CH4OT1C!
Member
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I really like the basic idea of Juggernaut Imbue and Bond of suffering (particularly the latter, transferring statuses is a really cool concept). With that said, even with the significant downsides, removing boss boost really isn't something that the player should have access to (I would say exactly the same thing if this were soft damage cap or freedom). There are just certain inherent abilities a boss needs to have in order to be challenging. Removing one of those facets, even at a steep cost, opens the door to a trivialisation of the fight
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