PD
Member
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So it's a war huh. Hopefully this goes faster than last time. The rewards certainly look interesting and I'll be gunning for that 2500 spot. The fact that the war primarily consists of undeads will make this go pretty quickly. Also just an FYI: Shining Aura Potion might be useful for this war. Stacking that on top of momentum should make for easy waveclears. Also regarding the balance changes that were stealthily pushed without a corresponding discussion thread: 1. On the first item, I think this is a pretty nice thing to help the whole idea of Warriors getting gimped compared to mages for an easy source of skill power in battles. It also helps somewhat with fleeing at lower levels, although not entirely (some monsters still have odd scaling so that they'll continue to have way more SP than you). Perhaps in the future we'll get a dedicated update to the fleeing mechanic so that the flee cost is also scaled to the player's level. An interesting interaction is that this SP is awarded before your turn officially begins. You can further boost off this with your normal regen, passive SP regening sources Soul of Sole, and Fruitcake Wreath to give yourself up to 513 SP on your first turn. Not sure if this is intended though, but if it is intended there will probably be a great deal of new strategic possibilities revolving around those interactions. 2. The Initiative damage boost is also a welcome addition. Some have been complaining for a while (including me!) that armors like Hydrocampuses were not really worth the price they were sold at (UR boxes). The damage mechanic would certainly incentivize players to get armors that have this bonus. Also interesting of note if it's not clear that the status has to stay through the attack to be awarded. (IE the IMR example of switching to geocastellum, if you switch to that and attack you don't get the boost even if you had the init boost present at the start, likewise if you happened to win the roll without the init boost, if you switch to one of those armors and attack with it, you still get the boost) One other note, we should probably look at the healing attack on the Dessicated/Pgymy zombies. Even with a minimal hit the damage-to-heal ration is somewhat unbalanced where they will basically full heal if they get any damage off. A desiccated zombie I fought ended up healing over 6000 HP from its absorption attack.
< Message edited by PD -- 7/8/2021 18:53:24 >
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