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9/9/2024 21:09:40   
  DemonicDarkwraith

ArchKnight DragonFable


Danyel
Human

Location: Danyel, The Headmaster, Unwavering Determination

Level: As player
Damage: Scaled
Damage Type: Pierce
Element: Wind

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: Level*5/4
DEX: Level*5/2
INT: Level*5/4
CHA: 200
LUK: Level*5/4
END: Level*5/4
WIS: 0

Offense
Boost: 0%
Bonus: 40 + Level/5
Crit: 40 + LUK/10

Damage Multipliers
Non-Crit: [100+STR*3/20]%
Dex: [100+DEX/40]%
DoT: [100+DEX/4]%
Crit: [175+INT/10]%

Defense
Melee: 40 * Level/90 + LUK/20
Pierce: 40 * Level/90 + LUK/20
Magic: 40 * Level/90 + LUK/20
Block: 40 * Level/90 + LUK/20
Parry: 40 * Level/90 + LUK/20
Dodge: 40 * Level/90 + LUK/20

Damage Reduction
Non-Crit: 0%
DoT: 0%
Crit: 0%

Resistances
Shrink: 300

Attack Types
Attack Type 1 / 1.1 - Sends a beam above his target for 1 hit of 175% damage before focusing himself; permanently applies 'Headmaster's Focus' (+20% Boost, +20 Bonus, +10% Non-Crit/DoT/Crit Damage Reduction) to himself; purges 'Soul Shell' (if active) from himself. (Pop-up: Danyel: 'Focus...')
  • In Unwavering Determination, if Baltael is alive, Danyel permanently applies 'Circular Synchronization' (+40% Boost, +40 Bonus, +20% Non-Crit/DoT/Crit Damage Reduction, see below) to himself instead of 'Headmaster's Focus'. (Pop-up: Danyel: 'With me, Baltael!')
Attack Type 2 - Performs an impact combo to target for 3 hits of 50% damage, amounting to 150% damage, with +200 Crit.
Attack Type 3 - Performs a cutter combo to target for 6 hits of 50% damage, amounting to 300% damage, with +200 Crit.
Attack Type 4 - Soulblinks and pierces his target's soul for 1 hit of 180% damage, with +50 Bonus.
Attack Type 5 - Performs a cross combo to target for 8 hits of 37.5% damage, amounting to 300% damage, with +50 Bonus; applies 'Piercing Impact', a 50% Melee Wind DoT effect, to target for 6 turns.
Attack Type 6 - Bursts his target's soul for 1 hit of 120% damage; applies 'Soul Disruption' (-15% Boost, -5 All Resist, +5 Health Resist) to target for 7 turns inclusive.
  • If Danyel was affected by 'Circular Synchronization', instead applies 'Synched Soul Disruption' (-25% Boost, -10 All Resist, +10 Health Resist) to target for 7 turns inclusive.
Attack Type 7 - Danyel concentrate, dealing no damage but applying 'Concentration' (+200 Crit, +30 Bonus) to himself for next 3 turns.
Attack Type 8 / 8.1 - Rushes his target with his emanation weapon for 2 hits of 160% damage, amounting to 320% damage, with +200 Crit; applies 'Impacted Soul' (-15 All Resist, +40 Health Resist) to target for 4 turns inclusive.
Attack Type 9 - Danyel summons wind butterflies at his target for 10 hits of 20% damage, amounting to 200% damage; applies 'Danyel's Repentance' (a 100% Melee Wind DoT effect, +20 Health Resist) to target for 5 turns inclusive.
  • If Danyel was affected by 'Circular Synchronization', instead applies 'Danyel's Repentance' (a 100% Melee Wind DoT effect, +30 Health Resist) to target for 5 turns inclusive.
Attack Type 10 / 10.1 - Rushes his target with his emanation weapon for 2 hits of 160% damage, amounting to 320% damage, with +200 Crit; applies 'Pierced Soul' (-10 All Resist, +10 Health Resist, -50 Melee/Pierce/Magic Avoidance, -50 Block/Parry/Dodge Defense) to target for 6 turns inclusive.
Attack Type 11 - Furiously slashes his target for 14 hits of 25% damage, amounting to 350% damage.
Attack Type 12 / 12.1 - Pierces his target with a circle of blades for 10 hits of 40% damage, amounting to 400% damage.
Attack Type 13 - Drains his target's soul for 2 hits of 75% damage, amounting to 150% damage; applies 'Soul Drain' (-40% Boost) to target for 3 turns.
  • If Danyel was affected by 'Circular Synchronization', instead applies 'Synched Soul Drain' (-60% Boost) to target for 3 turns.
Attack Type 14 - Danyel shields himself, dealing no damage but applying 'Baltael's Ward' (+180 Melee/Pierce/Magic Avoidance, +180 Block/Parry/Dodge Defense) to himself for 3 turns.
  • If Danyel was affected by 'Circular Synchronization', instead applies 'Baltael's Synched Ward' (+200 Melee/Pierce/Magic Avoidance, +200 Block/Parry/Dodge Defense) to himself for 3 turns.
Attack Type 15 / 15.1 - Concentrates before attacking his target with chains for 5 hits of 50% damage, amounting to 250% damage; applies 'Soul Barrier' (+40% Non-Crit/DoT/Crit Damage Reduction) to himself for 1 turn; applies 'Soul Locked' to target, stunning it for 3 turns.
  • If Danyel was affected by 'Circular Synchronization', instead applying 'Soul Barrier', applies 'Synched Soul Barrier' (+50% Non-Crit/DoT/Crit Damage Reduction) to himself for 1 turn.
Attack Type 16 - Danyel attempts to annihilate his target's soul for 2 hits of 50% damage, amounting to 100% damage; applies one of the following DoT effects dependent on player's max HP and whether 'Circular Synchronization' is active:
  • If the player's current HP is less than 30% of their maximum HP: [Pop-up: Danyel attempts to annihilate your soul! (Less than 30% Max HP)]
    • If 'Circular Synchronization' is not active, applies 'Danyel's Soul Annihilation' (a Magic Null DoT effect equal to 100% of Danyel's maximum HP, -80 Bonus) to target for 1 turn.
    • If 'Circular Synchronization' is active, applies 'Danyel's Soul Annihilation' (a Magic Null DoT effect equal to 100% of Danyel's maximum HP, -120 Bonus) to target for 1 turn.
  • Otherwise: [Pop-up: Your soul resists! (Over 30% Max HP)]
    • If 'Circular Synchronization' is not active, applies 'Danyel's Soul Tear' (a 400% Magic None DoT effect, -80 Bonus) to target for 1 turn.
    • If 'Circular Synchronization' is active, applies 'Danyel's Soul Tear' (a 400% Magic None DoT effect, -120 Bonus) to target for 1 turn.
Other information
  • Danyel begins the battle with 'Windward Soul' permanently applied to himself.
    • While affected by 'Windward Soul', if Danyel receives a hit (including from pets), Danyel automatically applies 'Windspike' (+X Health Resist) to player for 2 turns inclusive, where X is equal to current stacks of 'Windspike'. X is increased by 1 each time Danyel was hit.
    • Pop-up warnings will appear if 'Windspike' reaches 25/40 stacks respectively. [Pop-ups: The winds around Danyel are starting to pick up! (25/50 hits) / The winds around Danyel are about to erupt! (40/50 hits)]
    • At 50 'Windspike' stacks, Danyel applies 'Windwarp' (+40% Boost, +40 Bonus, +20% Non-Crit/DoT/Crit Damage Reduction) to himself for 3 turns inclusive and resets his 'Windspike' stacks to 0. [Pop-up: The winds around Danyel have erupted, empowering him! (50/50 hits)]
  • While affected by 'Circular Synchronization', Danyel's attacks have increased effectiveness.
  • If Danyel takes direct damage while stunned, he will automatically remove all stuns from himself and permanently 'Soul Shell' (+300 Immobility Resist) to himself.
    • If Danyel was stunned while 'Circular Synchronization' is active, it is purged from Danyel and replaced with 'Headmaster's Focus'. (Pop-up: Danyel is temporarily knocked out of synchronization!)
    • 'Soul Shell' will be purged upon using Attack Type 1.
  • If Baltael was defeated in Unwavering Determination, 'Circular Synchronization' is purged from Danyel and Danyel permanently applies 'Wind's Essence' (+60 Block/Parry/Dodge Defense) to himself.
  • Danyel follows the skill rotation; Attack Type 1 -> Transition to Alternate Rotation 1 OR Alternate Rotation 2 -> Attack Type 13 -> Attack Type 14 -> Attack Type 15 -> Attack Type 16 -> Repeat, with Alternate Rotations 1 and 2 representing the following rotations:
    • Alternate Rotation 1: Attack Type 2 -> Attack Type 3 -> Attack Type 6 -> Attack Type 7 -> Attack Type 8 -> Attack Type 9. This rotation is used if the player was not affected by an effect that increases their Avoidance (Melee/Pierce/Magic) or Defense (Block/Parry/Dodge).
    • Alternate Rotation 2: Attack Type 4 -> Attack Type 5 -> Attack Type 6 -> Attack Type 7 -> Attack Type 10 -> Attack Type 11 OR Attack Type 12, with Attack Type 12 used in place of Attack Type 11 if Danyel was affected by 'Circular Synchronization'; otherwise, Attack Type 11 is used. This rotation is used if the player was not affected by an effect that increases their Avoidance (Melee/Pierce/Magic) or Defense (Block/Parry/Dodge).


    Thanks to Darkflarezero for attack information and other information.

    < Message edited by DemonicDarkwraith -- 9/17/2024 23:08:10 >
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