Lee
Member
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The Lovestruck weapons seem rather interesting, for that reason I'm glad each one is different in their own ways. Not all of them inflict Bleed, each one does something different while having a use for status in some capacity. The Shield is also plays a part with the weapons with it's Potency. We have a huge amount of Status Potency already, but specific Potency is always decent to see. Curious to see how the armor comes out this week. No doubt it'll be Bleed focused, but where it'll go will be nice to see - regardless if it's FO or FD. I want to start by saying, I understand the misc is paying for the right costs for what it does. I mean no disrespect to the team, I just wanted to try and provide some (hopefully helpful) feedback. The Misc on the other hand has me really concerned. Within the misc, on release it had a significant damage reduction (x0.5) - akin to Communicant's Wisdom but instead of against Undead enemies, it required just the Bleed status to be inflicted - on top of boosted Bonus to Hit, 22% more damage dealt and Celerity. The disadvantage to the Misc itself is the large (~109) SP cost per turn, however I feel that's negligible compared to the issues it has. In addition to this, things like Essence Orb, Heal res and SP regeneration in general (Pets, miscs, Neko), elevate the cost to a degree. Since release, the damage reduction has been reduced a bit (x0.625 instead of x0.5 to my understanding) as well as the Damage boost being reduced (from 22% to 16.5%). However, it goes without saying that the misc does a huge amount still - before you take into account that Bleeds now deal 15% more damage with it equipped. As it stands and in my opinion, the misc trumps over any other misc outside a few outliers like Prime Chaos Orb, again all you need to do is just inflict Bleed on the enemy. You can make an argument that doing so may be difficult due to rolls, Boss Boost etc but this is lessened in difficulty with the plethora of Status Potency that we have. Separating the misc into two different versions (one defensively focused with the damage reduction, increased Bleed damage and maybe Celerity while the other is offensively focused, with the damage increase, BtH increase and Celerity) could be a potential solution that in theory shouldn't take too much time. The only other misc that really comes to mind that does this much is the Mistletorment misc from 2022 Frostval GGB's. Which gives +10 MRM and BtH regardless of the toggle, along with +20% Ice Damage dealt or 50% less Ice Damage taken. EDIT: Fixed up those numbers, my mistake. Thanks for that
< Message edited by Lee -- 2/20/2024 1:00:51 >
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