israelpaiva25
Member
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*PVP I understand, but did you think about a data system, which would draw who would start the fight? It could be based on some LUK or CHAR status or just 50/50, or the weakest player in league points would start first, about class balancing , it was just allowing some classes in pvp, and in the future maybe releasing others based on balance, *WAR Regarding war, wouldn't you think it's worth putting at least one rare drop that would serve something, to at least encourage you or give you a fantasy that could achieve something other than just defending medals? you would put whatever you thought was fair, I don't know, and the % could be 0.5%, 0.2% I don't know, just having a chance to win an "extra" in addition to the defenders medal would be interesting,a non-direct interaction between players, within the game, something like showing the players who killed and helped the most in the war, would receive some additional reward and the others would be able to see that player's ID would be very interesting and immersive, checking if this player used cheating /hack on this activity in question would require that much time from the team? Before electing the player this check could be carried out, This event and verification could be done at the end of the event and since it would require a lot of time for the team, it could be done once every 1 month or two months, and only for players who entered the rank, only for those who were eligible, I don't know the top 100 or top 20 to avoid time and strain on the team during verification, if they had used something illegal at the event, they would not be eligible. *AUCTION HOUSE would mess up the economy because? those who would save money and think it was fair to pay or sell would be the players, and so all dragon coins would be bought from you in the same way, and you would burn a part of the dragon coins on the market, with the rate of negotiation forcing players to buy more, they would price the items themselves at the price they think is worth it or not, and you could simply configure the items to be advertised at a minimum price, as perhaps the fear is that they will sell items cheaper than they otherwise would game stores, I don't know, but I respect your opinion, I just wish the game had a little more public interaction between them, that seems much more immersive and fun. (Just a problem I thought of, but easy to solve, when creating other characters on a dragon amulet account, not receiving 2k more dragons coins, as they could abuse this, creating characters to earn dragon coins and buying items with dragons coins , or the dragon coin you win is DC LOCKED, only use it to buy items within the game and not at auction) A few more questions, do you intend to release the game for mobile? And would there be translation options for the stories into other languages?(If it would take time for you, that's okay, I understand) Even if it were through Google Translate, I don't understand many things about the story because I don't know how to speak English :( But I played Dragonfable in 2011 when I was a kid, I recently went back to remember it and the game has really improved compared to before, I just miss a more focus on dragons, specifically on the baby dragon/big dragon, something we could have a progression from. with him, train him beyond just feeding and giving meaning to the dragon's pvp, some items equippable in exchange for pvp items or customizable, I don't know, the saga that grabbed me the most when I entered dragonfable was the dragons egg saga Maybe my thoughts on interaction between players and progression are like this, because I got used to playing mmorpgs like Lineage 2 (best game I've played to date, let's see if its successor TL reaches its golden age), Perfect Worlds among others, I farmed with a purpose of "being the strongest or going head to head with other players", that's what held me back in these games.This thirst to test myself against other players or to be stronger or equal to them, which kept me in these games, testing myself against AI or bots are not that rewarding in my opinion, after a while you end up losing interest. I think just a little bit of interaction between players, between the community within the game wouldn't hurt, it doesn't need to be in pvp specifically but in some other way it would be healthy for the game and not harmful. I gave some ideas, which you can change and adapt to the reality of the game, I think that at least the War one you could try to implement and adapt in the way you think is most appropriate for the game, but something following a logic of showing people within the game who killed the most and contributed to the war an event every 1,2 or 3 months as they see fit and being able to be rewarded with special items or items representing their great milestone, it would be very exciting, and the players' nicknames and IDs were visible to the others, for everyone to know and want to be in their place next time.
< Message edited by israelpaiva25 -- 5/3/2024 10:41:33 >
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