Starstruck
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Name: Deandra Vill Element: Darkness Age Range: Who's asking? Where is your supervisor young man? (Appears 56, probably older than that! Ew!) Race: Human? DEMON Appearance: Stout, frumpy, and bleach-blonde, with a permanent scowl and cloudy gray eyes hidden behind large dark sunglasses, Deandra is the picture-perfect image of a disgruntled and vexatious widow with absolutely nothing better to do than get up in everybody's business. Though she is short, she wears high stiletto heels that are too small for her feet, but still manages to walk around with nary a wobble. A string of black pearls dangles on the mottled and liver-spotted flesh of her collarbone, the dull luster coated with a thick layer of dust. It's almost a trick of the light, but something seems to move inside them every so often. Her dress is unflattering, gauzy, and black, with layers of tulle and other light but scratchy fabrics draped haphazardly over her oddly-shaped body. She moves with an odd sense of grace, with a little bit too much movement. Pinned to her left lapel is a black rose, and each of her hems and sleeves is lined with a fine, tattered white lace. Dust seems to follow Deandra around, and it coats everything about her from her tongue to her hair. It's not hard to follow her trail - dandruff, sand, and pollen settle on surfaces near her, tickling your nose and throat and casting an unsightly pall over her and everything around her. If you look closely, you can see long, squiggly white hairs randomly scattered across the surface of her clothing. Gross! Skills, Spells, Abilities: Deandra is, on top of being a metaphorical demon from metaphorical hell, a literal demon from actual Hell. This is a twist that nobody ever sees coming! On top of having decently enhanced strength and stamina, she is well-versed in contract and HOA law. Those who break the rules may find themselves with a few strings attached. The way Deandra's magic works is extremely simple. NOT! Upon making eye contact with the demon, you enter a very simple contract with her - something you may not visually see, but will feel inside your soul for less than a second before you are left with a shiver down your spine. Nothing deadly or dangerous, no souls involved, but you are granted resistance to her hellish powers so long as you follow the following rules: 1. You must speak only truth to Deandra. 2. You must use polite and formal language when speaking to Deandra - and absolutely no vulgarities! 3. You must state your full name when Deandra asks for it. The more...*sinfully succulent* victims- er, participants have one additional clause added to their contract. The noble, righteous, and pure? Well, it's always Deandra's desire to corrupt an innocent soul, but their joie de vivre is repugnant to a demon's lifeless gaze. So long as they obey the three basic rules, they shan't fear the dark. A little coal-black vestigial heart that's forgotten what it's for, pumping oil-slick tar through the veins of a FILTHY little sinner? Well, that's a rotten black plum far too overripe to remain on the tree, and must fall when shaken down. The additional clauses vary based on the individual, and are always perfectly tailored to take advantage of their particular fatal flaw. A serial philanderer may be compelled to make eye contact with the demon when speaking or listening, lest his eyes wander in a manner that is less than chaste. An assassin for hire may be required to hold her dagger up to her own throat while speaking, lest she fail to understand her purpose in the cruel game of life and death. The purpose of these contracts is, of course, not to help prevent sin. Hells no! It's to prey on those moments of weakness where you simply can't help yourself from taking a little taste of the indulgent and impure. Break a rule, and Deandra will add a new subclause to your contract that could range from the poetic (Everything you say to Deandra must rhyme) to the mundane (you can only attack Deandra with your fists and not your weapons) to the stupid (a tiny imp appears on your shoulder who narrates your every move in a really boring voice). Break too many rules, and your soul could be on the line. Better behave yourself! Deandra doesn't *just* make negative contracts with rules that hold you back...she can also encourage your worst impulses by providing a visible trail of bread crumbs that turn your bad choices into good ones. Just sign here, and one of her incredibly nefarious powers will be all yours, for a teensy little price of course! Each of Deandra's magical spells and abilities can be conferred upon a willing vessel through the signing of an infernal contract. These don't punish you for sinning...quite the opposite, in fact. Each malefic action you undertake (the nature of which specified by the contract) amplifies Deandra's powers a little bit more. And what's hers is yours, so everyone benefits! Except for maybe that blind orphan you kicked into that well. Deandra may only confer ONE of her many amazing powers onto any "ally," and only ONE individual may receive any of her boons at any given moment. Once either party has had their fill, the contract is nixed and you are free to live with the consequences of your horrible actions, you monster. While the contract is active, Deandra is significantly more resistant to assault from the licensee currently using her powers, and she has absolute immunity against her OWN powers. I WANT TO SEE YOUR MANAGER - Deandra unfurls hidden silken wings that can beat the air with tremendous power, though they are quite heavy and can only sustain flight for short periods of time. The wings grow in size, power, speed, and durability through evil deeds. And they're really sticky but also dusty at the same time, which is 100% gross. SEWING CIRCLE - Deandra always carries her knitting around with her. Yarn or string of any color or material, patterned into dastardly shapes, becomes incredibly durable for as long as she can muster up the demonic energy and ill-will to keep it that way. While she carries a small supply of it on her person, she can also resourcefully use found materials if there's anything useful about. With many misdeeds from her partners in crime, she can maintain the enchantment for longer. It is difficult for her to fully bind righteous souls, but her power makes the threads difficult to cleave regardless of how many puppies you've rescued from burning buildings. DON'T YOU KNOW WHO I AM? - A burst of Hellish flames gather up and then flare out from Deandra's eyes, scorching anything in the way with black fire. This soulfire is unlike normal fire - it carries no true heat, and is only capable of inflicting burning pain. It takes some time and effort to coax this roaring flame from the embers of what passes for a heart in Deandra's chest, but the intensity and frequency of the flame is increased with a more powerful contract. Its power is weaker on good little boys and girls who follow the rules, but the naughty may find their torment to be well-earned. VEXATIOUS LITIGATION - A sharp bite from Deandra's fangs is more than a mere wound. Her toxic venom causes your very flesh to wither, weakening your strength and life force. With enough of it in your system, it could cause serious issues indeed. Holding fast to the terms of your contract is your only hope to stop or reverse the spread of the poison. She may also gather up the bile within her mouth to spit noxious acid a short distance. Again, grows in power, yada yada yada. Whatever. We get it by now. KARAOKE NIGHT - Deandra is a great singer...said nobody, ever, except for Deandra herself. Her rendition of "Living on a Prayer" is an absolutely unforgettable listening experience. What she lacks in pitch control she makes up for in volume. There's not much actual dark magic in this one, it's just REALLY loud and REALLY annoying. And if you're engaged in a more advanced-level contract with Deandra, you DO get a psychic echo of this in your head, offset by a second or two and with just a slight hint of microphone feedback. The righteous don't have much defense against this, but maybe she'll be less mad if you clap politely and pretend it was good. SPA DAY - Deandra's fingernails with their glittery black nail polish can twist into long dark talons. The gashes left behind by these claws don't heal well, and bleed readily even on the most stalwart and righteous of paragons. As it so happens, this power has been promised as a boon to one lucky little boy who shall currently remain nameless, so it's unfortunately off-limits to any competitors foolish enough to envision themselves in league with a demon. All in all, Deandra is pretty powerful! You'd better stay on her good side...or maybe her evil side. Hee hee! For Starflame: spoiler:
Clarifications here! I am one step ahead of you! -=- Deandra's powers are not very strong unless she's managed to swindle one or more of the other competitors into making a deal with her for power. Whichever boon they choose to receive from her will be gassed up by a small amount, cumulatively adding to itself with each misdeed. -=- It's a lot less vague than it sounds. As part of the preparation for this character, I've gone through everyone else's bio and tabulated what kind of contract Deandra wants to offer them, as well as what (incredibly minor) restriction - if any - would be placed on their interactions. Whoever I'm in the arena with, I'll contact them suggesting the restriction and offer them the chance to adjust or reject it. If someone doesn't think they belong on the Naughty list, I'm not going to force the issue! It's all just for fun anyhow. -=- No I will not be specific for her spells. OK fine, you wore me down. She only gets a few seconds for flight or enchanted threads, and the pain from darkfire is a 6 second ordeal because 3 seconds just isn't long enough. The poisons last for a minute or so at minimum. The screaming is just regular screaming. -=- OK it's not JUST regular screaming. It's magically amplified in volume, and she can also use the spell to add special effects to any kind of speech or just create sounds in general. She can speak telepathically as well. But wouldn't it be just the funniest thing if she has all these demon spells and then this one is just her scream-singing Bon Jovi until she's hoarse? -=- Every single ability or spell needs to recharge between uses, including the wings and claws. The recharge time is arbitrary and random, but significant. This restriction also applies to powers used by her food- I mean, friends, but their abilities recharge independently of each other. -=- Signatories intuitively understand their contract and cannot break it by accident. They will have a bad feeling about any acts they take that could violate the contract, and may even directly experience a voice that clearly states the line that they are about to violate and how their proposed action will constitute a violation. This doesn't stop most people from plowing ahead anyway. Free will, hey? -=- You can actually get out of the initial contract, but it's a very obnoxious process that involves a lot of paperwork, so most people give up. -=- Nothing in the contract prevents you from attacking or even killing Deandra, even if you're her prey- I mean, ally. She's a tough nut to crack, but she is painfully mortal. Ordinarily, sustaining lethal physical damage would just send her back to hell, but the EC arenas already know that little trick. She's also extra vulnerable to all kinds of anti-demon technology, even the dumb ones that don't sound like they work. Salt circles, cleric emblems, pentagrams, stuff like that.
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