Andlu
Member
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The Frenzied MC FO Fire/Dark armor. MC goes into compressing a few skills Melee: 45 Ranged: 45 Magic: 45 Elemental Modifiers: Fire 40 Water 64 Ice 85 Wind 64 Earth 64 Energy 64 Light 85 Dark 40 Effects Paralyzes, Daze, Petrify and all other immobilizing effects always apply 100% to you without any save. If there is Paralyze, Daze, Petrify or any other immobilizing effects on you and/or the monster, attempt to convert them to a 1 turn celerity: (Applies before END's Break and LUKy Breaks.) (Only one status can be converted per turn on each side) Save for converting immobilizing effects to celerity for the player ONLY (doesn't apply to guests or pets): Level: PowLvl vs 153 (For level 150 version) Major: YourSTR vs VSTAT Minor: YourEND vs VSTAT VSTAT is 250 at level 150. This has a -9 save bonus. (9% more likely to convert) For the monster: Level: MonsterLvl vs PowLvl Major: MonsterSTR vs YourEND Minor: MonsterEND vs YourSTR This has a +0 save bonus. Choke-esque effects always apply 100% to you without any save. If there is any choke-esque effects on you and/or the monster, attempt to convert them to a 2 turn Fire and Dark Ele-Empower(If player) (Applies before LUKy breaks.) or 2 turn ALL Ele-Empower(If monster). (Only one status can be converted per turn on each side) Save for converting choke-esque effects to Ele-Empower for the player: Level: PowLvl vs 153 (For level 150 version) Major: YourSTR vs VSTAT Minor: YourEND vs VSTAT VSTAT is 250 at level 150. This has a -9 save bonus. (9% more likely to convert) For the monster: Level: MonsterLvl vs PowLvl Major: MonsterSTR vs YourEND Minor: MonsterEND vs YourSTR This has a +0 save bonus. You take -6 MRM. MC Effect Skills: Dazing Rage: No cost, but skips your turn. You gain 49 STR for 3 turns. Applies a 3 turn -10 BTH Berserk effect on you and your enemy, both with no save. Then applies a 100% chance daze effect to you, and a 71.4% daze effect on your target, both with no save. The Frenzy: Toggle. Can choose Fire or Dark. After attacking while this toggle is active, you can no longer swap out any equipment for 3 turns. Fire mode makes your attacks get locked to fire and melee, and you pay an extra 174 HP for +50% melee damage. Dark mode makes your attacks get locked to darkness and melee, and you pay an extra 174 HP for +50% melee damage. Elecomp numbers: 1.57591 How it could look like:
< Message edited by Andlu -- 3/21/2024 21:56:20 >
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