Kamui
Hashire sori yo Kaze no you ni!
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Nightmare Queen's Regalia Caster lean Ice armour, so take x1.25 damage, deal x1 damage with armour attacks, spells deal x(1 + 4 x 0.75 x (IncDmgTkn - ArmrDmgDlt) / 2) = x1.375 damage. MC compresses 2 toggles and a skill, detailed below. Takes -3 MRM to gain +105 InitBoost, and a further -6 MRM to have a passive effect worth 10% Melee. This passive does two different things depending on enemy actions. If the enemy does not attempt an attack against you for any reason, then at start of player turn you attempt a 1 turn +(20 x 0.85)% DmgTkn EleVuln for your equipped weapon's element. If the enemy DID attempt an attack against you, you attempt a (16.81 x 0.85 x EleMult)% stun rate Fear on the enemy for 1 turn, using the element of your current weapon vs the mob's resistance to that element to determine EleMult. These both inflict with WpnMainstat/LUK vs mob's CHA/LUK, 50% save. Horrifying/Haunting Presence: Toggle, charges 50% Melee in SP while either toggle is active, paid on first attempted player/special/spell attack in the turn. At end of turn, HoP attempts a 2 turn (30.02 x SpellMult x EleRes x Hits / Attempts)% stun rate Fear on the enemy, with SpellMult being the multiplier from the Spellcaster Lean (1.375) if using a spell to activate the effect, and EleRes being the mob's resistance to player's equipped weapon, this inflicts with WpnMainstat/LUK vs mob CHA/LUK, with a -20 penalty to the mob's save. If HaP is active, at end of turn you attempt a 4 turn +(25 x SpellMult x Hits / Attempts)% DmgTkn EleVuln on the enemy, with SpellMult being the same as before, and the element of the EleVuln matching equipped weapon, this inflicts with WpnMainstat/LUK vs mob CHA/LUK, 50% save. Encroaching/Intense Horror: Toggle, charges either 40% or 80% Melee in SP per turn while active, only charges at end of monster turn if they have an effect on them that causes stun in some way (so Fear, Paralyse, etc), attempts to inflict a 2 turn Drain Poison on the enemy, with the strength of the Poison being (MeleeVal x TriggerMult x 0.85 (doesn't require hitting the enemy, passive effect) x 2 (50% Save) / 2 (Duration) / 2 (Drain)), TriggerMult being either x0.9 if the enemy attempted an attack on you, or x1.2 if they did not. So for example, if the 40% toggle is active, and the enemy does not attack you due to a stun or some other factor (they still have to have some form of active stun on them for this to activate), you'll attempt a (40 x 1.2 x 0.85 x 2 / 2 / 2 = 20.4)% Melee Drain Poison on the enemy, element matches equipped weapon. If your health is currently >= 80% when this effect triggers, you'll do regular Poison rather than the Drain version, so the above example would be a 40.8% Melee Poison. Boundless Horror: Raw damage Ice spell, gets EleComp to damage. Eats up to 400% Melee worth of Fear on the enemy, if player HP < 80% at the start of the attack, half the eaten Fear heals the player (done as a spell-like hit, gets benefit from the Caster lean) and half the eaten Fear boosts the spell's damage, so the spell can do up to +100% damage and heal the player for up to 200% Melee. If player HP >= 80%, then all of the eaten Fear boosts the spell's damage instead, so up to +200% damage. Edit: If the enemy has the Freedom status, all of the above effects that would attempt Fear will instead attempt their EleVuln counterpart. Level 50 70 90 110 130 150
Type B B B B B B
PowLvl 54 73 93 113 133 153
B/R 262 319 379 439 499 559
Stat 456.4 581.8 713.8 854.8 977.8 1109.8
BtH 6 9 11 14 16 19
Fire 91 91 89 89 88 87
Earth 91 91 89 89 88 87
Water 82 81 79 78 76 71
Energy 82 81 79 78 76 71
Ice 71 62 55 48 43 39
Light 97 97 97 96 96 95
Wind 77 70 64 60 54 48
Dark 77 70 64 60 54 48
MRM 26 28 31 34 37 39
CostLv 53 72 92 112 132 152
50SP 58 79 105 132 163 196
40SP 46 64 84 106 130 157
80SP 93 127 167 212 260 314
< Message edited by Kamui -- 10/4/2024 14:06:30 >
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