Sapphire
Member
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To reiterate how bad call Astral Mire is, Consider it's a UR: Info subs: Call Astral Mire quote:
Water guest, neutral damage/accuracy leans. Toggles between a 2-hit damage mode dealing +10% damage as MC vs foes that have MP below standard value to cast a spell for its level, and a 3-hit mode where it trades 50% guest damage (so 30% Melee) to replenish (10 x LowMPTrigger / 0.85)% Melee worth of MP per hit that connects, where LowMPTrigger is 1.2 if the enemy is below MP value for spell cast, 1 otherwise. This guest seems terrible for a UR, or I'm missing something. First off, what's LowMPTrigger? What monsters qualify? Only caster mobs that use MP? I just tested and I get 231 MP heal if all 3 hits connect vs a mob that uses it's MP. Vs CPT, it healed 183. The formula says 10 TIMES "LowMPTrigger" which above was +10%/.85% Melee. If there's no trigger we have 11.76% Melee per hit. If the LowMPTrigger is +10 would this mean 100/.85? And then 117.64% Melee? Which seems like an awful lot. So not only confused about what this is actually saying, and who this trigger works on...but in-game it's terrible regardless. 183 vs CPT and 231 vs a mob who uses it's MP and when low. Vs... quote:
Mana Bat (Same element ...water, but this heals based on damage) MP HEALING MODE Hits: 2 Type: Magic Element: Water Damage 1-2 2-5 4-8 6-11 8-15 10-20 13-25 16-32 Stat% 41.77 77.99 108.21 141.42 174.64 207.86 241.08 279.27 BTH 12 17 22 27 32 37 42 48 EFFECT Click on the guest to swap between attack mode† and MP healing mode††. Mp healing mode heals your MP equal to the damage dealt times the listed multiplier. Level 10 30 50 70 90 110 130 150 Mult 3.48686 2.39886 1.95307 1.72383 1.57040 1.59944 1.62784 1.64450 ANd..because it's based on damage, would get Ferocious strikes....and since based on damage, it gets enhanced with anything that increases it's damage like more CHA, elevuln, guest eleempower, a +% misc like summoning stone, or other +% stuff from a few armors, etc.. ANd wouldn't you know it, can easily bump it's MP heal well into the 300's, and nearly 400 with not much boosting (elevuln only, in fact)..and could likey push this way way higher. So if I wanted a water guest that heals MP, I'd grab the RARE box and get call mana bat and not waste a UR on Astral Mire with terrible MP heal and confusing code/stipulations/trigger. Maybe this guest can be re-looked at. It's objectively worse than an old rare box option of the exact same element
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