Wingman
Member
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Okay, I think I figured it out. What the skill does is make an Undead enemy's attacks, regardless of element, be based on your most resistant element (by default, Light). The level 150 Champion Holy Armor, for example, has 39% Light, so enemy attacks are based on that. HOWEVER, this does not apply to shields, items, etc. (more on that later). So when using e.g. Arthurian Shield, which at level 150 gives -26% to Light, you may think enemy damage calculation should now be calculated based on the 39% - 26% = 13% shown in the UI, but this is not the case unless the enemy attack is already Light. The increased Light resistance, in fact, does nothing if the enemy attack is e.g. Darkness. If you want increased protection vs. enemy non-Light attacks, you need to defend against those elements specifically, e.g. use Eternal Twilight's Regalia for -26% Darkness resistance. The same applies to items (or anything else, I suspect), where you need defense against the enemy's attack element, not just Light. The exception to the above is the Resonant Bulwark shield from the Level 1 Paladin skill, Paladin Armaments. Since this shield is from the class itself, the increased Light defense it provides is taken into account regardless of enemy attack type. So you should pretty much always use this skill rather than a shield of your own. Needless to say this is quite confusing b/c what is shown on the UI is not at all what the game mechanics reflect. I hope this can be made clearer in-game and in the encyclopedia.
< Message edited by Wingman -- 5/8/2022 23:51:22 >
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