Lorekeeper
And Pun-isher
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Mod mode: Please stop poisoning the well by casting conspiratorial doubt on whether a clear fix a fix. The "meme" of putting bug fix in quotation marks to misrepresent staff intent is tired at best and malicious at worst, and the benefit of the doubt runs ever thinner with repetition. Kindly drop it for good. Staff mode: Shield of Plenty has several different kinds of errors, from using the wrong hit standards, to being able to constantly heal you to full health, to having the wrong penalties. To elaborate on that last one, the mode that requires getting hit gives more accuracy to the enemy in exchange for power, when this would only be a penalty in a mode that required blocking -- Items don't get to gain power as a penalty to pay for gaining more power. This is all very clearly a combination of design mistakes and bugs. The reason I didn't post the info subs along with all the others is to not provide information that'll soon be rendered incorrect. That way we can post the right info instead of misleading people even for a moment. In addition, we're needing to hold off before fixing this item for staffing reasons. The item won't be rendered useless; we obviously still want it to be good. It has not been marketed as an item capable of outhealing the entire game, and of course does not need to be that broken in order to be good.
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