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FIXED: Trained more INT and got less mana somehow

 
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6/6/2022 6:19:08   
HeyWhatsGoingOn
Member
 

FIXED: *facepalm* I'm pretty sure was bonus stats from a class armor, I just realized after noticing my mana was higher after a battle. Maybe it should be removed out of battle, but re-applied once back in battle for convenience, the confusion is my fault.

Hey :) long time player here but first time posting.

(1) - I noticed fighting trainers is gone, and there is a train and un-train option now, with the reduction of stats in training not working. I thought it did at first so I'm guessing it's bugged, leaving only the option to un-train completely.

(2) - I have a character that had 125 intellect since level 80. At level 82 I checked I had 1166 mana immediately before upgrading it to 135 intellect and noticed afterward I was left with 1033 mana. I did not train/untrain between then, just went straight from 125 to 135 intellect (+10) and noticed a decrease in MP after. I am baffled, and swear I am not mistaken before and after.

I'm struggling to comprehend and/or speculate how this is possible with no expertise or logical explanation other than it's something beyond my understanding or I am somehow mistaken.
I wasn't recalling MP from a previously increased INT either, that I am certain of, which is the most baffling part.

Forgive me for insufficient evidence and if my claims are not worth looking into, I figured I'd recall and detail the recent "bug" as best as I can.
I'm hoping someone is familiar with this, especially for the sake of my judgement, I can only imagine someone who fixes bugs and codes feels the same confusion sometimes.

I figured it's worth noting and hope this helps pin-point any possible issue, I'm not sure how to or if I even can replicate the instance again, hope these details help.

Thanks.



Moved from AQ GD -Digital X

< Message edited by HeyWhatsGoingOn -- 6/7/2022 5:30:24 >
Post #: 1
6/6/2022 18:36:32   
Legendary Ash
Member

Game Engine 44 increased the Expected Int that mana scales to per level when the Stat cap was raised from 200 to 250, this reduced mana accordingly, however it is unknown why the character had old values that should have adjusted to new values upon log in that instead was delayed to when the Int was (un)trained.
AQ  Post #: 2
6/7/2022 3:53:35   
HeyWhatsGoingOn
Member
 

I figured something of that sort would be the reason, thank you for clarifying it really hurt my brain trying to explain that sentence myself lol.

I think the old values being replaced after untraining is the most likely possibility too, dangit, if I had known that I could have kept 250 with un-nerfed mana hehehe.

Well, I enjoyed it while it lasted, like the (now sold) lvl 90 Paladin Axe that shouldn't have been in my inventory lol.



< Message edited by HeyWhatsGoingOn -- 6/7/2022 5:25:54 >
Post #: 3
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