Home  | Login  | Register  | Help  | Play 

=AQ= The War Between Shadows part III - Shadowfall I

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> AdventureQuest General Discussion >> =AQ= The War Between Shadows part III - Shadowfall I
Page 1 of 3123>
Forum Login
Message << Older Topic   Newer Topic >>
7/5/2021 10:58:20   
Bu Kek Siansu
Member
 

Homepage: http://www.battleon.com/




http://www.battleon.com/aq-tokens.asp

Summer Z-Token Package Bonus
Receive up to 30% more bonus Z-Tokens!



The War Between Shadows part III - Shadowfall I:
You return from Mt.Thrall to find an air of suspense taking over the Expanse borders. All have accepted that reclaiming Far West would be a long and perilous process — but even with progress halted by mysterious incidents, they believe the worst has passed.

They are wrong.

Image

Limited-Time Shop: SHARKS!
Dive into the Limited-Time Shop and find many amazing items like the Land Shark pets, Zardnado Painting and more!



Digi-tagged! -Digital X

< Message edited by Bu Kek Siansu -- 7/12/2021 8:46:22 >
Post #: 1
7/5/2021 11:18:33   
Macho Man
Member

I'm so glad that we get to see all of these old familiar faces again. The cliffhanger last release got me hyped!
AQ DF MQ AQW Epic  Post #: 2
7/8/2021 15:01:39   
  The Hollow
AQ Lead


The War Between Shadows rages on! All have accepted that reclaiming Far West would be a perilous process — but the worst is not over yet... Also check out all the shark-themed gear now in the Limited-Time Shop!
AQ  Post #: 3
7/8/2021 18:06:38   
PD
Member
 

So it's a war huh. Hopefully this goes faster than last time. The rewards certainly look interesting and I'll be gunning for that 2500 spot. The fact that the war primarily consists of undeads will make this go pretty quickly.

Also just an FYI: Shining Aura Potion might be useful for this war. Stacking that on top of momentum should make for easy waveclears.




Also regarding the balance changes that were stealthily pushed without a corresponding discussion thread:

1. On the first item, I think this is a pretty nice thing to help the whole idea of Warriors getting gimped compared to mages for an easy source of skill power in battles. It also helps somewhat with fleeing at lower levels, although not entirely (some monsters still have odd scaling so that they'll continue to have way more SP than you). Perhaps in the future we'll get a dedicated update to the fleeing mechanic so that the flee cost is also scaled to the player's level.

An interesting interaction is that this SP is awarded before your turn officially begins. You can further boost off this with your normal regen, passive SP regening sources Soul of Sole, and Fruitcake Wreath to give yourself up to 513 SP on your first turn. Not sure if this is intended though, but if it is intended there will probably be a great deal of new strategic possibilities revolving around those interactions.

2. The Initiative damage boost is also a welcome addition. Some have been complaining for a while (including me!) that armors like Hydrocampuses were not really worth the price they were sold at (UR boxes). The damage mechanic would certainly incentivize players to get armors that have this bonus. Also interesting of note if it's not clear that the status has to stay through the attack to be awarded. (IE the IMR example of switching to geocastellum, if you switch to that and attack you don't get the boost even if you had the init boost present at the start, likewise if you happened to win the roll without the init boost, if you switch to one of those armors and attack with it, you still get the boost)




One other note, we should probably look at the healing attack on the Dessicated/Pgymy zombies. Even with a minimal hit the damage-to-heal ration is somewhat unbalanced where they will basically full heal if they get any damage off. A desiccated zombie I fought ended up healing over 6000 HP from its absorption attack.

< Message edited by PD -- 7/8/2021 18:53:24 >
Post #: 4
7/8/2021 18:50:44   
J9408
Member

That damage boost for initiative makes the H series Tempest Power armour quite powerful.

That first turn let you hit hard.

< Message edited by J9408 -- 7/8/2021 19:14:54 >
Post #: 5
7/8/2021 21:04:07   
LoreQuester
Member

@PD I think that the zombies are fine as they are. We can consider them as the undead's 'elite mooks' similar to how darkovia has the werepyres, vampire lords and werewolves

Plus, zombies and undead knights (the ones that could daze you) are the only enemies capable of making paladins think twice during a battle given how their regen/daze factor works. Nerfing them would just make paladins steamroll undead kind even harder than before
AQ  Post #: 6
7/8/2021 21:28:28   
Zennistrad
Member

quote:

That damage boost for initiative makes the H series Tempest Power armour quite powerful.


It's pretty obvious that the H-Series armor was specifically designed for this new balance change. Likely a way of testing it out how effective and useful it might be for warriors, who stand to benefit most.
AQ  Post #: 7
7/8/2021 21:51:53   
RobynJoanne
Member
 

This balance patch makes me really excited for more initiative-boosting armors.

I'm using Ambush Potion for warring, as always, and I'm wondering if it works with this balance patch.
Post #: 8
7/8/2021 22:44:38   
  Lorekeeper
And Pun-isher

 

The change is specifically for armors thar provide Initiative Boost. It would be extremely overpowered if the Ambush potions and any armor-agnostic sources of Initiative provided the damage bonus as well.
Post #: 9
7/8/2021 23:10:53   
RobynJoanne
Member
 

Got it. Thanks Cray!
Post #: 10
7/8/2021 23:36:53   
Sapphire
Member

So, other than the assassin armor and the new Tempest Power Armor, what other armors have the initiative bonus?
Post #: 11
7/8/2021 23:47:35   
PD
Member
 

As IMR cited, there's the now rare Abyssal Hydrocampus Armor from the Golden Giftboxes UltraRare tier. I don't remember if the original version has them but from the info sub it doesn't have the +105 Initiative bonus.

Side note: If anyone remembers, Baorus the DeathWright has a weapon with a few fun triggers against undead, although I don't really relish the idea of battling him again for it. Though if you have it on you this might be a nice time to... whip it out. (I'll see myself out)
Post #: 12
7/9/2021 0:03:47   
ruleandrew
Member
 

Ensuring player have one turn of skill points to burn at start of combat mean no more unfair fight because player hold a small amount of skill points at start of fight.
AQ  Post #: 13
7/9/2021 4:53:35   
korytarecz
Member
 

Are quests from this saga going to become permanent like Burning Solstice?
Post #: 14
7/9/2021 6:39:34   
Zacky Vengeance Aloy
Member

The h-series tempest power armor is cutting through these war mobs like peak state Kira Yamato
AQ  Post #: 15
7/9/2021 10:13:05   
  Lorekeeper
And Pun-isher

 

This saga will indeed have a permanent hub. Rest assured, main story content doesn't randomly go permanently rare.
Post #: 16
7/9/2021 11:16:16   
LoreQuester
Member

@Cray *cough* Frostval quests with major plot points and NPCs such as Drakath *cough*
AQ  Post #: 17
7/9/2021 11:35:32   
  Lorekeeper
And Pun-isher

 

The present tense was deliberate. The current standard is for the main plot to progress during the summer content, while seasonal content consists of side stories that often give context to the world and how the main story affects it. This has been the narrative design structure since the end of 2018, as I'm unable to change the design standards of content that preceded my involvement. For what reassurance it may offer, the plot points in question are being folded into the main story.
Post #: 18
7/9/2021 12:12:40   
LoreQuester
Member

That's fair. The lore of Lore has been getting richer and richer as time passes and it would be a pity if new players can't access it

Speaking of which, are there plans to make an in-game story guide for new players? Something like the Timeline tab similar to that from the Book of Lore in dragonfable would be really neat
AQ  Post #: 19
7/9/2021 12:28:50   
  Lorekeeper
And Pun-isher

 

Unfortunately, it's not plausible to organize past content through a timeline similar to DragonFable's. Multiple old quests sagas progressed alternatively or simultaneously, and even cross over at times without having a unified time constant other than release order. Were they more cleanly self-contained, they could have their own smaller lines connecting into a primary one, but they are tightly connected rather than progressing into each other.

As a result of these unfinished, interspersed and interconnected sagas, there is no way to organize them into a timeline without some major retconning. Once they are complete, however, we could look into more user friendly organization for content.
Post #: 20
7/10/2021 12:55:59   
Macho Man
Member

Is it possible to speed up the saving when you one turn a mob? IIRC they slowed saving the rewards due to fears of cheating but with the war momentum feature and having a crazy offensive setup I feel like they should remove it for wars at least.
AQ DF MQ AQW Epic  Post #: 21
7/10/2021 16:20:03   
PD
Member
 

33% Cutscene out!

spoiler:


So I didn't realize there was an aerial battle occuring at the same time as the land battle, although I should have when the Dracolich was revived. That being said there's an enemy fight when you get launched up to the Dracolich against the Wardspinner that is already an undead, so don't use your Zorbak assist against it. Maybe the next cutscene will involve a staging mission on it?
Post #: 22
7/10/2021 16:46:04   
  Lorekeeper
And Pun-isher

 

spoiler:

Fun facts: You can now also encounter the Wardspinner as a miniboss - And the background is currently set to Tiamoth's spine. This whole stretch of the war is the Chosen going on an elite mission.
Post #: 23
7/10/2021 21:17:37   
Veleqwii_Fox
Member

This war is going so quickly I don't know if I'll ever reach 2500 kills before it ends. Great job guys!

Oh and the new background looks great!

spoiler:

I just encountered the boss, and it's annoying. Not only does it take so long to kill, it's also messing up my war numbers to be non-divisible by 20 (I only do five waves per "run" lol). I should've finished my 2500 kills before it appeared


< Message edited by Veleqwii_Fox -- 7/10/2021 21:49:28 >
Post #: 24
7/10/2021 23:52:48   
Primate Murder
Member

spoiler:

So, instead of Fluffy, AQ has Tiamoth. What would her story be, I wonder?

Edit: On a side note, Rhiannon seems to have much better aim than the gnomes of Popsprocket ;) And kudos to Cray for staying faithful to the source material!


< Message edited by Primate Murder -- 7/11/2021 0:18:20 >
AQ DF  Post #: 25
Page:   [1] 2 3   next >   >>
All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> AdventureQuest General Discussion >> =AQ= The War Between Shadows part III - Shadowfall I
Page 1 of 3123>
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition