|  Lorekeeper And Pun-isher
 
 
   
   | 2023 Frostval Gifting Reward: Heroic Titan Weapons 
 Via Kam:
 
 
 quote:
 (Nightfall) Heroic Titan's Grasp/Breaker/Herald
 
 Melee/Ranged/Magic Dark/Fire Fist/Sword/Staff, all three have a -5 BtH lean and a 0.2 base damage lean.  For flavour effect they lower your MRM by -6 and deal +10% damage with Melee/Ranged weapon attacks, while the Magic version boosts spell damage of the same element as the weapon by +25%.  The Melee/Ranged versions give up their no-special bonus to have their hits attempt to inflict a 1-turn (8 x 2 x (85/80) / 2 / 8 x (132/108))% Melee Prismatic Burn on the foe.  (NoSpcVal x 50%Save x HitRate / Avg2Hits / PrismaticBurn8Ele x AllEleBoost).  Magic version also attempts this on spell hits that match the weapon's element, but has (32 x 2 x (85/85) / 2 / 8 x (132/108)) as the baseline.  This inflicts with WpnMainstat/LUK vs mob's DEX/LUK.  From here, all three weapons differ, but they all have toggles for specific effects.
 
 Melee: Charges 50% weapon damage and 47% Melee in SP (base 50% Melee cost, /(85/80) to factor in weapon's hit rate) to cause your hits to attempt a 10% Melee Burn of the weapon's element with an infinite duration (so we're assuming 10-turns, and assuming average of 20% Melee per turn with 2-hits).  If/when you manage to get to a total of 100% Melee Burn on this specific Burn effect, the toggle switches to charging 45% Melee in SP to give your attacks auto-hit (worth 15% Melee) and causing your weapon hits to attempt a 2-turn ((30 x 2 x 0.85 / 2 / 2 / 8 x (132/108))% Melee Prismatic Burn.  So (30%Melee x 50%Save x AutoHit / Avg2Hits / 2TrnDur / PrismaticBurn8Ele x AllEleBoost).  These all inflict with STR/LUK vs mob DEX/LUK with a 50% save.  For the PrisBurn effect, it ONLY starts doing this if the permanent Burn is already >= 100% Melee on the first hit you're attempting that turn.  First attempted hit in a turn is also when the SP cost is charged for this effect.
 
 Ranged: Charges 50% weapon damage and 47% Melee in SP (base 50% Melee cost, /(85/80) to factor in weapon's hit rate) to cause your hits to attempt a 4-turn 25% Melee Burn of the weapon's element, (100% Melee x 50%Save / 4TurnDur / Avg2Hits).  The weapon toggles between off/Burn/ManaBurn modes, Burn mode has the attempted Burn target the enemy's HP, while the ManaBurn mode targets the enemy's MP, dealing x1.5 damage.  If you're in either of the Burn modes and strike an enemy with <= 0 MP, then you will instead attempt a 4-turn ((100 x 2 / 2 / 4 / 8 x (132/108))% PrismaticBurn.  All of these inflict with DEX/LUK vs mob DEX/LUK, with a 50% save.  The PrismaticBurn effect is only attempted if the enemy's MP is at 0 on the first attempted hit you do that turn.  First attempted hit in a turn is also when the SP cost is charged for this effect.
 
 Magic: Charges 100% Melee in SP to have spell hits that match the weapon's element to attempt to inflict either a 4-turn
 25%18.75% Melee Burn of the weapon's element, or a 4-turn ((100 x 2 / 2 / 4 / 8 x 0.75 x (132/108))% PrismaticBurn.  You can toggle the weapon between Burn and PrisBurn modes, however if the PrismaticBurn has been attempted, you must attempt 3 turns worth of the normal Burn infliction to enable use of the PrisBurn mode.  If you're in the PrisBurn mode and don't have enough "charges" for it, it will instead just do the regular Burn.
 
 Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153
Melee/Ranged
Base	6	8	12	14	17	19	21	24	26
Rand	2	4	5	8	8	10	12	11	12
BtH	1	2	4	7	9	12	14	17	19
Magic
Base	4	6	9	11	13	14	16	18	19
Rand	3	3	4	5	6	8	8	8	10
BtH	1	2	4	7	9	12	14	17	19
CostLv	5	15	35	55	75	95	115	135	152
45SP	14	20	36	54	75	98	123	151	176
47SP	14	21	38	57	78	102	129	158	184
100SP	30	45	80	120	166	217	273	335	392
MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583 Updated Prismatic Burn Power on Magic Weapon (Updated 22/06/2025) ~Ward
 
 
 
 Autumn Package Weapons, via Ianthe:
 
 
 quote:
 Autumn's Charm / Longing / Grace
 
 MC Wind Melee sword / Ranged bow / Magic sword.
 
 Melee/Magic: 0 proc.  Instead of the usual x1.08 damage no-proc boost, it has the following effect: when attacking there's a 5% chance of the weapon dealing x2.6 (multiplicative) and -(160/2.6)% (additive) damage.  At the end of your turn, the mob is Burnt (Wind, 4 turns, power:5.7).  The mob can resist with a save at a -20 penalty (inflict with MainStat/LUK, resist with DEX/LUK).
 
 Ranged: 100 proc.  Instead of the usual x1.1damage "no real special" boost, it has the following effect: when attacking there's a 5% chance of the weapon dealing x3 (multiplicative) and -66.7% (additive) damage.  At the end of your turn, the mob is Burnt (Wind, 4 turns, power:7.1).  The mob can resist with a save at a -20 penalty (inflict with MainStat/LUK, resist with DEX/LUK).
 
 MC: comes with a toggle.  Has three options:
 (Default, standard damage)
 Your attacks take -25% Melee damage, and you pay [47% Melee] in each of SP and HP.  After you attack, you have a [hits]/[attempts] chance of Paralysing your foe (1 turn).  They can resist with a save at a -50 penalty (inflict with MainStat/LUK, resist with END/LUK).
 Your attacks take -25% Melee damage and you pay [50% Melee] SP.  After you attack, your foe becomes Burnt (Wind, 3 turns, power:5).  If the mob has Freedom, the power is multiplied by x1.15; otherwise it's multiplied by x0.9.  The mob can resist with a save at a +0 bonus (inflict with MainStat/LUK, resist with DEX/LUK).
 
 
 Level	55	75	95	115	135	150
Type	B	B	B	B	B	B
PowLvl	59	78	98	118	138	153
MELEE
Base	11	13	15	16	18	19
Rand	15	17	19	23	24	26
BtH	7	10	12	15	17	19
RANGED
Base	12	14	16	18	20	21
Rand	13	15	17	19	20	22
BtH	7	10	12	15	17	19
MAGIC
Base	9	11	12	14	15	16
Rand	19	21	25	27	30	32
BtH	7	10	12	15	17	19
/quote] 
 < Message edited by Ward_Point -- 6/22/2025 6:21:52  >
 
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