's other skills. If it had a shorter cooldown, the class would be even stronger than it already is, which clearly is not what the developer intended. Modern classes are deliberately balanced to be at a certain power level, and numbers aren't thrown around arbitrarily when a class is developed and released.
DF  Post #: 2
Page:   [1]
All Forums >> [Artix Entertainment Games] >> [DragonFable] >> DragonFable Q&A >> Four questions
Jump to:



Advertisement




Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition