Legendary Ash
Member
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There are two aspects in balance at play, one is Stat damage/BtH from formulas that are consistent for standard equipment and the second is damage distribution scheme that builds on the identity of each Mainstat. Damage distribution scheme is applied after Stat damage/BtH similar to how Stat damage afterward is distributed 25% to Base and 50% to Random. The 50% from equipment, 38.5% from Mainstat 11.5% from Luk per 200 Stat points is as a whole affected by the scheme, Int and Cha weapons take a -25% penalty whose power is transferred into mana and Guests. Cha weapons/skills/spells by themselves are not a problem because they are modeled after Int that is within balance, the problem lies with the unnecessary 10% melee decompression from Guests that if removed would allow it to become part of a balanced scheme, however we would still have the extraneous contribution from a Pet. End skills/spells are valued similarly to Str/Dex in resource costs, that indicates it inexplicitly assumes a 100% melee weapon, that is +25% melee per Mainstat investment like Str/Dex/Int, this of course makes 77% Hp +25% = 102%, which is about quadruple the investment value of other Mainstats.
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