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=AQ= Harvest Season Is Here

 
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11/3/2024 8:27:12   
CarrionSpike
Member

COMING THIS WEEK!

Rare Monster Hunt - Harvest Golem
A strange golem, wrought forth from leftover food, has been spotted during random adventures all over Lore. Track down and defeat this machination of meat stuff and unlock a special shop with packed with delicious gear, including the all-new Shield of Plenty! This special creature will only be lurking around for the month of November so don’t delay… we can't guarantee it won't spoil.

Current Limited-Time Shops/Events:
  • Limited-Time Shop: Thursday the 12th
  • Limited-Time Shop: Zfinity Gauntlets
  • Limited-Time Shop: Back-To-School
  • Limited-Time Shop: Fall Season
  • Limited-Time Shop: 22nd Anniversary
  • Rare Monster Hunt: Aurora the Bright Huntress
  • Rare Monster Hunt: Harvest Golem

    Newsletter Link: https://mailchi.mp/artix.com/2024-harvest-season

    Remember not to play with your food! Oh wait...Never mind. Tag you're it. ~Anim

    < Message edited by AnimalKing -- 11/3/2024 10:18:20 >
  • Post #: 1
    11/7/2024 0:16:32   
      The Hollow
    AQ Lead


    The legendary Harvest Golem stalks the fields of Lore once again! Hunt down this seasonal monster for exclusive rewards, and take advantage of our holiday 50% Z-Token bonus on all packages.
    AQ  Post #: 2
    11/16/2024 2:31:47   
    Bolter
    Member

    we still do not yet have the info subs for the Shields of Plenty.
    AQ  Post #: 3
    11/16/2024 10:51:48   
    Sapphire
    Member

    Waiting on a "bug fix" I heard. It's more of about changing how it functions. They'll get rid of the hit-based thing. (a nerf) in favor of hits/misses.


    There's some talk of changing all of these dodgelash items to become hits/misses as well as giving them all a modifier assuming hit rates. Huge nerfs.


    But the info subs for shield of plenty should be out once they've nerfed it. Yeah I wasted tokens, too.

    < Message edited by Sapphire -- 11/16/2024 10:58:58 >
    Post #: 4
    11/16/2024 12:14:52   
      Lorekeeper
    And Pun-isher

     

    Mod mode: Please stop poisoning the well by casting conspiratorial doubt on whether a clear fix a fix. The "meme" of putting bug fix in quotation marks to misrepresent staff intent is tired at best and malicious at worst, and the benefit of the doubt runs ever thinner with repetition. Kindly drop it for good.

    Staff mode: Shield of Plenty has several different kinds of errors, from using the wrong hit standards, to being able to constantly heal you to full health, to having the wrong penalties. To elaborate on that last one, the mode that requires getting hit gives more accuracy to the enemy in exchange for power, when this would only be a penalty in a mode that required blocking -- Items don't get to gain power as a penalty to pay for gaining more power. This is all very clearly a combination of design mistakes and bugs.

    The reason I didn't post the info subs along with all the others is to not provide information that'll soon be rendered incorrect. That way we can post the right info instead of misleading people even for a moment. In addition, we're needing to hold off before fixing this item for staffing reasons. The item won't be rendered useless; we obviously still want it to be good. It has not been marketed as an item capable of outhealing the entire game, and of course does not need to be that broken in order to be good.
    Post #: 5
    11/16/2024 14:08:51   
    Sapphire
    Member

    I wasnt basing anything on a misrepresentation of staff intent. I have no idea what staff's intent is. How could I? I was basing it on comments made by players on discord. Ones who are pushing for changes as a whole.

    Given the track record of successful proposed changes by some of them, I assumed wrong here. I probably shouldn't take player comments as gospel. My apologies.

    Post #: 6
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