Sapphire
Member
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I did a test a while back when I purchased the Plush Mort pet (SP heal) using a variety of buffs. This included buffing charisma as high as possible. In Sol Neko, w/o it. Aria's Rattle, shock collar, etc etc. Paladin has a pet/guest toggle that reduces it's attack/spell damage in favor boosted pet/guest damage, and Plush Mort's heals were best in Paladin, even over Sol Neko with the exception of Sol Neko's cataclysm skill. Ebony Sepulchre and then switch to Paladin, and it's good *for all builds* Necromancer also has a pet/guest boost, but it's worse than Paladin's. It also has better guests and dual pet versions of the guests, which makes it better than Paladin. But Necromancer can be used within the backlash build, 250 INT/CHAR/END. This takes *specific* items with a cheese strat. If you own porcelain teapot and bronze kettle misc, and if you toggle spellcaster lean on toggle on bleed and paralyze toggle, and even toggle on spell damage and pet/guest damage increase. (this would EAT SP, but hear me out) When you click the misc, it does no base/random damage, costs NO MP, but casts a spell that will only give Stat damage, which stat uses END. This spell attempts paralyze and bleed, *just like the Necromancer toggles) So every cast has NO cost, and does a DOUBLE attempt at bleed and paralyze. If you have bleed pets and guests, and the best the Porcelhino and bronze pets that mirror the miscs, and for guests either doomquake or Vampire bat swarm's Earth version, your damage comes from pets/guests and a HECK of a bleed. If you have Mogdin guest on paralyze mode, you will build paralyze up so many turns that you will get to 6-7 in 2-3 turns (especially if you shadowfeeder) and then switch to bleed guest) The SP being eat up is easy to replenish with your 250 END, and the fact that you have the monster on stun-lock anyway. After the first round, since you dont have luck, you wont be attacked ever again. Also, since there's all that bleed stacking, you can grasp essence and consume bleed for full MP heal and it's a nuke. PCO is an esential here, as you can move elements around. Energy for higher paralyze from Mogdin, earth/light for the pets/guests/misc, and darkness to consume the bleed. PCO spamming here, much like with dodging, once you've got several paralyze turns there, becomes another source of damage since intitially it's low. This specific playstyle is insane good. What I was wanting to see though, and maybe I just need to test myself, but what specific skills are available for Paladin if you're Necro, and vice versa..available for Necro if you're Paladin?
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