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		           Epoch   (No DA Required)      Access Point:  Epoch (Armor),  Armor Closet   Requirements: Armor in inventory or bank   Release Date: September 28th, 2018      Default Weapon:  Fade      Offense   Boost: 0%   Bonus: 0   Crit: 5      Damage Multipliers   Non-Crit: 100%   Dex: 100%   DoT: 100%   Crit: 175%      Defense   Melee: 5   Pierce: 5   Magic: 5   Block: 0   Parry: 0   Dodge: 0      Damage Reduction   Non-Crit: 0%   DoT: 0%   Crit: 0%      Resistances   Darkness: 5   Light: 5               Base Epoch's widget displaying Momentum.    Generates up to 9 Momentum, beginning each battle with 0 Momentum. (Pop-up: Momentum charged: <0-9>[, double turns remaining: <1-9>])   Consume Momentum to empower the 'Punch', 'Laser Slice', 'Timeshift', 'Pierce', 'Gunburst', and 'Final' skills.   Drinking a Health or Mana potion will generate 1 Momentum throughout all variations of the Epoch class.          Chargeburst   1 hit x 140% damage to all targets   Generates 1 Momentum.      Requirements: Level 15      Effect: 1 hit of 140% damage to all foes; generates 1 Momentum.      Mana Cost: 30   Cooldown: 1   Damage Type: As weapon   Element: As weapon             Appearance          Punch   1 hit x 150% damage   Target: (On hit) Stun for <1-4> turns.   Consumes Momentum for greater effect. | Consumes <1/2/3> Momentum.      Requirements: Level 12      Effect: Consumes up to 3 Momentum; 1 hit of 150% damage;- At 0 Momentum, applies 'Shattered' to target, stunning it for 1 turn. 
   - At 1 Momentum, applies 'Shattered' to target, stunning it for 2 turns. 
   - At 2 Momentum, applies 'Shattered' to target, stunning it for 3 turns. 
   - At 3 Momentum, applies 'Shattered' to target, stunning it for 4 turns.
  Mana Cost: 30   Cooldown: 18   Damage Type: As weapon   Element: As weapon             Appearance          Laser Slice   6 hits x 25% damage (150%)   Target: (On hit) -<5-45> All res for 5 turns.   Consumes Momentum for greater effect. | Consumes <1/2/3> Momentum.      Requirements: Level 10      Effect: Consumes up to 3 Momentum; 6 hits of 25% damage, amounting to 150% damage;- At 0 Momentum, applies 'Sliced' (-5 All Resist, +5 Health Resist) to target for 5 turns inclusive. 
   - At 1 Momentum, applies 'Sliced' (-15 All Resist, +15 Health Resist) to target for 5 turns inclusive. 
   - At 2 Momentum, applies 'Sliced' (-30 All Resist, +30 Health Resist) to target for 5 turns inclusive. 
   - At 3 Momentum, applies 'Sliced' (-45 All Resist, +45 Health Resist) to target for 5 turns inclusive.
  Mana Cost: 30   Cooldown: 14   Damage Type: As weapon   Element: As weapon             Appearance          Laser Blades   3 hits x 50% damage (150%)   Target: (On hit) 100% DoT for 4 turns.   Generates 1 Momentum.      Requirements: Level 6      Effect: 3 hits of 50% damage, amounting to 150% damage; applies 'Bleeding', a 100% Melee weapon element DoT effect, to target for 4 turns; generates 1 Momentum.      Mana Cost: 25   Cooldown: 5   Damage Type: As weapon   Element: As weapon             Appearance          Fade   Self: +200 Avd for 1 turn.      Requirements: Level 6      Effect: Applies 'Fade Boost' (+200 Melee/Pierce/Magic Avoidance) to player for 1 turn.      Mana Cost: 30   Cooldown: 9   Damage Type: N/A   Element: N/A             Appearance          Ultra Boost   Self: Empower currently applied Epoch Boosts.   Generates 3 Momentum.      Requirements: Level 10; at least one active 'Epoch Boost' to unlock; during 'Timeshift', can only be used on extra turn      Effect: Strengthens the buffs applied by 'Epoch Boost' skills without resetting their duration (see below); generates 3 Momentum; (Pop-up: Empowered: [Power][, Defense][, Aim][, Heal])- Increases 'Power Boost' to +40% Boost. 
   - Increases 'Defense Boost' to +80 Melee/Pierce/Magic Avoidance. 
   - Increases 'Aim Boost' to +100 Bonus and +50 Crit. 
   - Increases 'Health Boost' to a 5% player's max HP HoT effect.
  Mana Cost: 35   Cooldown: 19   Damage Type: N/A   Element: N/A             Appearance          Epoch Power Boost   Self: +20 Boost for 7 turns.   Turns into Epoch Defense Boost when used. Generates 1 Momentum.      Requirements: Level 2      Effect: Applies 'Power Boost' (+20% Boost) to player for 7 turns inclusive; generates 1 Momentum.      Mana Cost: 20   Cooldown: 0   Damage Type: N/A   Element: N/A             Appearance          Epoch Defense Boost   Self: +40 Avd for 7 turns.   Turns into Epoch Aim Boost when used. Generates 1 Momentum.      Requirements: Level 2; player affected by 'Power Boost'      Effect: Applies 'Defense Boost' (+40 Melee/Pierce/Magic Avoidance) to player for 7 turns inclusive; generates 1 Momentum.      Mana Cost: 20   Cooldown: 0   Damage Type: N/A   Element: N/A             Appearance          Epoch Aim Boost   Self: +50 Bonus, +25 Crit for 7 turns.   Turns into Epoch Health Boost when used. Generates 1 Momentum.      Requirements: Level 2; player affected by 'Power Boost' and 'Defense Boost' in sequence      Effect: Applies 'Aim Boost' (+50 Bonus, +25 Crit) to player for 7 turns inclusive; generates 1 Momentum.      Mana Cost: 20   Cooldown: 0   Damage Type: N/A   Element: N/A             Appearance          Epoch Health Boost   Self: +<x> HP for 6 turns.   Generates 1 Momentum.      Requirements: Level 2; player affected by 'Power Boost', 'Defense Boost', and 'Aim Boost' in sequence      Effect: Applies 'Health Boost', a 3% player's max HP HoT effect, to player for 6 turns; generates 1 Momentum.      Mana Cost: 20   Cooldown: 10   Damage Type: N/A   Element: N/A             Appearance          Attack   1 hit x 100% damage   Skills either generate Momentum (max 9), or consume it for greater effect.   Recover 15 MP and gain 2 Momentum.      Requirements: None      Effect: Recovers 15 MP; 1 hit of 100% damage; generates 2 Momentum.      Mana Cost: 0   Cooldown: 0   Damage Type: As weapon   Element: As weapon             Appearance          Epoch Power Hex   Target: (Auto) -20 Boost/Crit for 7 turns.   Turns into Epoch Defense Hex when used. Generates 1 Momentum.      Requirements: Level 3      Effect: Automatically applies 'Power Hex' (-20% Boost, -20 Crit) to target for 7 turns inclusive; generates 1 Momentum.      Mana Cost: 20   Cooldown: 0   Damage Type: N/A   Element: N/A             Appearance          Epoch Defense Hex   Target: (Auto) -40 Avd/Def for 7 turns.   Turns into Epoch Aim Hex when used. Generates 1 Momentum.      Requirements: Level 3; target affected by 'Power Hex'      Effect: Automatically applies 'Defense Hex' (-40 Melee/Pierce/Magic Avoidance, -40 Block/Parry/Dodge Defense) to target for 7 turns inclusive; generates 1 Momentum.      Mana Cost: 20   Cooldown: 0   Damage Type: N/A   Element: N/A             Appearance          Epoch Aim Hex   Target: (Auto) -40 Bonus for 7 turns.   Generates 1 Momentum.      Requirements: Level 3; target affected by 'Power Hex' and 'Defense Hex' in sequence      Effect: Automatically applies 'Aim Hex' (-40 Bonus) to target for 7 turns inclusive; generates 1 Momentum.      Mana Cost: 20   Cooldown: 10   Damage Type: N/A   Element: N/A             Appearance          Ultra Hex   Target: (Auto) Empower currently applied Epoch Hexes.   Generates 3 Momentum.      Requirements: Level 6; at least one active 'Epoch Hex' to unlock; during 'Timeshift', can only be used on extra turn      Effect: Strengthens the debuffs applied by 'Epoch Hex' skills without resetting their duration (see below); generates 3 Momentum; (Pop-up: Concentrated: [Power][, Defense][, Aim])- Increases 'Power Hex' to -40% Boost and -40 Crit. 
   - Increases 'Defense Hex' to -80 Melee/Pierce/Magic Avoidance and -80 Block/Parry/Dodge Defense. 
   - Increases 'Aim Hex' to -65 Bonus.
  Mana Cost: 35   Cooldown: 19   Damage Type: N/A   Element: N/A             Power Hex /  Defense Hex /  Aim Hex Appearance          Timeshift   Self: Consume all momentum for double turns.   Grants an extra turn after use.      Requirements: Level 6; player affected by at least 1 Momentum      Effect: Consumes all Momentum; grants one extra turn each turn per Momentum consumed to player for a maximum of 9 extra turns; grants an extra turn to player after this skill is used. (Pop-up: Consumed momentum for <1-9> double turns.)      Mana Cost: 50   Cooldown: 24   Damage Type: N/A   Element: N/A             Appearance          Combo   5 hits x 30% damage (150%)   Available after a successful attack. Generates 1 Momentum.      Requirements: Level 6; successful attack to unlock      Effect: 5 hits of 30% damage, amounting to 150% damage; generates 1 Momentum; skill icon changes to 2nd use of 'Combo' after use.      Mana Cost: 20   Cooldown: 0   Damage Type: As weapon   Element: As weapon             Appearance          Combo   5 hits x 40% damage (200%)   Generates 1 Momentum.      Requirements: Level 6; 1st usage of 'Combo' skill to unlock      Effect: 5 hits of 40% damage, amounting to 200% damage; generates 1 Momentum; skill icon changes to 3rd use of 'Combo' after use.      Mana Cost: 20   Cooldown: 0; Cooldown becomes 2 if another attack is used.   Damage Type: As weapon   Element: As weapon             Appearance          Combo   6 hits x 50% damage (300%)   Generates 2 Momentum.      Requirements: Level 6; 2nd usage of 'Combo' skill to unlock      Effect: 6 hits of 50% damage, amounting to 300% damage; generates 2 Momentum; skill icon changes to 1st use of 'Combo' after use.      Mana Cost: 20   Cooldown: 2 after use or if another attack is used.   Damage Type: As weapon   Element: As weapon             Appearance          Pierce   7 hits x 21.4% damage (150%)   Target: (On hit) +<10-60> Health res for 4 turns.   Consumes Momentum for greater effect. | Consumes <1/2/3> Momentum.      Requirements: Level 8      Effect: Consumes up to 3 Momentum; 7 hits of 21.4% damage, amounting to 150% damage;- At 0 Momentum, applies 'Pierced' (+10 Health Resist) to target for 4 turns inclusive. 
   - At 1 Momentum, applies 'Pierced' (+20 Health Resist) to target for 4 turns inclusive. 
   - At 2 Momentum, applies 'Pierced' (+40 Health Resist) to target for 4 turns inclusive. 
   - At 3+ Momentum, applies 'Pierced' (+60 Health Resist) to target for 4 turns inclusive.
  Mana Cost: 20   Cooldown: 12   Damage Type: As weapon   Element: As weapon             Appearance          Gunburst   1 hit x 125% damage | <4/8/12> hits x 15%, 1 hit x 125% damage (<185/245/305>%)   Consumes Momentum for greater effect. | Consumes <1/2/3> Momentum.      Requirements: Level 4      Effect: Consumes up to 3 Momentum; performs damage based on Momentum consumed;- At 0 Momentum, performs 1 hit of 125% damage. 
   - At 1 Momentum, performs 4 hits of 15% damage and 1 hit of 125% damage, amounting to 185% damage. 
   - At 2 Momentum, performs 8 hits of 15% damage and 1 hit of 125% damage, amounting to 245% damage. 
   - At 3+ Momentum, performs 12 hits of 15% damage and 1 hit of 125% damage, amounting to 305% damage.
  Mana Cost: 20   Cooldown: 3   Damage Type: As weapon   Element: As weapon             Appearance 1 /  2          Final   8 hits x <4.5-56.25>% damage (<35-450>%)   Consume all momentum for a powerful attack with +200 Crit.      Requirements: Level 18      Effect: Consumes all Momentum; deals damage based on Momentum consumed, with +200 Crit;- At 0 Momentum, performs 8 hits of 4.5% damage, amounting to 36% damage. 
   - At 1 Momentum, performs 8 hits of 6.25% damage, amounting to 50% damage. 
   - At 2 Momentum, performs 8 hits of 12.5% damage, amounting to 100% damage. 
   - At 3 Momentum, performs 8 hits of 18.75% damage, amounting to 150% damage. 
   - At 4 Momentum, performs 8 hits of 25% damage, amounting to 200% damage. 
   - At 5 Momentum, performs 8 hits of 31.25% damage, amounting to 250% damage. 
   - At 6 Momentum, performs 8 hits of 37.5% damage, amounting to 300% damage. 
   - At 7 Momentum, performs 8 hits of 43.75% damage, amounting to 350% damage. 
   - At 8 Momentum, performs 8 hits of 50% damage, amounting to 400% damage. 
   - At 9 Momentum, performs 8 hits of 56.25% damage, amounting to 450% damage.
  Mana Cost: 50   Cooldown: 14   Damage Type: As weapon   Element: As weapon             Appearance          Other information   This class is color-custom to player's base and trim colors.   Drinking a Health or Mana potion for all Epoch variations previously generated 3 Momentum; this was lowered to 1 on  March 15th, 2019.   'Ultra Boost' and 'Ultra Hex' for all Epoch variations were modified to not be available on player's first turn while affected by Timeshift on  March 18th, 2019.   'Aim Boost' from 'Ultra Boost' for most Epoch variations was changed from +200 Bonus to +100 Bonus on  August 26th, 2022.   Tooltips were updated for this class and its Artifact variations on  January 26th, 2024.   'Chargeburst', 'Laser Slice', 'Laser Blades', 'Ultra Boost', 'Epoch Boost', 'Epoch Hex', 'Ultra Hex', and 'Combo' received various updates on  January 10th, 2025.   'Ultra Boost' and 'Ultra Hex' received various updates on  February 14th, 2025.               Thanks to   Verlyrus for skill information.   Solanaceae for updated skill information.   Jay for widget and skill buttons.   BluuHorseOfficial for corrections.   Rubioalto for updated 'Aim Boost' information.  
			
			
  < Message edited by DemonicDarkwraith -- 2/15/2025 9:26:19  >					
			
			
				  
				  		 	
		  
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