Primate Murder
Member
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quote:
How is the end game viability for these builds? The builds should all be endgame-viable, though each has certain pitfalls. Dodge builds relying on Blind (like the one from Alchemical Unity) would be seriously weakened by enemies with Boss Boost. End build and Bleed are single-hit, so both deal reduced damage against monsters with damage cap. quote:
I'm assuming the burn build run 250end/250dex/250luk? I get that this spell burns based on end, but what do you get to complement it? The benefits of Luck would be fairly negligible. I would suggest investing in Cha, so your pet/guest would be useful while you cast Your Soul, or a damage stat (Str or Int) to have a fallback. Like Red Blood mentioned, the Burn is not the point, it's more of a cherry on top. At lower levels Pendant of The'Galin is nice, as it gives End, Cha and bth. Goggernaut Helm is also a good option against high-MRM mobs, as its accuracy bonus does not /2 for spells. quote:
250str/250dex/250cha for the bleed build? I was actually suggesting 250 Str/Dex/Int, a classic hubrid build. Werepyre skill uses Str/Int, and Fracture Point (inflicts Bleed and has 20 Bleed potence) uses Dex. There's Shark Sabre (also inflicts Bleed and has Bleed potence), but alas, it costs tokens.
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