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Have the current mechanics been applied to monsters as well?

 
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3/27/2022 14:39:15   
Mr. Roguish
Banned


Current game mechanic updates:

quote:

- Melee weapon attack and spells now use STR*3/20 + LUK/40 for BTH.
- Magic weapon attack and spells now use INT*3/20 + LUK/40 for BTH.
- Ranged weapon attacks and spells now use DEX/8 for damage.
- Blocking is back at DEX/10 + LUK/20.
- Your initiative bonus is now +(LUK + STR/2 +DEX/2 + INT/2)/2.
- New: All weapon attack now gain +STR/160 stat damage.
- Players and monsters now gain +END/50 status resistance.
- Players and monsters now gain +[END/20]% incoming HP healing.


Question- Have these also been applied to monsters as well?
i.e: (At lvl 150) Most monsters have +250 (mainstat), +250 DEX, and 250 LUK. So when attempting to calculate player initiative to have a higher chance of going first would need to aim for a 264< initiative?

If not, do we know if they will in the future or will there be a difference between player and monster mechanics?

< Message edited by Mr. Roguish -- 3/27/2022 17:53:32 >
Post #: 1
3/27/2022 16:57:46   
sunblaze
Member

I think not yet.
Because those leprechauns with 255 LUK and zero STR do pitful melee damage on their dancing attack even with their lucky strikes.
At least their formula seems wonky.
AQ  Post #: 2
6/28/2022 13:28:03   
Bannished Rogue
Member


What about now?
AQ DF AQW  Post #: 3
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