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3/2/2024 13:27:33   
  Lorekeeper
And Pun-isher

 

Shield reward for the rare monster hunt for Kero the Chronocroaker

Kamui says:

quote:

Honorbonud Croakward

Water shield, Ra > Me > Ma block focus. MC compresses a skill that charges 175% Melee in MP cost (Magic weapon) or 150% Melee in SP cost (Melee/Ranged weapon) to attack with a Water spell/skill that autohits and sacrifices 128% Melee (-64% spell dmg) to attempt to inflict 1 turn of Drowning on your foe, inflcting with <WpnMainstat>/LUK vs the foe's END/LUK, with a -20 penalty to the save. The spell also deals +25% damage due to being overcharged, and takes a x0.85 penalty to damage due to auto-hitting. Also has Lv 31/85/125/143 Z Token versions, costing 737/2409/4620/5940 tokens each.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

CostLv	5	15	35	55	75	95	115	135	152
150SP	45	68	120	181	249	326	410	503	588
175MP	70	106	187	281	387	506	638	782	915
								
Melee	0	3	4	7	7	10	12	13	14
Ranged	0	4	5	7	8	11	13	14	14
Magic	0	2	4	6	7	10	12	13	13
									
Water	-3	-6	-14	-19	-22	-23	-24	-25	-26
								
x2MCP	70	95	356	2453	19364	155718	1255027	10118016	48410333
x2MCS	35	47	178	1226	9682	77859	627513	5059008	24205166
Post #: 226
3/7/2024 15:31:37   
  Kamui
 Hashire sori yo Kaze no you ni!


Legion Aegis

Water shield, MC effect is that Poison status deals +10% damage. Loses a further 3 MRM (already factored in to numbers below) to apply +10 Poison Potence as well. Normally these would be +20% and +20, respectively, but they get a compression penalty for being on the same item.

Level	10	35	60	85	110	135	143
Type	Z	Z	Z	Z	Z	Z	Z
PowLvl	44	57	73	95	120	145	153
							
Ele	-16	-19	-21	-23	-24	-25	-26
							
Melee	3	5	6	8	10	11	11
Ranged	5	7	8	10	12	13	13
Magic	0	2	3	5	7	8	8
							
MCPrice	396	814	1474	2409	3674	5324	5940
MCSell	Z	Z	Z	Z	Z	Z	Z
AQ DF MQ  Post #: 227
3/31/2024 9:45:00   
  Lorekeeper
And Pun-isher

 

Blarney 2024 shield reward via Kamui:

quote:

Old Glory/Glory of the First

Fire shield, has a DEX drive, same numbers as Serenia's Insight, Howling Crest, and similar. GotF is the scaling version. Also has Lv 31/85/125/143 Z Token versions, costing 737/2409/4620/5940 tokens each.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153
									
Res	-3	-7	-14	-19	-21	-23	-24	-25	-26
									
Melee	-2	0	2	4	8	8	10	11	11
Ranged	2	4	6	9	11	13	14	15	16
Magic	0	2	4	7	9	11	13	14	14

x2MCP	70	95	356	2453	19364	155718	1255027	10118016	48410333
x2MCS	35	47	178	1226	9682	77859	627513	5059008	24205166
Post #: 228
4/15/2024 21:26:35   
  Kamui
 Hashire sori yo Kaze no you ni!


VERY belated on these info subs, massive derp on my part!


Nilak's Frostflake

Ice shield, MC is +20 Burn (Frostbite) Potence. Also has Lv 31/85/125/143 Z Token versions, costing 737/2409/4620/5940 tokens each.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153
								
Melee	0	3	4	7	7	10	12	13	14
Ranged	0	4	5	7	8	11	13	14	14
Magic	0	2	4	6	7	10	12	13	13
									
Ice	-3	-6	-14	-19	-22	-23	-24	-25	-26
								
MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583
AQ DF MQ  Post #: 229
4/19/2024 19:17:28   
  Kamui
 Hashire sori yo Kaze no you ni!


Mechwog Shell

MC Ice shield

Comes with a toggle: click the shield to pay [25% Melee] SP to gain +13 blocking. This increases to +19 against Burning foes. Baseline is +15, this has a -2 MRM downtrigger, and +4 uptrigger.

Level	5	15	35	55	75	95	115	135	150G
									
Melee	1	1	4	6	6	9	12	13	13
Ranged	1	4	5	8	9	13	14	15	15
Magic	0	1	4	6	6	9	11	12	13
									
Res	-2	-7	-14	-19	-22	-23	-24	-25	-26

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583


Level	31Z	85Z	125Z	143Z
				
Melee	6	9	13	13
Ranged	8	13	15	15
Magic	6	9	12	13
				
Res	-19	-23	-25	-26
				
Price	737	2409	4620	5940
AQ DF MQ  Post #: 230
4/19/2024 19:18:17   
  Kamui
 Hashire sori yo Kaze no you ni!


Herald's Foresight, Ianthe says:


Herald's Foresight

MC Energy shield.

Comes with a toggle: click the shield to pay [25% Melee] SP to gain +13 blocking. This increases to +19 against Unlucky foes.
Level	5	15	35	55	75	95	115	135	150G
									
Melee	1	4	5	8	9	13	14	15	15
Ranged	0	1	4	6	6	9	11	12	13
Magic	1	1	4	6	6	9	12	13	13
									
Energy	-2	-7	-14	-19	-22	-23	-24	-25	-26

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583


Level	31Z	85Z	125Z	143Z
				
Melee	8	13	15	15
Ranged	6	9	12	13
Magic	6	9	13	13
				
Energy	-19	-23	-25	-26
				
Price	737	2409	4620	5940
AQ DF MQ  Post #: 231
4/25/2024 16:10:52   
  Kamui
 Hashire sori yo Kaze no you ni!


Summary of updates for the Light Realm Champion set pieces

Light Realm Warhammer: Now has tweaked graphics for MRM forms, otherwise is unchanged. It still deals +(5 x Blocks / Attempts / 0.15)% Dmg after any turn where the enemy attempted an attack on you, with Blocks being # of hits you blocked and Attempts being the # of hits enemy attempted. If it's the first turn the weapon is equipped, or enemy didn't attempt any attacks the previous turn (due to a stun or something), then you just deal +5% Dmg. This effect is already pretty potent, giving you up to +33.33...% DmgDlt if you block all hits the mob uses, and as a Light weapon, it's fairly easy to pair it with a Blind effect, even outside of the set. Still has a 20% proc special, and 0.1 base lean, with -5 BtH lean.

Light Realm Protector: This shield's prior form made you take less damage based on % of hits blocked in the prior turn, basically an inversion of the weapon's effect. Except if you're blocking, then that means you're likely negating a good % of the damage anyway, so this effect is pretty much wasted. So instead, now its MC effect is +20 Blind Potence, and you take +(20/1.4)% Dmg to heal yourself for (20 x 0.85 x Blocks / Attempts / 0.15)% Melee at start of turn.

Light Realm Champion: Still FO Light, first skill comes in Cleaving Radiance and Brilliant Radiance, armour-like attack and spell-like attack, respectively, and when selecting one you can also choose if it'll be MP or SP cost. CR gets ele-comp to discount the cost, BR gets ele-comp to boost damage. Wrath of the Light Realm is now always available, still spell-like, costing SP or MP (player choice), and now sacrifices 100% Melee of the skill's damage to attempt a permanent Blind effect on the foe. 100% Melee is worth 60 MRM, has a -20 penalty to the save, so /0.7, then give /0.85 since these will require a hit, then /10 due to it being a permanent effect, and finally /3 since it's split among 3 hits, so a total of ~3.36 MRM. So each of the 3 hits that lands attempts a permanent -(3.36 x MobLightRes) BtH Blind on the foe, -20 penalty to save, inflicts with WpnStat/LUK vs mob INT/LUK.

FSB: Set bonus previously enabled access to the second skill of the armour, now it will instead do two things. First, all attacks done now gain the same effect as the weapon, you deal +(5 x Blocks / Attempts / 0.15)% Melee with all weapon attacks, specials, and spells, same +5% Melee bubblewrap if no attempted enemy hits the prior turn, or if it's the first turn. Second, the Blind applied by the armour's 2nd skill gets a x1.05 boost, so it goes up to ~-(3.53 x MobLightRes) BtH Blind per connected hit.

< Message edited by Kamui -- 4/25/2024 16:31:11 >
AQ DF MQ  Post #: 232
6/1/2024 16:47:03   
  Kamui
 Hashire sori yo Kaze no you ni!


Sunless Heresy

Ice and Darkness shields, Magic>Ranged>Melee for blocking. MC is you can pay the listed SP to take -25% damage until the next turn after an attack has been attempted against you (AKA if a monster skips its turn or doesn't attack you keep the buff until it does attempt an attack). This can be stacked twice for a max of -50% damage taken. SP paid is equivalent to 35% Melee, so you're taking -0.35/1.4 damage per use of the effect.

Also has Lv 31/85/125/143 Z Token versions, costing 737/2409/4620/5940 tokens each.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153
									
SPLvl	5	15	35	55	75	95	115	135	152
SPCost	11	16	28	42	58	76	96	117	137
									
Res	-3	-7	-14	-19	-21	-23	-24	-25	-26
									
Melee	-2	0	2	4	8	8	10	11	11
Ranged	0	2	4	7	9	11	13	14	14
Magic	2	4	6	9	11	13	14	15	16
									
MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583
AQ DF MQ  Post #: 233
6/1/2024 16:47:19   
  Kamui
 Hashire sori yo Kaze no you ni!


Sovereign's Reign Guard

Energy shield, slight Melee lean. Grants +20 potence to Paralyze and Control effects.

Level	50	70	90	110	130	150
Type	B	B	B	B	B	B
PowLvl	54	73	93	113	133	153

Energy	-18	-20	-22	-24	-25	-26
						
Melee	9	11	13	13	14	14
Ranged	8	11	12	12	13	14
Magic	8	10	11	11	13	13
AQ DF MQ  Post #: 234
6/27/2024 15:32:34   
  Kamui
 Hashire sori yo Kaze no you ni!


Prismatic Stormward - Ianthe says...

MC shield, comes in Dark, Energy, and Light flavours.

Takes -6 blocking (already factored in) to Prismatically Burn the mob based on how many of its hits connect (power:0.318 * [hits/attempts], 2 turns). This scales based off your END, having power:0.159 at 0 END and power:0.318 at expected END, to a max of power:0.35. The mob can resist with a save at a +0 bonus (inflict with END/LUK, resist with DEX/LUK).

(No FSB, there's nothing stopping you from using a Dark shield with a Light weapon.)
Level	55	75	95	115	135	150
Type	B	B	B	B	B	B
PowLvl	59	78	98	118	138	153
						
Ele	-18	-20	-22	-24	-25	-26

Melee	3	5	6	6	7	7						
Ranged	4	6	7	7	8	8
Magic	4	6	7	7	8	8
EDIT: Numbers for nerds:
Worth 15%.
- Scales off END, so *1.5
- 50% save, so /0.5
- monster effectively gets +6 BTH, so *85/91 to get to assumed 85% accuracy
- /8 becausec PrisBurn hits 8 times
- *132/109 for omni-element
- /2 for duration

~Ianthe


< Message edited by Ianthe -- 6/28/2024 13:32:45 >
AQ DF MQ  Post #: 235
7/4/2024 17:47:16   
  Kamui
 Hashire sori yo Kaze no you ni!


Grand Glory / Dominion's Dawn, Ianthe says...

MC Energy/Fire shields. All incoming damage is increased by 5% Melee and you get the following effects:
- When the mob uses an SP skill, the mob becomes Burnt (2 turns, power:2.5, Harm) subject to a save at a +0 bonus (inflict with DEX/LUK, resist with DEX/LUK).
- After the mob attacks, the mob gets Blinded (1 turn, -11.3*hits/attempts BTH) subject to a save at a +0 bonus (inflict with DEX/LUK, resist with DEX/LUK).
Level	5	15	35	55	75	95	115	135	150G

Melee	0	3	4	7	7	10	12	13	14
Ranged	0	4	5	7	8	11	13	14	14
Magic	0	2	4	6	7	10	12	13	13
									
Ele%	-3	-6	-14	-19	-22	-23	-24	-25	-26
								
MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583


Level	31Z	85Z	125Z	143Z
PowLvl	55	95	135	153

Melee	7	10	13	14
Ranged	7	11	14	14
Magic	6	10	13	13
									
Ele%	-19	-23	-25	-26

MCPrice	737	2409	4620	5940
MCSell	Z	Z	Z	Z
AQ DF MQ  Post #: 236
9/7/2024 20:27:46   
  Kamui
 Hashire sori yo Kaze no you ni!


SAMAEL Type-ES3.5

Fire shield, has secondary resistance to Ice, and very minor resistance to Water/Wind.

MC gives, at end of player turn, a -((5 + PCI) / 1.4)% DmgTkn omni EleShield, lasting one turn. In addition, the shield has -4/-6/-8 MRM (average of -6, so 10% Melee), already factored into numbers below, and grants 1 WHz of PCF if the enemy attempts an attack on you. PCF resets at the end of battle. For integration bonuses, PCF is capped at 10 plus 5 per use of Shift Gear this battle. Clicking the shield on your turn opens up a menu with two options:

Pulse Core Integration: Toggles on/off (defaults to on) PCI for the shield. While on, the shield's EleShield is boosted by PCI, where PCI = 2 x TotalWHz / ActivePCIEffects, so if you have 5 WHz of PCF and 2 items with active PCI, then the EleShield will become -((5 + 5) / 1.4)% DmgTkn. While PCI is toggled off, this bonus does not apply.
Shift Gear: Requires PCF to be capped. You now generate [8% of cap] WHz of PCF per turn. You also gain +[cap*2]% chance of your guest Ferociously Striking for 2 turns.
- First use: +0.8 WHz of PCF per turn, +20% FerSt rate
- Second use: +1.2 WHz per turn (total: +2 WHz/turn), +40% FerSt rate
- Third use: +1.6 WHz/turn (total: +3.6 WHz/turn), +60% FerSt rate

Level	55	75	95	115	135	150
Type	B	B	B	B	B	B
PowLvl	59	78	98	118	138	153
						
Fire	-17	-19	-21	-22	-22	-23
Ice	-15	-17	-18	-19	-21	-21
Wind	-3	-3	-3	-4	-4	-4
Water	-3	-3	-3	-4	-4	-4
						
Melee	1	2	3	4	5	5
Ranged	-1	0	1	2	3	3
Magic	-4	-3	-2	-1	0	0
AQ DF MQ  Post #: 237
9/19/2024 15:50:17   
  Kamui
 Hashire sori yo Kaze no you ni!


Dead Sea's Shackled Targe

Water shield, MC is +20 Burn Potence. Also has Lv 31/85/125/143 Z Token versions, costing 737/2409/4620/5940 tokens each.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153
								
Melee	0	3	4	7	7	10	12	13	14
Ranged	0	2	4	6	7	10	12	13	13
Magic	0	4	5	7	8	11	13	14	14
									
Water	-3	-6	-14	-19	-22	-23	-24	-25	-26
								
MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583
AQ DF MQ  Post #: 238
9/26/2024 17:00:43   
  Kamui
 Hashire sori yo Kaze no you ni!


Fungibushi Toadstool Targe

Earth Wind shield, player takes +(20 / 1.4)% damage while it's held, this and MC pays for the following effect. At start of player turn, if the enemy hit you with any attacks, you apply a (6.25 x Hits / 0.85)% Melee Harm Spore to them. Hits caps at 4 for this.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153
								
Melee	0	4	5	7	8	11	13	14	14
Ranged	0	3	4	7	7	10	12	13	14
Magic	0	2	4	6	7	10	12	13	13
									
Ele	-3	-6	-14	-19	-22	-23	-24	-25	-26
								
MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583


< Message edited by Kamui -- 9/26/2024 17:30:50 >
AQ DF MQ  Post #: 239
10/16/2024 13:34:07   
  Lorekeeper
And Pun-isher

 

Warwolf Prime Contest Shield

Kam says:

quote:

SAMAEL Type-ES3.5

Fire shield, has secondary resistance to Ice, and very minor resistance to Water/Wind.

MC gives, at end of player turn, a -((5 + PCI) / 1.4)% DmgTkn omni EleShield, lasting one turn. In addition, the shield has -4/-6/-8 MRM (average of -6, so 10% Melee), already factored into numbers below, and grants 1 WHz of PCF if the enemy attempts an attack on you. PCF resets at the end of battle. For integration bonuses, PCF is capped at 10 plus 5 per use of Shift Gear this battle. Clicking the shield on your turn opens up a menu with two options:

Pulse Core Integration: Toggles on/off (defaults to on) PCI for the shield. While on, the shield's EleShield is boosted by PCI, where PCI = 2 x TotalWHz / ActivePCIEffects, so if you have 5 WHz of PCF and 2 items with active PCI, then the EleShield will become -((5 + 5) / 1.4)% DmgTkn. While PCI is toggled off, this bonus does not apply.
Shift Gear: Requires PCF to be capped. You now generate [8% of cap] WHz of PCF per turn. You also gain +[cap*2]% chance of your guest Ferociously Striking for 2 turns.
- First use: +0.8 WHz of PCF per turn, +20% FerSt rate
- Second use: +1.2 WHz per turn (total: +2 WHz/turn), +40% FerSt rate
- Third use: +1.6 WHz/turn (total: +3.6 WHz/turn), +60% FerSt rate

Level	55	75	95	115	135	150
Type	B	B	B	B	B	B
PowLvl	59	78	98	118	138	153
						
Fire	-17	-19	-21	-22	-22	-23
Ice	-15	-17	-18	-19	-21	-21
Wind	-3	-3	-3	-4	-4	-4
Water	-3	-3	-3	-4	-4	-4
Post #: 240
10/16/2024 13:43:37   
  Lorekeeper
And Pun-isher

 

22nd Anniversary Rare Monster Hunt:

Kam says:

quote:

Copperclad Knight Defender

Light shield, MC bonus gives player -12.5% HealRes, making healing more potent. Also has Lv 31/85/143 Z versions = to the Lv 55/95/150 versions for 737/2409/5940 Z Tokens, respectively.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153
								
Melee	0	2	4	6	7	10	12	13	13
Ranged	0	4	5	7	8	11	13	14	14
Magic	0	3	4	7	7	10	12	13	14
									
Light	-3	-6	-14	-19	-22	-23	-24	-25	-26

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583





22nd Anniversary LTS

Kam says "Please let me go already, who even builds a human sized hedgehog wheel?!"

I mean, he says:

quote:

Xalkos Thrax Ward

Earth shield, player takes +(10/1.4)% damage, in exchange each time an attack from the enemy is blocked, you attempt a (10 / 0.15 / 1.5 / 2 = ~22.22...)% Melee Bleed. You can click the shield to pay 20% Melee in SP the first time this effect triggers per turn, this triples the Bleed per block to ~66.66...% Melee. This can activate up to 4 times per turn. Has a -10 penalty to the enemy's save, inflicts with WpnMainstat/LUK vs enemy END/LUK.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153
								
Melee	0	3	4	7	7	10	12	13	14
Ranged	0	2	4	6	7	10	12	13	13
Magic	0	4	5	7	8	11	13	14	14
									
Earth	-3	-6	-14	-19	-22	-23	-24	-25	-26

CostLv	5	15	35	55	75	95	115	135	152
20SP	6	9	16	24	33	43	55	67	78
								
MCP	70	95	356	2453	19364	155718	1255027	10118016	48410333
MCS	35	47	178	1226	9682	77859	627513	5059008	24205166


< Message edited by Lorekeeper -- 10/16/2024 13:52:14 >
Post #: 241
10/24/2024 18:53:19   
  Kamui
 Hashire sori yo Kaze no you ni!


Ectoplasmic Slimeward

Wind shield, Melee > Ranged > Magic focus (cushions against Melee best, Ranged can pierce through better, and Magic passes right through). Loses -3 MRM so, at start of your turn, you get hit with a fake attack similar to the Titan's Fall shield. This attack is worth (5*0.85/0.88/2)% Melee per hit that you took in the prior turn, and is Heal element. MC allows an SP-cost toggle, you can click the shield to activate a toggle paying 10% Melee in SP per turn, paid when the healing activates, to triple the healing from the shield. These changes (-3 MRM and the SP toggle) have also been applied to the regular Slime Barrier shield.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153
									
Wind	-3	-7	-14	-19	-21	-23	-24	-25	-26
									
Melee	-1	1	3	6	8	10	11	12	13
Ranged	-3	-1	1	4	6	8	10	11	11
Magic	-5	-3	-1	1	5	5	7	8	8
									
CostLv	5	15	35	55	75	95	115	135	152
SPCost	3	5	8	12	17	22	27	34	39
									
x2MCP	70	95	356	2453	19364	155718	1255027	10118016	48410333
x2MCS	35	47	178	1226	9682	77859	627513	5059008	24205166


< Message edited by Ward_Point -- 11/9/2024 3:29:06 >
AQ DF MQ  Post #: 242
11/4/2024 0:27:43   
  Ianthe
 formerly In Media Res

 

Reign Defender. Kam says:

Fire shield, stats are unchanged, but effect has been altered. If enemy lands a hit, shield attempts a Burn on them worth (5 / 0.5 / 0.85 / 2 / 2)% Melee for 2 turns, 5% baseline MC, /0.5 for 50% save, /0.85 for assumed enemy hit rate, /2 for a per-hit effect, and /2 for duration. Element of the Burn seeks enemy's weakest element, Harm included. Has a toggle activated by clicking the shield, causing player to have +(10/1.4)% DmgTkn to triple the potency of the Burn effect.

Old info sub posts, for reference:
Overlord
Supreme Overlord
~Ianthe


< Message edited by Ianthe -- 11/4/2024 0:32:43 >
AQ  Post #: 243
11/15/2024 18:23:26   
  Lorekeeper
And Pun-isher

 

Via Kamui:

quote:

Dreamshield of Restoration (UR GGB)

Ice shield, MC compresses an SP toggle that shifts between Off (default), Lesser Resilience, and Greater Resilience. LR charges 25% Melee in SP, paid at end of player turn, to apply a -(10 / 1.4)% DmgTkn universal EleShield, and a 15% Melee Regen, both lasting one turn (the Regen is applied and then immediately ticks, so if this is all the healing you have, it'll show 0 turns in the UI). GR works the same, but doubles cost/effect, still lasts one turn. So you pay 50% Melee in SP, gain -(20 / 1.4)% DmgTkn EleShield, and 30% Melee Regen.

Level	50	70	90	110	130	150
Type	B	B	B	B	B	B
PowLvl	54	73	93	113	133	153

Ice	-18	-20	-22	-24	-25	-26
						
Melee	9	11	13	13	14	14
Ranged	8	11	12	12	13	14
Magic	8	10	11	11	13	13
						
CostLv	53	72	92	112	132	152
25SP	29	40	52	66	81	98
50SP	58	79	105	132	163	196

Post #: 244
11/23/2024 9:30:44   
Sapphire
Member

Valrith Defender

From HarvestFest QUest 2024 "The First Harvest"

Energy Shield
Seems to be an exact clone of below, except energy instead of fire


quote:

Old Glory/Glory of the First

Fire shield, has a DEX drive, same numbers as Serenia's Insight, Howling Crest, and similar. GotF is the scaling version. Also has Lv 31/85/125/143 Z Token versions, costing 737/2409/4620/5940 tokens each.

Level 5 15 35 55 75 95 115 135 150
Type - - - - - - - - G
PowLvl 5 15 35 55 75 95 115 135 153

Res -3 -7 -14 -19 -21 -23 -24 -25 -26

Melee -2 0 2 4 8 8 10 11 11
Ranged 2 4 6 9 11 13 14 15 16
Magic 0 2 4 7 9 11 13 14 14

x2MCP 70 95 356 2453 19364 155718 1255027 10118016 48410333
x2MCS 35 47 178 1226 9682 77859 627513 5059008 24205166
Post #: 245
11/23/2024 16:09:43   
Sapphire
Member

Second Founding Dynastic Shield

From HarvestFest QUest 2024 "The First Harvest"

Light Shield

Similar to below, with 2 differences.

1.Swap Melee/Ranged on the blocking boost.
2. The stat drive is + 30 STR and +30 INT for 41 SP @ L150


quote:

Old Glory/Glory of the First

Fire shield, has a DEX drive, same numbers as Serenia's Insight, Howling Crest, and similar. GotF is the scaling version. Also has Lv 31/85/125/143 Z Token versions, costing 737/2409/4620/5940 tokens each.

Level 5 15 35 55 75 95 115 135 150
Type - - - - - - - - G
PowLvl 5 15 35 55 75 95 115 135 153

Res -3 -7 -14 -19 -21 -23 -24 -25 -26

Melee -2 0 2 4 8 8 10 11 11
Ranged 2 4 6 9 11 13 14 15 16
Magic 0 2 4 7 9 11 13 14 14

x2MCP 70 95 356 2453 19364 155718 1255027 10118016 48410333
x2MCS 35 47 178 1226 9682 77859 627513 5059008 24205166
Post #: 246
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