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Character Advice - LVL 150 Warrior (transitioning to a Dodge Warrior)

 
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5/9/2021 20:02:16   
stratuscone
Member

Hi everyone!! So after almost a year of hiatus (been focusing on DF the past year), so decided to update this Warrior Character of mine. His build as a classic warrior (200 STR/DEX/END) has remained relatively intact, even after the stat cap raise. Now i want to give him a gimmick, as with my other characters (currently I have a Werepyre Hybrid, LBMM Poe Mage, Tank BM Ranger, and a Tank Tome Mage ).

I hear that dodge builds are getting traction lately, and would want to know what specific gear/sets are needed to utilize that playstyle.

Here is the character link: 32608849
AQ DF  Post #: 1
5/9/2021 23:54:07   
Mr. Roguish
Banned


So I very avidly play a Rouge character which is the only reason I have a heavy focus on dodging unlike the recent trendiness of the build in addition to doing my absolute best to deal as much damage given the underpowered-ness of my armors compared to current warrior and mage armors.

I don't know if this will help you since you mentioned a dodge "Warrior" but I don't know what you all do and don't consider a warrior, but originally I went the stereotypical ranger type build with less than 100% proc ranged weapons. However I didn't like the aesthetic of using this big halberd/spear/javelins nor the concept of a skillful, agile, and stealthy rogue/ninja/assassin with a ton of STR like he's gonna pick up a house.
Eventually I decided to convert my STR into INT which I thought better fit my role-playing experience since I view INT as cunning as well as access to an extra source of power to preform skills/jutsus (MP).
This also let me have access to magic weapons that come in all shapes and sizes that I could (as best as I could) pick the ones with the effects and aesthetic that I was trying to achieve.

When I switched to INT I was more going down the route of:
1. Using the Prime Chaos Orb (misc) to eventually switch my opponent's elemental resistances to be weakest to darkness
2. Using the Absolute Darkness spell to make my opponent blind with approximately -85BtH
3. Using the Rose-in-Full-Bloom (pet) to inflict Berserk of approximately -20BtH
4. Using the Roots of DAW (misc) to inflict Temporary Entanglement of approximately -216 to DEX = -27BtH or other misc that would just boost my MRM
5. Use a combination of spells like "Moonwalker's Grace", "Imanok Edoc", and the Big Dictionary's (staff) "Panoply", to boost MRM; usually incombination with Purple Rain (spell) and/or the Father Time/Doray shields to preserve MP and attempts to maximize status infliction.
This whole set up takes about 8 turns for the blind and a few turns to maximize the MRM and DEX buffs which is all assuming that the mob doesn't resist status infliction multiple times. Up side to this is, essentially when everything is said and done, unless mob is designed to always hit, they will always miss.

Additionally, occasionally and usually for weaker mobs, I'd run a combo of Alchemical Unity + Chaser Bracer + Brilliance of DAW with stacked celerity to stack admittedly very high (100+ minus to BtH) blind. But that's a gradual build and I dont remember why, but there was a reason I stopped doing it so much.


With the introduction of the Bun-banneret guest and pet. I started playing around with dual Bun-banneret which if I stack celerity and I give myself 250 CHA via QuadForce (misc), they give me +78.74 MRM which is realistically 79.99 MRM due to the +50 LUK the misc passively gives. The issue is the SP drain from the misc especially and the guest basically locks me into using my weapons that regen SP and my UltraGuardian shield which doesn't provide as much MRM as my other shields as well as I have to switch out and in of the QuadForce (misc) of the celerity attack and then before my pet and guest apply their buffs so as to not gain such a ridiculous SP drain. Additionally, the only weapons that I know/have that regen SP are ranged and melee weapons which I can activate the Power option of the Quadforce (however I can't sustain the SP drain even with the increased SP regen) or just have relatively weak attacks that don't regen that much SP as well.


Just general advice that I've learned:
1. Usually nerfs to your opponnet are much more powerful than buffs to yourself, I suggest the miscs in my inventory

< Message edited by Mr. Roguish -- 5/10/2021 0:05:39 >
Post #: 2
5/10/2021 0:46:22   
Primate Murder
Member

Hmm, Cha would work better for a dodge build, but let's see what I can think up within the constraints of your current stats...

Weapons

Tbh, you only need 3 weapons.

Alchemical Unity is your main weapon, continually building up a powerful blind that renders your foe pathologically incapable of hitting within 2-3 turns.

Haunted or Eclipsed DL weapon to aid with sp upkeep.

An autohit weapon like Lord of Thunder's Spear.

You can also use Frostval Past weapons if you want to play around with imbues, but that's purely up to you.


Armors

Make sure to change to and level up the Werewolf subrace. The armors' Beast Form has great synergy with both Alchemical Unity and DL weapons and can cover most of the elements.

Set your no-drop to wind and switch the armor to Deft UG for bonus damage on block.

Blazing Bloodzerker would be the best option for the element, as you can PCO your foe to be weak to fire, then use the armor toggle with AU to build up the blind. If you don't want to spend the tokens, Headless Horseman is an acceptable sustitute.

Quenching, Terra and Voltaic Bloodzerkers are likewise BiS. If you don't have URs, pick up the closest alternatives with weapon-based skills or just your subrace armors.

Use White Howler (werewolf variant) for ice. Maybe Armor of Frostval Past if you want to use the weapons' EleVuln.

Paladin armor for light. Resonant Smite and Righteous Judgement, in particular, are weapon-based skills that deal a bit of extra damage against Blind monsters - and status potence against undead is a very nice perk. Apprentice guest may also come in useful.

Angel of Souls has a very nice weapon-based darkness skill.


Shields

Shield of Agony's Blood gives monster -10 bth lean.

Figurehead inflicts Unlucky on block.

Defender of Frostval Past gives 1/battle MRM boost - great to start the battle with.

Keep Chieftain's Ironthorn for the Str toggle.

Protector shield boosts the Defence you're hit with.

Emancipator's Radiance (from Last Umazon City) gives +20 Blind potence - great synergy with AU weapon.

Bloodfang Omen deals a bit of Harm damage to monster when you block and heals you equal to the hit's damage.


Spells

Keep Void Dragon Blotz for a Harm nuke, as well as Purple Rain and Invincible Star for utility.

Edoc Imanok boosts your MRM - nice synergy with Purple Rain and great for dodging unwanted advances.

Rainbow's Edge eats Blind, making it a nice finishing move.

Call Thernda would boost your damage.


Pets

There's quite a number of Blind-inflicting pets, but most of them do so against Dex - and at 0 Cha that's pretty much guaranteed to fail. As such, there are only a few pets worth checking out:

Underwyrmling harms monster's sp.

Your Lepre-Chan boosts light damage (which also boosts your AU Blind infliction) and Cometoid Jelly can restore sp.

When Snugglefest comes around again, pick up the Rose pet. It inflicts the monster with Berserk, lowering their accuracy - and the infliction is against Cha, which most monsters have 0 of.

Bun-Banneret would take a few months to return to the Void, but it can boost your MRM.


Miscs

Not as much to say here. PCO and sp-regen misc are necessary and Bag of Mixed Nuts gives a qc MRM boost. EbilCorp Logo is just plain awesome.

Brightslayer Dirk is a great misc for dodge builds, as it lands a hit of damage when you block a hit. Particularly good with Bloodzerker armors (as it gets both the element shift and damage bonus) and Beast Forms. Can basically double your damage with the right use.

Shadowfeeder Pendant and Helm of Frostval Past also provide some nice utility.


Hope the info's useful and don't hesitate to ask if you have any questions!

< Message edited by Primate Murder -- 5/10/2021 0:50:23 >
AQ DF  Post #: 3
5/10/2021 4:09:30   
stratuscone
Member

wow thanks for the detailed responses guys! i'll get to replying to your rundown of items in a while.

Okay so first off, is there a brain-dead way of playing a dodge build? or is that with the backlash build? i.e. "equip these items, click Attack til monsters are dead" since that's the way i've always played this warrior, and im thinking maybe i can still do that?

or does the dodge build really need at least 1-2 minutes of set up for the battle?
AQ DF  Post #: 4
5/10/2021 5:58:57   
Varghus
Member

The Lunar Neko Class has toggles that add 50 DEX and LUCK each, along with toggles that can allow you to stack BURN and BLEED status onto your opponent, and a SP heal spell, to help keep a misc running if needed. BURN can do high damage, especially with a bow that inflicts a BURN status on the opponent. This would be the "equip these items, click Attack til monsters are dead" setup, at least it works for me this way.
Post #: 5
5/10/2021 23:32:17   
Primate Murder
Member

Alchemical Unity is fairly braindead way of playing:

Equip monster element armor + shield.

PCO monster to be weak to armor element (or light, if using Beast Form).

Equip Brightslayer Dirk.

Attack.

P.S. Against bosses with Boss Boost, you'll want to get some extra turns with SFP and Purple Rain boosts so you can equip Emancipator's Radiance shield for increased chances of inflicting Blind.
AQ DF  Post #: 6
5/10/2021 23:54:54   
Mr. Roguish
Banned


Well.... there's multiple brain dead ways of playing a dodge build:
Build -BtH statuses that will last the whole fight from the jump so that they never touch you past recasting Purple Rain and then wait till you eventually kill your opponent (usually for boss fights only now-a-days)
2. Constantly buff MRM and nerf BtH throughout the fight in combination with armors with high defense and just dodge as much as you can throughout the fight. When I sometimes do this (usually only for the weaker non-boss mobs) I'll pair it with mana shields so that any damage I do acquire goes to my mana instead of my health since mana is a lot easier to replenish. Though a warrior would probably be better off just using the Dragonlord shield barrier effect.

All in all, they will both require at least some attention to detail to ensure you are maintaining SP and HP.


In review of what has been said:

• As I said as well, the Alchemical Unity (weapon) is good, but everything else isn't directly related to dodging. You will need something (chaos orb (misc), rainbow gun (weapon), scrambler (spell), to alter opponents' resistances so that you get the maximum effect of status infliction. While difficult to get, I suggest the GGB chaos orb for 2 reasons:
1. Since you can potentially alter elemental resistances multiple times in 1 turn, this is a great conservation of time
2. Because it steadily increases lean of you and monster, any extra time taken trying to get the closest resistance you want is compensated by being able to quickly kill your opponent especially if you stacked it a bunch of times. This is dangerous because you will also take extreme extra damage, but if you're dodging like intended, this isnt a problem.

Technically, like Varghus mentioned, the Luna Neko subrace armors present the best defense, even better than vampire because of the +50 DEX and +50 LUK toggles which total up to an additional +7.5 MRM to the base armor which outclassed a lot honestly. Unfortunately the neko armors are defensive and the luna neko armors are build around using 100% proc weapons. I find the BEST solution for this is to get the Dracomogrify (spell) and quest for the dragonbane weapons. Turning your opponent into a dragon and inflicting them with a harm poison, bleed, AND burn almost guarantees a win. Outside of that, I have difficulty using the armor as my inventory is built around full offense.

Understand that most armors that have high defense, usually do not have much in the way of attack so you have to pick and choose at what level image your prioritizing dodging. For instance, I would suggest the Ghost costume with a BASE MRM of 76 combined with the shields:
• (Rare) Logos (toggled)- 105/105/108
• (Rare) Lorian (MRM mode)- 100/100/100
• Agony's Blood- 90/87/92
But its damage is abysmal. But it can be a great armor to sit in to set up stuff. The best armors with defense sit around the 55 bade MRM range, so look for those armors.

I would steer clear of weird items that pretend to do a lot like Figurehead. A crazy (maximum of -214) debuff to LUK seems good until you realize that that only amounts to -5.35 BtH which only totals up to a shield with 16.35 MRM compared to shields that have 20+ base MRM without the need to have a chance to inflict a status. It is much more useful to have a shield like the kindred that can quickcast regen SP or MP or something like Doray. Also in my experience, dodge builds are very prone to end up draining SP easily, so be careful about having too many items that rely on SP.

Also in my opinion, counter items aren't worth it unless its just so happen to be built into one of the best of its element and category like the Agony shield. Otherwise you risk getting yourself killed just to do a negligible amount of extra damage whereas you could be focusing on not taking any damage at all.


< Message edited by Mr. Roguish -- 5/11/2021 0:04:14 >
Post #: 7
5/11/2021 3:48:07   
stratuscone
Member

Thanks guys!! @MR Roguish, @Primate Murder @Varghus

I wanna stick to being a warrior, since I already have a dedicated CHA ranger, so my STR and DEX spread will stay, though i am willing to shift some of the END points into LUK for optimized MRM. I have Quadforce so i can pump up my CHA to 250 if needed for a battle.

Onto the specific gear,
quote:

1. Using the Prime Chaos Orb (misc) to eventually switch my opponent's elemental resistances to be weakest to darkness
PCO and sp-regen misc are necessary and Bag of Mixed Nuts gives a qc MRM boost. EbilCorp Logo is just plain awesome.

Brightslayer Dirk is a great misc for dodge builds, as it lands a hit of damage when you block a hit. Particularly good with Bloodzerker armors (as it gets both the element shift and damage bonus) and Beast Forms. Can basically double your damage with the right use.

Shadowfeeder Pendant and Helm of Frostval Past also provide some nice utility.


I have those miscs so that's very nice! I think i'll pass on the Brilliance of Daw because of the MP upkeep.

quote:

Using the Absolute Darkness spell to make my opponent blind with approximately -85BtH

Use a combination of spells like "Moonwalker's Grace", "Imanok Edoc", and the Big Dictionary's (staff) "Panoply", to boost MRM; usually incombination with Purple Rain (spell) and/or the Father Time/Doray shields to preserve MP and attempts to maximize status infliction.

Keep Void Dragon Blotz for a Harm nuke, as well as Purple Rain and Invincible Star for utility.

Edoc Imanok boosts your MRM - nice synergy with Purple Rain and great for dodging unwanted advances.

Rainbow's Edge eats Blind, making it a nice finishing move.

Call Thernda would boost your damage


I never even knew these spells existed hahaha. Will start working getting these, though a question: Where is Rainbow's edge located? can't find it anywhere in the forums. For the other spells, if they're necessary, i guess i can pump up my INT from Quadforce for the mana cost.

quote:

Using the Rose-in-Full-Bloom (pet) to inflict Berserk of approximately -20BtH

There's quite a number of Blind-inflicting pets, but most of them do so against Dex - and at 0 Cha that's pretty much guaranteed to fail. As such, there are only a few pets worth checking out:

Underwyrmling harms monster's sp.

Your Lepre-Chan boosts light damage (which also boosts your AU Blind infliction) and Cometoid Jelly can restore sp.

When Snugglefest comes around again, pick up the Rose pet. It inflicts the monster with Berserk, lowering their accuracy - and the infliction is against Cha, which most monsters have 0 of.

Bun-Banneret would take a few months to return to the Void, but it can boost your MRM.



I still for the love of lorithia can;t get around Underwyrmling due to the boss battle involved. So he'll be on the bottom of my priorities. I think i have a copy of the Rose Doll pet in one of my other characters, I'll have to transfer it over to my warrior. Bun-Banneret will be on the list once it comes back.

quote:


Shield of Agony's Blood gives monster -10 bth lean.

Figurehead inflicts Unlucky on block.

Defender of Frostval Past gives 1/battle MRM boost - great to start the battle with.

Keep Chieftain's Ironthorn for the Str toggle.

Protector shield boosts the Defence you're hit with.

Emancipator's Radiance (from Last Umazon City) gives +20 Blind potence - great synergy with AU weapon.

Bloodfang Omen deals a bit of Harm damage to monster when you block and heals you equal to the hit's damage.


I'll start working on the shields. For the protector shield, what elemental variant is optimal for my set up?

Again thank you guys for all your input!
AQ DF  Post #: 8
5/11/2021 6:45:55   
Veleqwii_Fox
Member

Rainbow's Edge is in UR GGB.

Pig Drake is returning to GGBs so you could probably use that in place of Bun-Banneret.

The Protector Shield seems to be Energy, since he already recommended Water, Earth, and Light Shields
Post #: 9
5/11/2021 6:49:45   
stratuscone
Member

Thank you Veleqwii!

edit:

I think i'm gonna stick with the suggestion to go Werewolf. I do have the terror set (Armor, weapon, shield) over on my LBMM, should i transfer it to this character instead? or does the Fear playstyle conflict with the dodge build?

< Message edited by stratuscone -- 5/11/2021 7:46:29 >
AQ DF  Post #: 10
5/11/2021 12:21:25   
Mr. Roguish
Banned


Fear and dodge? They don't exactly mesh.

Because while you're dedicating resources to cause fear, you're probably taking away from resources to dodge. Though fear could possibly help cover gaps in your defense to regain buffs or reinflict nerfs. But a paralyze build would probably be better for that aspect.
Post #: 11
5/15/2021 16:52:06   
Sapphire
Member

Does terrapin shell spell and Imanok Edoc stack?



Also, I have thought about trying a block build, but the thing that I feel it would excel at is boss fights. Bosses tend to do some different stuff and blocking hits prevents a lot of it, and bosses get DoT/Immobilization bonuses typically anymore.


But the rest of the time, I have been using Luna Neko (wands) on a lucky beastmage, and I use pets/guests inflict status to immobilize the mob because this is essentially the same as blocking except faster as you dont have to wait on the monster turn usually.

Summon Mogdin is insane with paralyze, fu dog is insane with petrify, keyote is ok. And murderator gauntlet is good, and there's just so much.

Low damage? Nope.

Shadowfeeder twice
Arms of dragonguard (IMO, biggest damage increaser in the game)
Attack with wand (all lucky strike, pet all lucky strike.

Usually Mogdin paralyzes in the two attempts, I have seen a 4 turn paralyze before using his two turns
Fu dog usually pretrifies

All lucky strikes on next turn (two turns) and if you cataclysm, thats two turns on cataclysm and your lucky striking for thousands of damage


I win MANY battles without ever an attack being attempted on me....


But bosses.....those dang bosses and their specialties....which is why im looking at dodge...


So yeah, first ? ! end/tangent
Post #: 12
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