Grace Xisthrith
Member
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That was a pretty confusing explanation yeah, whoops. Fae Wanderer's healing mode trades approximately half its damage to heal MP and SP. Just assume it's 1/2 each, meaning 1/4 of overall pet damage, meaning 10% melee each resource. That's a slight oversimplification, but it's close enough. Pet damage for all pets is half from base and random damage, and half from CHA. So with CHA, you'll average dealing 40% melee worth of damage. Without CHA, you'll average 20% melee worth of damage. When pets lucky strike, the stat damage from Luck is 3x larger than the stat damage from CHA (same with all LS effects, except spells / type skills). So, with 0 CHA and 0 LUK, you deal 20% melee. With 0 CHA and 250 LUK and a LS, you deal 80% melee. With 250 CHA and LUK and an LS, that only goes up to 100% melee. 100% melee is barely better than 80% melee (at least for the price of 250 stat points), so that's why I said if you're using Optico, the CHA is a much less necessary part of the setup. It would still help, but notably less than LUK. You say you only have 115 stat points to allocate. Assumed stat values at 150 are 250. So you're getting approximately 2/5s of expected stat input, meaning you'll get 2/5s of the LS boost, which is kinda ass, and at that point I wouldn't recommend using. IDK what your statline is, but 115 LUK for the purpose of lucky strikes will not have a significant output compared to the resources you're (probably) putting into getting hypercrit. Finally, I forgot that the END healing boost only affects HP healing. So, I was wrong earlier, it wouldn't change Fae Wanderer at all. If you're curious if eating panic changes these numbers, it doesn't (or at least shouldn't, bugs not withstanding). It just makes all the numbers higher, the ratio of LUK - CHA - Base damage stays the same Let me know if you have any questions
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